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<1…10111213141516…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... // column positon of first sprite
    pyr_VisitAllPlayersSorted(ss_initpos);
    sprite
    pyr_VisitAllPlayersSorted(ss_initpos);
    editor the sprite frames are animated ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... command (DISPLAY) to display variables, sprite parameters and such. The address ... address for games. The code editor now makes as much room ... of how much text the editor can use.

    ... Finally, there's a map editor so you can write explorer ...
    jonathan jonathan April 2008 Development
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... M which should copy the sprite and then select the frames ... , but in the inti sprite it corrupts my sprite positions. The corruption ... some example snaps with the editor in different stages.
    < ... Second is code added to sprite init. Third is code removed ...
    mulder mulder April 2008 Development
  • Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…

    ... />
    When using the screen editor:

    -Option to use ... it behaves like the UDG/Sprite creator. Clicking once paints a ...
    zxbruno zxbruno April 2008 Emulators
  • Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…

    ... ]
    When using the screen editor:

    -Option to use ... it behaves like the UDG/Sprite creator. Clicking once paints a ...
    Dunny Dunny May 2008 Emulators
  • Retro-X Alpha availableChanges from WIP 7 (Alpha 3) to Alpha 4 ( 1.5.08 - 14.5.08 ). Requested by and help by - in brackets. Bugfixes: * Viewer: o File list not displaye…

    ... not use Resize image!)
    Sprite: 306 Redraws/sec (Because my ... 'm writing the vector object editor at the moment, and I ...
    Dunny Dunny September 2008 Development
  • Attn: Dunny Re: Basin[QUOTE=Dunny;282407]Just out of interest, is there any demand on these boards for a standalone version of BASin's graphics tools? It'd be just the U…

    ... to switch between the Basin editor, Display output and Paintbox is ... happened to that selection-to-sprite or selection-to-udg feature ... right after the Vector shape editor is finished.

    [quote ...
    Dunny Dunny November 2008 Development
  • I've been wondering...The Spectrum, CPC, and Apple II had no hardware sprites, so what were those 2D objects in their games?

    ... however that an Hardware Sprite Engine is a bad ... actually think the TI-99 sprite engine was quiet interesting ... your programs. With the editor assembler module and a disk ... produced an excellent programmers manual (editor assembler manual) which describes ...
    Mark Wills Mark Wills December 2008 Sinclair Miscellaneous
  • 25 years with the SpectrumTo paraphrase JFK, ask not what your Spectrum can do for you, but what you can do for your Spectrum. Well I've done quite a bit since I joined the sc…

    ... initials in the UK 128 Editor ROM
    * Worked ... - Timex/Amstrad
    * 128 Editor - Sinclair/Timex/Amstrad/Nine Tiles ... of the ROM as a sprite

    * Utilities:
    ... )
    * Mode 2 Tile Editor
    * Timex Graphic Aventure ...
    Jumping Stack Jumping Stack February 2009 Sinclair Miscellaneous
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... was updated. :)

    The sprite code has been rewritten to ... want to make a sprite jump (any sprite - it doesn't have ... /> There is a jump table editor too, so you can define ...
    jonathan jonathan February 2009 Development
  • Which tools did developers use to create classic Spectrum games?Does anybody know which tools developers used in classic Spectrum game development? I tried to search web, but unfortunately didn't find anything hel…

    ... , Zeus Assembler and some custom sprite editors I wrote in Basic ... ]

    This integrates an editor with a Z80 cross-assembler ...
    joefish joefish April 2009 Development
  • What happened to...A thread for the old ideas that are still hanging around on the forum somewhere. I'll start with that Zelda-esque game that somebody drew a nice map…

    ... is often to produce an editor - which is easy for the ... , and making a fully-functional editor can take twice the time ... if that's all your sprite memory gone! And vast roaming ...
    bobs bobs April 2009 New game ideas
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... . There is a new object editor option on the menu, allowing ... object n at the current sprite position
    IF GOT n ... of any object the current sprite is touching, or 255 if ... corruption error in the text editor has been fixed, and it ...
    jonathan jonathan May 2009 Development
  • [BASin] Bug report and question[B]1. Bug report:[/B] BASIC Editor behavior I'm using a variable to store the contents of the BC register. But the BASIC editor works strangely. I t…

    ... BASin has very good image editor. it is very nice tool ... extend it somehow to cover sprite animation, export of partial screen ...
    Fikee Fikee May 2009 Emulators
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    Assuming your data format is all the bitmap data for a 16x16 sprite followed by all the attribute data for a 16x16 sprite then you can import it into the tile editor. The data starts at 49152, so that's room for 256 sprite frames/tiles.
    chev chev May 2009 Development
  • Very basicI found the wos site a few months ago when searching for solutions to my broken spectrum, that i had dug out of storage and was learning basic on. Si…

    ... use the built-in BASIC editor - it provides you with a ... (if you have an assembly sprite routine to use them with ...
    Dunny Dunny September 2009 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... , you can use BASin's Sprite/Graphic editor to create them :)
    Dunny Dunny September 2009 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... , you can use BASin's Sprite/Graphic editor to create them :)[/QUOTE ...
    Rickard Rickard September 2009 Sinclair Basic
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... resize window bug which removed sprite from first screen
    - Return ... of new functionality expands the editor and reduces the amount of ... 've looked at putting the editor code in the ROM instead ... from one version of the editor, it is tricky. The method ...
    jonathan jonathan September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... PC version of the editor there isn't much ... on something, so the sprite will continue to fall until ... the jump pointer for a sprite.

    One ... try spawning a new sprite with a different type, ... the old player sprite. The new sprite would start off ...
    jonathan jonathan September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... in AGD and that each sprite is preshifted. Each frame of ... each sprite is repeated 4 times preshifted ... so a sprite with 4 frames of animation ... static/animated switch in the editor so that preshifting can be ...
    BiNMaN BiNMaN September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... collided, the newly-spawned sprite, and the original one ... direction.

    The Sprite Initialisation event is now called ... .

    Removed editor's copy of the sprites ... action, particularly sprite type 1.

    Events editor now detects ...
    jonathan jonathan October 2009 Development
  • More colours in existing games?I have been trying to follow the various threads about the new ULA and more colours. I don't understand quiet a lot of it as back in the day all I di…

    ... 64-bit Z80 and replaced sprite data on the fly. It ... . There's a standalone palette editor that will run on any ... also a built-in palette editor in Spin.
    chev chev December 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... )
    4.open gfx editor now.
    5. Click ... left corner of the gfx editor, there is a textbox ... of the sprite (in characters) if the sprite you want ... them. Try and find real sprite data.
    10.When ... . Click "save" in GFX editor window. Make backups.
    ...
    Arda Arda January 2010 Emulators
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... /> I still have no UDG editor to fix the issues you ... I did have a UDG editor I would've imported Albert ... 8 bytes per UDG per sprite.

    I have fixed ... I need some sort of editor. At least I know what ...
    Jimmy Jimmy January 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... around to making that UDG editor then I think it is ... up with her arm extended (sprite always looks a bit odd ...
    Bethan Bethan January 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... flip the screen the main sprite does not spawn and you ... one is where I switch sprite types and for a ... the y pos of the sprite) it will display the ... expensive a 4 frame animated sprite can take up 1/2k ... of shadow rom allowing the editor to be bigger and freeing ...
    BiNMaN BiNMaN February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... /> Okay, I've programmed these sprite types:

    horizontal patrols ... of shadow rom allowing the editor to be bigger and freeing ... be usable in the explorer editor.

    More space for ... /> There will only be one editor this time. The room data ...
    jonathan jonathan February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    Okay, the reverse-direction sprite stuff is now in for ... 've even written a little sprite selector routine to save having ... deleting characters in the block editor at all costs, and re ...
    jonathan jonathan March 2010 Development
  • New member here. And a spider! :)Hello everyone. My name is Sekrets. I'm quite a lonely individual, searching for a digital home where I might find fellow speccy enthusiasts to adopt…

    ... />
    Congratulations on your first sprite routine.

    If I ... run a comfortable PC text editor to write your code and ...
    Ralf Ralf March 2010 Development
<1…10111213141516…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
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  • Mis-labeled cassette titles or a name change?
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