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  • How do they do this sound in 48k?There is a really cool platformer for the Speccy reviewed here: [url]http://www.micromart.co.uk/default.aspx?contentid=0a437af8-b1f5-4ffc-a6c8-f5670…

    ... />
    It uses Alvin's sprite libraries, but calls some cool ...
    robpearmain robpearmain April 2006 Development
  • What's your favourite death in a game?In a morbid fashion what is your favourite death in a game be it a quick sprite dies type thing or a brutal scene? Speccy only is preferable but feel…

    ... game be it a quick sprite dies type thing or a ... main character or an enemy sprite within a game.

    dm_boozefreek dm_boozefreek April 2006 Games
  • Repeating K bug - Please help!Hello. This afternoon i had the most exciting moment after finding my ZX Spectrum+ in the attic having thought it had disappeared long ago. I plugge…

    ...
    to find the Sinclair copyright info written across the bottom ...
    tulula tulula May 2006 Support files
  • Tommygun Masking confusion.See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'? I come from a SevenUp usage backgro…

    See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'?

    I come from a SevenUp usage background, so I'm just trying to figure it out in TG.

    Thanks
    redballoon redballoon May 2006 Development
  • Forum Rules[B]*RULES OF THIS FORUM*[/B] You must agree with all the following Rules to participate on these Forums. If you don't agree with them, please d…

    ... /"]here[/URL] to find current copyright status.

    C) No ...
    Lee Fogarty Lee Fogarty May 2006 Chit chat
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... /"]here[/URL] to find current copyright status.

    C) Discussions ...
    Lee Fogarty Lee Fogarty May 2006 Emulators
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... /"]here[/URL] to find current copyright status.

    C) Discussions ...
    Lee Fogarty Lee Fogarty May 2006 Games
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... /"]here[/URL] to find current copyright status.

    C) Discussions ...
    Lee Fogarty Lee Fogarty May 2006 Sinclair Miscellaneous
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... /"]here[/URL] to find current copyright status.

    C) Discussions ...
    Lee Fogarty Lee Fogarty May 2006 Sinclair Basic
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... /"]here[/URL] to find current copyright status.

    C) Discussions ...
    Lee Fogarty Lee Fogarty May 2006 Development
  • Forum Guidelines[B]*GUIDELINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS…

    ... /"]here[/URL] to find current copyright status.

    C) Discussions ...
    Lee Fogarty Lee Fogarty May 2006 Hardware
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... /"]here[/URL] to find current copyright status.

    C) Discussions ...
    Lee Fogarty Lee Fogarty May 2006 Sales
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... /"]here[/URL] to find current copyright status.

    C) Discussions ...
    Lee Fogarty Lee Fogarty May 2006 Wanted
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... /"]here[/URL] to find current copyright status.

    C) Discussions ...
    Lee Fogarty Lee Fogarty May 2006 Announcements
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... /"]here[/URL] to find current copyright status.

    C) Discussions ...
    Lee Fogarty Lee Fogarty May 2006 Chit chat
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... /"]here[/URL] to find current copyright status.

    C) Discussions ...
    Lee Fogarty Lee Fogarty May 2006 MIA/STP/SDP
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... /"]here[/URL] to find current copyright status.

    C) Discussions ...
    Lee Fogarty Lee Fogarty May 2006 Support files
  • Speccy shirts part twoThere is now the possibility to have the shirts professionally printed, so I now need to know seriously if it's a market that would work. The downsi…

    ... get me in trouble for copyright.

    The cost of ...
    The Starglider The Starglider May 2006 Sinclair Miscellaneous
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • Remakes Competition-- devil's advocate mode -- I've mentioned it a little on raww.org, but I was just reminded by it by looking through the latest Retro Gamer and I ha…

    ... not as if the current copyright holders don't have a ...
    icabod icabod June 2006 Chit chat
  • Chromasoft StartrekHi, all I wrote Chromasoft Startrek, and a few others also. Startrek was ported to the NewBrain. I lost interest in games after that. I am astoun…

    ... to make clear that the copyright in the game is still ...
    Alistair Hamilton Alistair Hamilton September 2006 Games
  • Blur codeHi I remember years back seeing some amazing speccy stuff - I saw some kind of blur effect? I think it was simple sprite movement back and forth 1 p…

    ... ? I think it was simple sprite movement back and forth 1 ...
    ZJones ZJones September 2006 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ...
    ; (a) Drawn (remove the sprite), move, Drawn (in new position ...
    robpearmain robpearmain September 2006 Development
  • Lik Sang go out of businessLik Sang, the Hong Kong based computer and console sales company that many people used to buy Japanese/NTSC or hard to find hardware and software fro…

    ... -Sang infringed its trade marks, copyright and registered design rights by ...
    ewgf ewgf October 2006 Chit chat
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... of a 4-byte wide sprite), what to other people like ... be to have an entire "sprite" of Mask, then of Image ...
    icabod icabod October 2006 Development
  • Woohooo!Thanks to DEATH, I can relive the glory days of yesteryears on a true, original, rubber-keyed spectrum 48k! Yes sir! How proud it looks next to my ps…

    ... the familiar and friendly Sinclair copyright message on screen! Hooray! Quickly ...
    Arjun Arjun November 2006 Sinclair Miscellaneous
  • Large spritesQuick question. Most of the documentation refers to creating sprites of a limited size. How would I create a sprite of for instance 32x32 or even la…

    ... . How would I create a sprite of for instance 32x32 or ...
    Toxitalk Toxitalk November 2006 Development
  • Converting ZX Sprites to imagesSo, having written a program to convert images into ZX sprites, I now want something that I can use to convert sprite data into an image. The idea is…

    ... I can use to convert sprite data into an image. The ... idea is that a sprite could be ripped out of ...
    icabod icabod November 2006 Development
  • How r@re is Rocky?Just managed to get my hands on a Gremlin Graphics copy of Rocky (medium size clam case), and wanted to know roughly how many of these made it out th…

    ... it was withdrawn due to copyright infringements, and re-released under ...
    thezxfiles thezxfiles November 2006 Games
  • US Copyright Office says OK to game emulatorsJust happened upon this tidbit: [URL="http://www.dailytech.com/article.aspx?newsid=5048"]http://www.dailytech.com/article.aspx?newsid=5048[/URL] [Q…

    Just happened upon this tidbit:

    [URL="http://www.dailytech.com/article.aspx?newsid=5048"]http://www.dailytech.com/article.aspx?newsid=5048[/URL]

    [QUOTE]Computer programs and video game software that no longer have available the ...
    Scyphe Scyphe November 2006 Emulators
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