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<1…9101112131415…34>
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... up to the user - the editor just POKEs them to memory ... implementation, but mostly so that sprite commands using PRINT USR statements ...
    Dunny Dunny April 2006 Emulators
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... generic game engine and an editor so other people can create ... I realise a whole engine/editor with the kind of usability ... making a cross platform RPG editor - I will be making ... seeing single machine implementations for sprite editors, level editors etc. these ...
    Kiwi Kiwi May 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... . I think that the code editor is really nice to use ... able to resize an existing sprite would be nice. I created ... a sprite 14x16 and then decided that ... . Being able to select the sprite and then choosing a resize ...
    Mr Millside Mr Millside September 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... think that the code editor is really nice to use ... planned for the code editor this would be a ... able to resize an existing sprite would be nice. I ... created a sprite 14x16 and then decided that ... able to select the sprite and then choosing a resize ...
    Kiwi Kiwi September 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... time I change a masked sprite I have to reverse the ... to use a different code-editor so I have a column ... /> I just checked the Code Editor and it supports column selection ...
    Kiwi Kiwi September 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... you cannot change whether a sprite or tile is masked or ... images appear in the map editor they are simply bitmaps, therefore ... the editor does not know anything special ... because it makes the map editor easier to develop and easier ...
    Kiwi Kiwi October 2006 Development
  • Does TommyGun need a new name?I visited a site today and it said TommyGun was a stupid name for an application. So does TommyGun need a new name to reflect more on what it does? …

    ... "Integrated 8-Bit Multi-platform sprite, map & code editor"!
    bobs bobs October 2006 Development
  • Does TommyGun need a new name?I visited a site today and it said TommyGun was a stupid name for an application. So does TommyGun need a new name to reflect more on what it does? …

    [QUOTE=bobs] "Integrated 8-Bit Multi-platform sprite, map & code editor"![/QUOTE]
    Brillant! But you forgot to put IDE in it ;)
    Kiwi Kiwi October 2006 Development
  • Does TommyGun need a new name?I visited a site today and it said TommyGun was a stupid name for an application. So does TommyGun need a new name to reflect more on what it does? …

    [QUOTE=bobs]"Integrated 8-Bit Multi-platform sprite, map & code editor"[/QUOTE]
    Bah, what sort of stupid acronym is I8MPSMCE? It should be something like "Sprite / Map Editing Game Making Application".
    gasman gasman October 2006 Development
  • Does TommyGun need a new name?I visited a site today and it said TommyGun was a stupid name for an application. So does TommyGun need a new name to reflect more on what it does? …

    ... 8-Bit Multi-platform sprite, map & code editor"![/QUOTE]

    Sadako Sadako November 2006 Development
  • PngConvRight. Thought I'd move this to a new thread, simply because I can. If you've not been reading the thread about [URL=http://www.worldofspectrum.org/…

    ... 's basically a PNG to Sprite convertor... I just happen to ... considering expanding my Timex Tile Editor into a full-blown image ... editor and it would be nice ...
    icabod icabod December 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    Excellent stuff!
    Looking forward to reading it. :)

    I so want to get Z88DK and SP1 working well within TommyGun and to support your sprite/image formats in TG's resource editor.

    Keep with the good work dude!
    Kiwi Kiwi December 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... support your sprite/image formats in TG's resource editor.[/QUOTE]
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... attr byte specified within the sprite definition allowed the older ... called to recolour the sprite depending on horizontal shift ... supply specialized draw code for sprite characters for specialized situations.< ... working on my Timex tile editor but it occurs to ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... just toying around with rotating sprite images (very nice) and ... went to the code editor and made a new ... and the screen$ and sprite are definitely in the ... new file in the code editor, the default directory was ... a resource on the code editor -- I'm with aowen ...
    Alcoholics Anonymous Alcoholics Anonymous February 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... just toying around with rotating sprite images (very nice) and ... went to the code editor and made a new ... and the screen$ and sprite are definitely in the ... new file in the code editor, the default directory was ... a resource on the code editor -- I'm with aowen ...
    Kiwi Kiwi February 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... of bugs in the map editor to fix.
    [/QUOTE ... mask (radio button)
    sprite overwrites these attr bits:

    [code]
    Sprite consists of these characters:

    [code]
    Sprite consists of these characters:
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... 've got a sprite/graphics editor and map editor rolled into one app ...
    Dunny Dunny March 2007 Development
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... />
    Instead of writing an editor straight away, I may just ... , and if you use the sprite grabber in Spin you can ...
    mulder mulder April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... but not much help for sprite drawing at any vertical offset ... primary register available for my sprite routines to make them ... broken into character cells, the sprite draw code draws only character ... minds. But with an editor that constantly erases then redraws ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Help hacking Split PersonalitiesI`ve been hacking away at Split Personalities for the purpose of putting new screens and graphics (items). The current screen is at 41187 and is 160…

    ... to release his Windows Cybernoid editor though.

    [quote]Edit ... into TommyGun as a 160x128 sprite, colouring it, then tommygun produces ...
    FrankT FrankT July 2007 Games
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... functionality has been added. The editor now detects when the player ... fodder blocks under the player sprite if that's what you ...
    jonathan jonathan August 2007 Development
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... have taken is from the editor program which is the last ... program "om2ex" into a tzx editor reveals it may be corrupt ... of the program is a "Sprite Table", I can't find ...
    Digital Prawn Digital Prawn October 2007 Games
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... useful to implement interrupt driven sprite routines.

    The supplied ... does not actually draw a sprite, rather it simply flips the ... can still use the BASIC editor etc.. whilst the sound is ...
    Digital Prawn Digital Prawn October 2007 Games
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... -coupled GUI designer and code editor, because there are objects, labels ... that a graphic editor and a Z80 code editor can usefully talk ... sprite in the code and see if change in the image editor ...
    Kiwi Kiwi January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... keyword completion within the editor; such a system may ... the graphics definitions of this sprite package? Exactly one -- SevenuP ... definitions. Number of available sprite drawing apps that support ... -- I foresee individual sprite libraries having ports across ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... IDE would hide the code editor other advanced stuff - simply changing ... less utilized features in available sprite engines too... that I like ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... is to use the code editor and an assembler.
    The ... on each row? After each sprite? After animation? Where / How do ... commandline tool to read the sprite data from your saved XML ...
    BloodBaz BloodBaz February 2008 Development
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... to/subtract from variables or sprite parameters. Syntax is exactly the ... another every time a new sprite is initialised - I've used ... added or left the layout editor on.[/QUOTE]

    As ...
    jonathan jonathan April 2008 Development
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... ENDIF


    In sprite init routine

    LET ... you SPAWN the player sprite, this was causing the ... them up in the sprite init didn't work. ... just before you SPAWN the sprite instead.

    ... problems in the code editor if you type too ...
    mulder mulder April 2008 Development
<1…9101112131415…34>

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