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<1234567…34>
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... bit dull. That and the collision detection with the background was ... arsed to write their own sprite routines -- which fitted me to ... only because it has a Sprite designer, etc. I've heard ...
    Sadako Sadako September 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... palette - and with proper collision detection and sprite colouring.
    [quote]
    Antiriad Antiriad October 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... /> ...and with proper collision detection and sprite colouring.[/quote]
    < ... br /> Again wrong, "proper collision detection" ... can be, a software sprite on the CPC with ... a Spectrum or C64 sprite) but in 4 colours ...
    TMR TMR October 2004 Games
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... 3 different sprite types:

    1. XOR Remove (Check collision) Redraw ...
    robpearmain robpearmain October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... 3 different sprite types:

    1. XOR Remove (Check collision) Redraw ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... ; //current position of the sprite
    RECT BoundingBox; //collision rectangle
    IMAGE ... * img ; //the link to the sprite image ... it may signal a collision even if the sprite pixels themselves do ...
    Arjun Arjun October 2004 Development
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    ... I think of it your sprite would obliterate everything in it ... .

    For pixel perfect collision with the gaurdians one could ...
    zster zster October 2004 Games
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    ... I think of it your sprite would obliterate everything in it ... /> [quote]
    For pixel perfect collision with the gaurdians one could ...
    AndyC AndyC October 2004 Games
  • Game being created with Platform Game DesignerBeen playing with this since yesterday when i bought it from Cronosoft. To someone like me who cant program its excellent to create a Manic Miner st…

    ... about the collision. I'm now gonna make my sprite as big ... as possible so 'unfair collision' wont happen ...
    psj3809 psj3809 April 2005 Development
  • PC Manic Miner Remake- Any thoughts? Opinions?First off, let me know if this is the wrong topic fot this thread. I'm new to the forums. Also, this is a looong post. Hope you have a lot of time…

    ... how the main sprite engine is coded and the collision detection is ...
    rich_chandler rich_chandler June 2005 Development
  • Rebelstar Platform game finished[url="http://www.fwl.org.uk/pgd/rebelstar-ion.zip"]http://www.fwl.org.uk/pgd/rebelstar-ion.zip[/url] Rebelstar - Search for the I.O.N Gun 15 screen…

    ... ' and 'right' for the main sprite, i could have perhaps done ... with that.

    The collision detection is tough, at first ... characters in the main sprite caused even worse collision detection so i ... to obviously make the main sprite as big as you can ...
    psj3809 psj3809 July 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... ; jump to NC0 if no collision detected
    EXX
    INC ... collision
    EXX

    NC0:
    LD A,(HL) ; draw sprite ... ; jump to NC0 if no collision detected
    if more often ... ; increase if there is a collision
    (when using an address ...
    Dr BEEP Dr BEEP August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ... ; jump to NC0 if no collision detected
    if more often ... ; increase if there is a collision
    (when using an address ... /> NC0: LD A,(HL) ; draw sprite as normal
    AND E ...
    dekh dekh August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ... is a collision
    NC0: LD A,(HL) ; draw sprite as normal ... be the fastest when more collision than not. I assumed that ... ; increase if there is a collision
    NCO: OR D ;< ...
    Dr BEEP Dr BEEP August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ... is a collision
    NC0: LD A,(HL) ; draw sprite as normal ... be the fastest when more collision than not. I assumed that ...
    Dr BEEP Dr BEEP August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... sprite I am only going to test every other line. No collision ... be more frequent than a collision but it only takes one ... longer if there is no collision, whereas i would need to ...
    dmsmith dmsmith August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... uses clean background and collision happens if the sprite is drawn over ...
    baze baze August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... you are only checking collision with the main sprite your method looks ...
    rtunes rtunes August 2005 Development
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... has been coded.

    Collision detection uses both methods as ... . Whereas with the player's sprite it uses the pixel method ... every other line in the sprite is checked. The stars are ... which should not cause a collision so that area under the ...
    dmsmith dmsmith September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... have seen my tutorial on sprite graphics here on WOS, but ... collision detection you need to either compare coords or use the sprite ... non-zero there is a collision.

    Derek

    dmsmith dmsmith September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... 2 pixels.
    The sprite still takes 8x16 pixels but ... sprites why not draw the sprite in 2x2 character squares instead ... JUST IMPROBABLE.
    As for collision detection, you can still use ... /> All these comments assume the sprite will always be sitting on ...
    Kiwi Kiwi September 2005 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... right now to get at collision detection. The other parts not ... to a single masked 3x3 sprite. If this works on the ... will probably be doing hardware sprite apis and input functions for ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Game: Farmer Jack in Harvest Havoc!He's a couple of screen-shots of the game I've been working on for the last few months... [url]http://www.sinclair-heaven.net/bob/FarmerJack_ingame_…

    Plays well, very enjoyable. Collision detection is a tad off ... no pixels of your main sprite will actually touch it, you ...
    Dunny Dunny July 2006 Development
  • Game: Farmer Jack in Harvest Havoc!He's a couple of screen-shots of the game I've been working on for the last few months... [url]http://www.sinclair-heaven.net/bob/FarmerJack_ingame_…

    ... =Dunny]Plays well, very enjoyable. Collision detection is a tad off ... no pixels of your main sprite will actually touch it, you ...
    bobs bobs July 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... similar to hash collision. And we also know that sprite X has ... for simple problems :) Anyway... actual sprite drawing is 100 times more ...
    baze baze August 2006 Development
  • It's Friday, I'm hungover and...coming to these forums always cheers me up. Anyway I've got that out of the way, here's my question/topic. I'm assuming most people here are in the s…

    ... - slow, unresponsive controls and dodgy collision detection. What a waste of ... out though.
    The main sprite was nice though, very colourful ...
    zx1 zx1 October 2006 Games
  • Large spritesQuick question. Most of the documentation refers to creating sprites of a limited size. How would I create a sprite of for instance 32x32 or even la…

    ... 32 x 32 pixel sprite to display/move/collision detect etc.
    sprite from 4 8 by 8 ...
    Toxitalk Toxitalk November 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... />
    All move sprite functions accept the absolute address ... where the colours for a sprite are stored. sp1_PutSprClr() ... from an array into those sprite addresses recorded by sp1_GetSprClrAddr(). ... done.

    The collision detection I am not happy ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... , there are a couple of collision detection routines for 16x16 sprites ... these to suit your own sprite sizes.
    jonathan jonathan February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... , there are a couple of collision detection routines for 16x16 sprites ... these to suit your own sprite sizes.[/QUOTE]
    Thanks for ...
    48K 48K February 2007 Development
<1234567…34>

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