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Search Again :: Adv Search 1000 results in 0.006s
<1234567…34>
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... , you`ve managed to get collision detection between lifts as well ... and made a new alien sprite. The animated sprites are 4 ...
    FrankT FrankT March 2007 Development
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... doing.

    Specifically sprite graphics and tile graphics are ... 16-bit address of the sprite graphics but never access ... possible to write your own sprite draw code. This draw ... settled now except for the collision detection routines.

    ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... do to help "visualise" sprite "flicker" and "tearing" ... red BEFORE performing the sprite clear/redraw routine and change ... br /> call sprite_undraw ; rub out sprite from last pos
    call ... screen proper. Watch out for collision issues though.

    BloodBaz BloodBaz May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... will be finishing the collision detection which is currently ... br /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... , collision detection and room drawing but I am struggling on Sprite bitmap ...
    BloodBaz BloodBaz July 2007 Development
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... anyway to do better collision detection, if a sprite was quite small ...
    psj3809 psj3809 July 2007 Development
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... anyway to do better collision detection, if a sprite was quite small ...
    Skarpo Skarpo July 2007 Development
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... so just move your first sprite to patrol the area where ... I can do as the sprite routine is of the ... eg collecting an item, a collision with a nasty, starting a ... take a look at the collision detection and see if ... if the main player's sprite is narrower than 16 ...
    jonathan jonathan July 2007 Development
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... take a look at the collision detection and see if there ... if the main player's sprite is narrower than 16 pixels ...
    psj3809 psj3809 July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    ... , MemPtr to Base address of sprite, MemPtr to Address of current ... for overlap) before doing pixel collision

    Once you have ... "sub rectangle" that overlays each sprite), then do a pixel compare ... doing it with a screen sprite.

    With the ...
    BloodBaz BloodBaz July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    I think it's fast 'sprite to background' collision detection he's looking for. But he's being a bit cryptic about what the game actually is. 8)

    We don't even know it's a scrolly game!
    frobush frobush July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    ... think it's fast 'sprite to background' collision detection he's looking ...
    Fikee Fikee July 2007 Development
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... not used and modifies the collision detection accordingly. Object sprites can ... fodder blocks under the player sprite if that's what you ...
    jonathan jonathan August 2007 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... , animated sprites, collision detection, or unique features like customized sprite draw functions ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... proving tricky. I put the collision test and remove command in ... it doesn't detect the collision, sometimes it does.[/QUOTE]
    sprite will mean there's nothing ... could try changing the mine sprite type or parameter instead of ...
    jonathan jonathan May 2008 Development
  • The Cecco controversySo as I said in the other thread, I'd try out Cybernoid - since I've never played a Cecco game, and never seen one, I'd be coming from a position of …

    ... same slow character sprite movement as Cybernoid, and the collision detection was ...
    avoidz avoidz October 2008 Games
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... C64 by using it's sprite capabilities to lessen the CPU ... difference in the accuracy of collision detection? are sprites better for ... . MSX sprites don't do collision detection very well though and ... only tell you that a collision has occurred, not where. In ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... difference in the accuracy of collision detection? are sprites better for ... dragon is not a big sprite. body is static and only ...
    Fikee Fikee November 2008 Sinclair Miscellaneous
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... code in the sprite type:-

    IF COLLISION = 0
    ... /> REMOVE
    ENDIF
    IF COLLISION 0
    LET D = 1 ... this in the sprite type:-

    IF COLLISION = 0
    ... between two screens but the sprite will eventually respawn. When ...
    BiNMaN BiNMaN April 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... collision map and a priority map, all twisted and turned! The sprite ...
    frobush frobush July 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... the sprite type I was using to get around the collision between ...
    BiNMaN BiNMaN August 2009 Development
  • First Contact - New Isometric GameIt was about time I did something software-wise! I took a bit of a break from writing the ULA book, and have come up with a new game. Work is very mu…

    ... think you can modify floor collision detector to work on ... them. In isometric games collision is not supposed to be ... density one,just to increase collision sensivity. Just a thought.[/QUOTE ... by movable objects, then the sprite matching loop can stop before ...
    csmith csmith November 2009 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... consider this maximum sized sprite the default sprite, or would it ... about reusing body parts for sprite recycling (and thus not ... are made, then perhaps sprite work could begin immediately, ... graphics, some sort of collision detection array/matrix?... etc..etc ...
    kgmcneil kgmcneil January 2010 Development
  • Please test my Manic Miner remake!Thanks to everyone who downloaded my sneak preview of Manic Miner Turbo. Thanks especially to na_th_an who is the only person so far to give feedback…

    ... some optimisations.

    The sprite drawing code is really slow ... when retrocoding ;)

    EDIT2: Sprite routines are sprite8x8a (8x8 character ... to replace background cells after collision detection), sprite16x16ca (16x16 column aligned ...
    Paradigm Shifter Paradigm Shifter February 2010 Games
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... feature).

    The only sprite related request I would ask ... /> Okay, I've programmed these sprite types:

    horizontal patrols ... you jump or collect items, collision detection was poor and changing ... 'm using 18 bytes per sprite already. :)
    jonathan jonathan February 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... ]

    I changed the sprite to a little spaceship, as ... powerups/downs.

    For collision, I just sample a single ...
    riv riv March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... [/URL]
    I changed the sprite to a little spaceship, as ... more powerups/downs.
    For collision, I just sample a single ...
    Mister Beep Mister Beep March 2010 Development
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... already made your own IM2 sprite routines, but that book had ... a sprite routine callable from BASIC, with interrupts and collision detection ...
    Timmy Timmy March 2010 Development
  • PGD Game?Alright I've started playing around with PGD today since I can't get near the TV. Maybe it'll turn into something worth playing? :D

    ... to combat any collision based tomfoolery with my main sprite. and that ... was to make the main sprite almost fill the available grid ... ve got the Mean Troll sprite, slightly modified from his JSW ... 8 frames for your main sprite, although the modifications are very ...
    dm_boozefreek dm_boozefreek April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... =Paul-J;435351]
    The collision detection is also out of ... ]

    AGD tests for sprite coordinate overlaps, and can be ... : POKE 38474,23 will allow sprite grids to overlap by a ... can put some sort of collision detection adjuster in version 2 ...
    jonathan jonathan April 2010 Development
<1234567…34>

Latest Posts

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