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<1…3456789…34>
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... ...

    [code]
    IF COLLISION 0
    KILL
    ENDIF ... for [i]each[/i] deadly sprite type. It has the same ... these values in the initialise sprite script. Your initialise script would ... course, you still need two sprite types doing the same routine ...
    mulder mulder April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    [QUOTE=BiNMaN;435808]in sprite type 1 try this
    < ... ! I added it to all sprite types (1 to 5) and ... Mulder's suggestions of COLLISION 0 in sprite types, so its not ...
    Paul-J Paul-J April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... ! I added it to all sprite types (1 to 5) and ... Mulder's suggestions of COLLISION 0 in sprite types, so its not ...
    BiNMaN BiNMaN April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... ! I added it to all sprite types (1 to 5) and ... Mulder's suggestions of COLLISION 0 in sprite types, so its not ...
    mulder mulder April 2010 Development
  • Games that made your jaw dropThere were some games that really 'wowed' you the first time you ever played them - those games that made your jaw drop in disbelief. It might have b…

    ... - amazing!
    Thanatos - the dragon sprite is possibly the best animation ... the animation with pixel perfect collision - and even the opening menu ...
    Retrobrothers Retrobrothers May 2010 Games
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    ... map next. And the player sprite with collision detection.

    Maybe ...
    FrankT FrankT July 2010 Development
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... bytes, each entry being a sprite. So if you fire off ... . Each sprite of course has to be tested for collision detection - against ...
    Turkwel Turkwel July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... every time your INK Blue Sprite goes through it it ... same scenario when one sprite just failed the collision detection but was ... draw one colour for the sprite with hollow sections allowing the ... and that concepts such as sprite masking and colour priority need ...
    Turkwel Turkwel August 2010 Games
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... scrolling commands.
    Bob and sprite commands, collision detection commands
    Pallete ...
    kgmcneil kgmcneil August 2010 Sinclair Miscellaneous
  • Help! Reverse engineering a Spectrum game[deleted]

    ... screen
    11 - A slow sprite routine, that is; to display ... size
    12 - A fast sprite routine, that is; optimised for ...
    15 - A set of collision routines, that is; check if ...
    ASM ASM October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... /> 04 - Graphics/sprite cutting tools
    05 - Map/collision editor
    06 ... /> 10 - Sprite animation/pattern script engine
    11 - Map collision and terrain ...
    12 - Object control and collision system

    Many programmers ...
    ASM ASM October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... ?) Can be used to display collision data areas, basic 3D, panel ... as "ERROR: Invalid sprite dimensions".

    Fast sprite routines:

    ASM ASM October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... ]

    11 - A slow sprite routine, that is; to display ... ]

    12 - A fast sprite routine, that is; optimised for ... />
    15 - A set of collision routines, that is; check if ... or vertical lines
    [B]Sprite based games don't need ...
    Ralf Ralf October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... = animates / 128 = visible) etc.
    Collision flags (1 = can be killed ... = part of world) etc.
    Sprite frame number
    X position ... positions respectively.
    Checks the collision between objects and the world ...
    ASM ASM October 2010 Development
  • New game! Crimbo!Hi all, we are very proud to announce our new game: Crimbo - A Gloop Troops Tale. [url]http://www.littleshopofpixels.co.uk/games/crimbo/crimbo.zip[/…

    ... me in the spirit. The collision detection still seems to catch ... at times, and although the sprite engine seems to have been ...
    Shaun.Bebbington Shaun.Bebbington December 2010 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... screen. I now have the sprite animation working and walking around ... the sprites using the SevenUP sprite editor.

    [IMG]http ... the colour attributes of a sprite, but I'm sure it ... 'll be working on the collision detection.

    EDIT: I ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... /> Right, well that's the sprite colours sorted, thanks to sp1_IterateSprChar ... "cs->attr" of each sprite character, where cs is a ... 'll be working on the collision detection. Everything with this mini ...
    Digital Prawn Digital Prawn December 2010 Development
  • New game! Crimbo!Hi all, we are very proud to announce our new game: Crimbo - A Gloop Troops Tale. [url]http://www.littleshopofpixels.co.uk/games/crimbo/crimbo.zip[/…

    ... - yup it turned out the collision box for the Xmas tree ... />
    Each sprite has a bounding box used for collision, but for ...
    EvilUncleBubba EvilUncleBubba January 2011 Brand new software
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... a ManicMiner/JSW type horizontal sprite across 4 frames (2 pixel ... UDGs before and after each sprite and reposition the offset ... rubs out the previous sprite IF the sprite is moving between two ... do well is pixel level collision detection. Nearly all BASIC games ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... would be your ideal BASIC sprite implementation? Bear in mind ... t need things like interrupts, collision detection and animation list because ... />
    As for the sprite parameters itself, I'd probably ... to subtract a mask from sprite graphics data, and some ...
    Timmy Timmy January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... t need things like interrupts, collision detection and animation list because ... /> [quote]
    As for the sprite parameters itself, I'd probably ... a command to change a sprite's graphics. Perhaps a ... generalised command to change any sprite's data records (x, ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... composite image as a sprite, or extract sprite-sized images from a ... 'hotspot'. For example, if your sprite is a 15x15 targeting crosshair ... a setting to make a sprite automatically wrap-round the ... sprites.

    As for collision, rather than events, I'd ...
    joefish joefish January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... composite image as a sprite, or extract sprite-sized images from ... hotspot'. For example, if your sprite is a 15x15 targeting crosshair ...
    [quote]
    As for collision, rather than events, I'd ... to check 'has sprite A collided with sprite B'?
    [/ ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... specific circumstances (If an enemy sprite occupies the bottom part of ... -row 128 or greater), the collision detection code can produce a ... is slightly above an enemy sprite and is moving sideways. The ... the middle of an enemy sprite without losing a life. If ...
    Digital Prawn Digital Prawn April 2011 Brand new software
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... /> An obscure bug in the collision detection routines could allow a ... downwards diagonally through an enemy sprite without losing a
    life ... to 16-bit casts. The collision detection is now purely
    Digital Prawn Digital Prawn April 2011 Brand new software
  • Games You Still Hate to This Day Like...Dream Warrior... I can't even understant what's the dam point of the game... and why did they have to chose those horrible colours???

    ... very well i think the collision detection was naff or something ... display them, and XOR your sprite in in whichever colours were ...
    joefish joefish April 2011 Games
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... have 2 sprite types so type 0 can detect collision with type ... it is trying to detect collision with itself

    have ...
    BiNMaN BiNMaN July 2011 Development
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... so I guess the sprite is also checks collision with itself. That ... if it collides with another sprite or itself and do something ... when it collides with another sprite.

    In the game ...
    matti1234 matti1234 July 2011 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... too much for a 18x18 sprite. I'll probably cut this ... ). This makes it easy for collision detection, but also because they ...
    Timmy Timmy July 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... too much for a 18x18 sprite. I'll probably cut this ... ). This makes it easy for collision detection, but also because they ...
    TechnicianSi TechnicianSi July 2011 New game ideas
<1…3456789…34>

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