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  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... as PARAMA of current sprite, the current sprite is
    the ...
    IF COLLISION 0
    Checks if the sprite collides with itself ... of the other sprite is A,the sprite collides with itself ... LET Y = C
    The sprite being controlled should not be ...
    matti1234 matti1234 July 2011 Development
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... detect collision with the same sprite so when it detects a collision with ... the other sprite, the collision detection works but ... when it detects collision with ...
    matti1234 matti1234 July 2011 Development
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    The way COLLISION works is to go through the sprite table looking for ... the current sprite, unless it encounters a collision with another sprite first. If ... there is a genuine collision with another sprite ...
    jonathan jonathan July 2011 Development
  • Assembler question about collisions and arranging dataSay you have a game with a playercharacter and some items on the screen - pretty normal for most games, and now you need to check if the player has r…

    ... can check for a box collision with a list of objects ... promotes the object to a sprite. Once the object has moved ... a block, and deletes the sprite.
    joefish joefish July 2011 Development
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    ... clashing.

    As for collision detection, most annoying for me ... could expect some pixel-precise collision detection, but no, you have ... large rectangle surrounding your flickery sprite and keep that away from ...
    joefish joefish August 2011 Games
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... finish work on the third sprite routine in there (of 4 ... how to (yet), is better collision detection between the player and ...
    Sokurah Sokurah September 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... an octagonal or diamond-shaped collision check routine. Just a few ... guidence for help with the collision detection there... If no one ... various points around the sprite before printing the sprite on screen, and ...
    kgmcneil kgmcneil September 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... the problem with your box collision detection, too sensitive? Do ... octagonal or diamond-shaped collision check routine. Just a ... points around the sprite before printing the sprite on screen, and ... frontviews and with box collision detection you get inaccuracy ...
    Sokurah Sokurah September 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... guidence for help with the collision detection there... If no one ... various points around the sprite before printing the sprite on screen, and ...
    spud spud September 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... frontviews and with box collision detection you get inaccuracy ... sprite coordinates are held in BC and DE. A collision ... br /> ret nc ; no collision.
    ld c,a ; ... there's no collision.

    ; Box collision test passed. ...
    jonathan jonathan September 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... than frontviews and with box collision detection you get inaccuracy in ... checking you'd get a collision between these two sprites, and ... ], then:
    [LIST]
    [*]Check collision using [B]dX
    Einar Saukas Einar Saukas September 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... calculate new coodinates for your sprite.
    2) Read screen ... raster lines below that (if sprite is 32x32),
    3) ... empty - ie: no collision...
    ELSE call collision...
    5) ... Now you can continue pasting your sprite ...
    kgmcneil kgmcneil September 2011 Development
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... to see such a big sprite (sorry udg conglomerate) moving about ... you cannot move due to collision and have your energy slowly ...
    R-Tape R-Tape October 2011 Games
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... to see such a big sprite (sorry udg conglomerate) moving about ... you cannot move due to collision and have your energy slowly ... needed to display your super sprite where you want. Probably reinventing ...
    BloodBaz BloodBaz October 2011 Games
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... tables for sw shifting sprite graphics horizontally for pixel ... dangling pointers to the sprite graphics remaining in internal ... .

    Regarding collision detection, for sprites you need ... which are updated with sprite coordinates after a sp1_MoveSpr* ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... nominated to do the masked sprite routine, :P[/QUOTE]
    ...
    Masked sprite routines are pretty straightforward, I ... to write your own sprite editor, then you can ... with it (pixel-based collision detection, sprite mirroring, the editor to ...
    Turkwel Turkwel December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... 16x16 sprite, but I still can't adjust the vertical collision for ... I cannot check the number (subtype) of block the sprite ... coordinates to imitate more accurate collision check; something like this:
    NRA NRA December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... 16x16 sprite, but I still can't adjust the vertical collision for ... I cannot check the number (subtype) of block the sprite ... coordinates to imitate more accurate collision check; something like this:
    jonathan jonathan December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... , I tried using a smaller sprite 8x8, but it was rather ... try to correlate the vertical collision. Perhaps another opt as 'vertical ... collision' would do the trick?
    < ...
    NRA NRA December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... , I tried using a smaller sprite 8x8, but it was rather ... try to correlate the vertical collision. Perhaps another opt as 'vertical ... to the right of the sprite?

    [QUOTE=NRA;590812 ... when spawning and removing the sprite. Don't worry about using ...
    jonathan jonathan December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... maximized the ball its vertical collision is too loose with the ... block it collides. Perhaps 'vertical collision' might help, but now it ... , and automatically aligns the player sprite with them.

    [QUOTE ...
    jonathan jonathan December 2011 Development
  • Gloop Troops: The Lost CrownHi all, sorry I've been a bit late to chat about this game. I've uploaded the .TAP file to World of Spectrum archive: [URL="http://www.worldofspectru…

    Hi Maiki, the collision is based on bounding boxes around each sprite - I was going to look into pixel collision for the player as that'll allow us to have some more complex enemy shapes!
    EvilUncleBubba EvilUncleBubba January 2012 Games
  • Gloop Troops: The Lost CrownHi all, sorry I've been a bit late to chat about this game. I've uploaded the .TAP file to World of Spectrum archive: [URL="http://www.worldofspectru…

    ... Maiki, the collision is based on bounding boxes around each sprite - I ... was going to look into pixel collision for ...
    Wookiee Wookiee January 2012 Games
  • New Game! Maritrini, Freelance Monster SlayerAfter experiencing the sweet taste of success, Maritrini woke up one fine day in a mess of bed sheets and with the biggest hangover she could remembe…

    This game is amazing, good work!!!

    I just noticed one small bug. In stage 2 levels (where the wall collision is somewhat unusual), you can shoot though the wall vertically as long as the player's sprite is unaligned with the wall's sprite.
    Einar Saukas Einar Saukas January 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... the screen number.
    - Sprite system is simple, non-masking ... block players path.
    - Sprite will thus detect screen pixels ... for detecting other sprites, for collision detection.
    - AY music ... involve my assumptions about the sprite engine (I don't ...
    kgmcneil kgmcneil March 2012 New game ideas
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... ... I'll fix the respawning, collision and jump height later,
    sprite to animate left? :p
    sprite from dropping down. Put this ...
    [I]Raises the player sprite 2 pixels; automatically drops back ...
    TechnicianSi TechnicianSi May 2012 New game ideas
  • Vertical Shoot'em Up's: Humans.Ok. This topic is about those vertical shoot'em up's in which you control a human. Why? Because I say so. It's just a nitpicking categorization. And…

    ... my faves, although the Rambo sprite has huge feet for some ... has crapy graphics and the collision detection can be iffy but ...
    zx1 zx1 August 2012 Games
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... faster is we already have sprite & display code and we ... one. This means the main sprite will show colour clash while ... rectangles for each screen for collision detection -- whether the spec will ...
    Alcoholics Anonymous Alcoholics Anonymous September 2012 New game ideas
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... hype update!

    My "sprite engine" is coming along. It ... no tearing visible as the sprite is moved. Next job is ... area :)

    Then onto collision detection with the scrolling map ...
    guesser guesser February 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... hype update!

    My "sprite engine" is coming along. It ... no tearing visible as the sprite is moved. Next job is ... collision detection with the scrolling map, stay tuned :)[/QUOTE]

    Sprite ...
    R-Tape R-Tape February 2013 Games
<1…45678910…34>

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