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<1234567…34>
  • Copyright questionIf I was to recreate the Miner Willy sprite for use in my own game would that infringe on copyright?

    If I was to recreate the Miner Willy sprite for use in my own game would that infringe on copyright?
    Rebelstar without a cause Rebelstar without a cause June 2011 Sinclair Miscellaneous
  • Missing in CopyrightSee 'Miscellaneous' forum - Missing in Copyright list...? posted by neffuM. Interesting stuff going on there...

    See 'Miscellaneous' forum - Missing in Copyright list...? posted by neffuM. Interesting stuff going on there...
    Fuzzbucket Fuzzbucket August 2001 Games
  • C, Z88DK and the Sprite Pack Library I wrote a short demo that shows a taste of what can be done from C on the Spectrum: [url="http://justme895.tripod.com/zqa/pacmen.zip"]http://justme…

    ... to help in debugging the sprite pack library. You should be ... a fresh release of the Sprite Pack library in the next ...
    Alcoholics Anonymous Alcoholics Anonymous August 2003 Development
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... time to type up the SPRITE MACHINE manual, but in the ...
    Sadako Sadako April 2004 Games
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... am thinking of writing a Sprite Graphics Tutorial, ie. how to ... best program and implement Sprite graphics. I would hope to ...
    dmsmith dmsmith August 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... H,A

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ... v1.12
    ; SevenuP (C) Copyright 2002-2004 by Jaime Tejedor ...
    robpearmain robpearmain September 2004 Development
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... need to draw a small sprite (16 bytes) on to ... mask. Its the only sprite that will be used so ... the screen (based on the sprite x,y). I would then ... draw the sprite to the screen using the ... screen address then draw the sprite again. Does this seem a ...
    Mr Millside Mr Millside November 2004 Development
  • Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! Thanks in advance.

    Does anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it!

    Thanks in advance.
    tanium tanium December 2004 Sinclair Miscellaneous
  • Copyright questionWhile I was browsing the net I came across a Japenese Retro site. On the emulators page was this disclaimer - "In Japan, it might contradict the l…

    ... seems to be a simple copyright law.

    If I ...
    ADJB ADJB February 2005 Emulators
  • Best Sprite on the SpectrumWhich sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier sim…

    Which sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier simplicity.
    Brodalco Brodalco June 2005 Games
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial: [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmi…

    Latest installment of my Sprite Graphics Tutorial:

    [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF[/url]

    Derek
    dmsmith dmsmith July 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... incorporate collision detection into a sprite routine I writing.
    The ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ... :
    LD A,(HL) ; draw sprite as normal
    AND E ...
    dmsmith dmsmith August 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    Any sprite tutorial I come across is ... create a person-shaped animated sprite which will collide with objects ...
    sonic91 sonic91 September 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... tiles, I must create a sprite for every single instance of ... 10x 14 bytes allocations per sprite, a lot of memory if ... and use a kind of "sprite instancing"? I mean, I could ... sprites, and say "I want sprite 1 drawn at coordinate (X ...
    utopian utopian October 2005 Development
  • Copyright on old films and so on?When does copyright expire on films? I mean, which films (shown in cinemas) are now out of copyright? Surely some older stuff (1920's maybe, possibly…

    When does copyright expire on films? I mean, ... cinemas) are now out of copyright? Surely some older stuff (1920 ... classics are now free from copyright laws?

    I would ... download film that have expired copyright, but the only one I ...
    ewgf ewgf November 2005 Chit chat
  • Copyright issues - please readAs you might know, Ninentendo's next console (provisionally entitled the Revolution) is reputed to have the ability to download and play all of the g…

    ... me that the issue of copyright could prevent many games from ... at least part of the copyright on them (which presumably now ... the Rush games, as the copyright on those must partially belong ... that part of it's copyright is no doubt owned by ...
    ewgf ewgf December 2005 Games
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... anybody know of a good sprite-designer package? The game I ... able to design a 16x16 sprite, with or without colour, with ... information is interleaved for that sprite.

    Does anybody know ...
    bobs bobs January 2006 Development
  • copyright?Are all these spectrum softwares in archieve copyright free? Meaning, if i were to programme a remake/upgrade but with same/almost same content under…

    Are all these spectrum softwares in archieve copyright free? Meaning, if i were to programme a remake/upgrade but with same/almost same content under PC version won't face any problem?
    ycc ycc January 2006 Development
  • Intriguing copyright rulingGoogle Cache (making copies of other peoples webpages onto their own servers to serve to yet other people) has been ruled legal and "fair use" *so lo…

    ... /82971/google-cache-doesnt-break-copyright.html"]http://www.pcpro.co ... /82971/google-cache-doesnt-break-copyright.html[/url]

    Ignoring ...
    NickH NickH January 2006 Sinclair Miscellaneous
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... .

    6. Sprite colours are now masked. This ... splib2 by iterating over the sprite characters with sp1_IterateSprChar() or ... different colours depending on sprite rotation to minimize colour ... .

    8. Sprite animation frames now use absolute ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... /> I've written a simple sprite routine that draws a 8x8 ... each pixel row of the sprite separately. This works well ( ... to rub-out the old sprite position without suffering a horribly ... flickery sprite? Currently, I have no routine ...
    48K 48K May 2006 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... the program enters this "move sprite" block?

    I used ... ://www.rickardberglind.se/zx/move-sprite-1.z80"]here[/URL].
    sprite"
    ld e,8 ;e ... =number of rows in "sprite"
    ld d,31 ;d ...
    Rickard Rickard May 2007 Development
  • Who had copyright when ?Just noticed a little thing on my +3: At boot in 48k mode, it says: "(C) 1982 Amstrad". AFAIK, Amstrad did not have copyright for this back in 82…

    ... /> AFAIK, Amstrad did not have copyright for this back in 82 ... lot later, and got their copyright, but I'm sure they ...
    Pilsener Pilsener December 2007 Sinclair Miscellaneous
  • Spectranet copyright info for WinstonAmstrad doesn't own the copyright in the IF1, it's still owned by Sinclair Research Ltd.

    Amstrad doesn't own the copyright in the IF1, it's still owned by Sinclair Research Ltd.
    chev chev July 2008 Hardware
  • YouTube copyright infringement...I uploaded a remix I made of a Bloc Party track onto YouTube yesterday, and the audio was disabled due to copyright infringement (obviously I don't h…

    ... audio was disabled due to copyright infringement (obviously I don't ...
    GreenCard GreenCard January 2009 Chit chat
  • 25 years with the SpectrumTo paraphrase JFK, ask not what your Spectrum can do for you, but what you can do for your Spectrum. Well I've done quite a bit since I joined the sc…

    ... /> * Clearing up who owns the copyright on what Sinclair ROMs:
    sprite

    * Utilities:
    * The ...
    chev chev February 2009 Sinclair Miscellaneous
  • [Request] re: Basin's udg/sprite editorI went through the manual and Basin's options and I didn't see this option, so apologies if I (once again) missed it. Besides the real-size preview …

    ... used in Artist II's Sprite designer.

    I'm ...
    zxbruno zxbruno May 2009 Emulators
  • A typical sprite listing to analyse, please?Hi all, Would anyone be interested in helping out with my ongoing Assembly studies by posting up, posting a link to or mailing me a typical sprite l…

    ... or mailing me a typical sprite listing to analyse? :roll:
    sprite as it moves along the ...
    Jagd Tiger Jagd Tiger September 2009 Development
  • Think! and copyrightHello all, I would like to make a small game for Windows, based a little on Think! - my questions are: should I ask someone for the permission? If s…

    ... are they the copyright holders? Is there a copyright by the way ...
    sorrow sorrow September 2009 Games
  • Little Sprite DemoI've managed to make a little headway with my fooling around with sprites, so I thought I'd stick a snapshot demo thing somewhere for anyone who is i…

    ... the attributes associated with the sprite were being cleaned up properly ... />
    The scrolling of the sprite is handled completely on the ... -worked out frames for the sprite's positioning. Also, it moves ...
    RoseCotton RoseCotton December 2009 Development
<1234567…34>

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Related Threads

  • Missing in CopyrightSee 'Miscellaneous' forum - Missing in Copyright list...? posted by neffuM. Interesting stuff going on there...
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • OCEAN IN COPYRIGHT THEFT SHOCKER![url="http://www.redkeyreddoor.com/index.php?p=46"]http://www.redkeyreddoor.com/index.php?p=46[/url]<br /> <br /> The guy who did the coverart for so…
  • Sprite Graphics TutorialHi everyone,<br /> <br /> Would like some feedback on the following:<br /> <br /> I am thinking of writing a Sprite Graphics Tutorial, ie. how to bes…
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…
  • Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! <br /> <br /> Thanks…
  • Copyright questionWhile I was browsing the net I came across a Japenese Retro site.<br /> <br /> On the emulators page was this disclaimer - <br /> <br /> "In Japan, i…
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