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<1234567…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... splib, a flicker-free software sprite engine. It has now been ... to be a cross-platform sprite engine, which means games written ... a flicker-free software sprite engine based on a differential ... re-added!) to the sprite engine as the need arises. Additionally ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ...

    The engine set ups a runtime enviroment ... 5c00-5c02 first sprite
    5c00 sprite number, set high ... coord
    5c04-5c06 second sprite
    ...
    [/CODE]< ... Originally it was a simple sprite engine, but improving the 48K ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Decimals, bcd etc in z80...Working bloody full-time on my Ragnar Revival game right now - just finished the basic sprite engine and before I go on coding the actual 3d engine (…

    ... now - just finished the basic sprite engine and before I go on ... coding the actual 3d engine (moving behind blocks and other ...
    ekoman ekoman July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... present I have a rough sprite engine working, and a routine to ...
    dmsmith dmsmith July 2004 Development
  • New side scrolling shoot-em-up updateHi, I guess I'll need to come up with a name for this game fairly soon! But in the meantime heres another Demo to let you see how its progressing. …

    ... . Added collision detection for main sprite, although is not fully implemented ... .

    2. Added main sprite engine, which can handle up to ... /> 3. Added a wave-form engine which allows either vector like ...
    dmsmith dmsmith August 2005 Development
  • Skyway - Unfinished game from 1987Hi all, As gasman previously mentioned ( [url]http://www.worldofspectrum.org/forums/showpost.php?p=222177&mp;postcount=166[/url] ) I did a bit of gam…

    ... if I'd finished the sprite engine... maybe one day......

    csmith csmith December 2007 Games
  • New Isometric Game MK2A while back (October 2009) I started writing a new isometric game. [url]http://www.worldofspectrum.org/forums/showthread.php?t=27123[/url] Well, I…

    ... , as well as making the sprite engine wrapable.

    The game ...
    csmith csmith September 2010 Development
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... the bullet and implement a sprite engine. I've got a nice ... on here that have written sprite-based games previously, so it ... masking. Some sort of ON SPRITE command to handle collisions etc ... take the form

    SPRITE [command]

    Such as ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • SpecBAS 0.630 now available.A small fix to the animation system for the sprite engine in SpecBAS results in a new release. [url]https://sites.google.com/site/pauldunn/SpecOS.zi…

    A small fix to the animation system for the sprite engine in SpecBAS results in a new release.

    [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url]

    D.
    Dunny Dunny March 2011 Sinclair Miscellaneous
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... been working on a new sprite engine I may make this my ...
    LuMan LuMan March 2013 New game ideas
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    This demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S instead Q).

    To show the demo dowload the zip and execute demo.tap (only works on 48K). The ...
    antoniovillena antoniovillena December 2013 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... . I haven't written a sprite engine yet, and I may not ... exists. If I find the sprite pack is too large for ... may do a sprite engine to suit my map engine. Big maybe.
    Kiwi Kiwi February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... I haven't written a sprite engine yet, and I may not ... may do a sprite engine to suit my map engine. Big maybe.

    The sprite engine part will become "Sprite Pack lib #1". I ... as a perfect general purpose sprite engine for the Spectrum and there ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…

    ... off.

    The sprite engine is designed for games with ... There is another nearly complete sprite engine and others germinating that will ... screen are updated and sprite shearing is more of ... (or assembler) using different sprite libraries. But the jaw- ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • PC Manic Miner Remake- Any thoughts? Opinions?First off, let me know if this is the wrong topic fot this thread. I'm new to the forums. Also, this is a looong post. Hope you have a lot of time…

    ... on about how the main sprite engine is coded and the collision ...
    rich_chandler rich_chandler June 2005 Development
  • Development SurveyI was just wondering how many people are actually developing games or programs for the Speccy. I'm not talking about people who "plan" to write somet…

    ... />
    a. Updated sprite pack engine
    b. Sprite engine for 64x48 full colour ...
    Alcoholics Anonymous Alcoholics Anonymous February 2006 Development
  • Method to read byte as binary string rather than dec?Hi all Am fiddling around with the screen buffer and have written a routine to scan the screenbuffer into upper ram and then write it back in upside…

    Eek - "Def FN" brings back some bad memories of trying to get a type-in sprite engine to work out of a book.

    Made my head hurt as a kid - never did get it to run.
    Womble Womble February 2006 Sinclair Basic
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... use it for my own sprite engine. The old one (splib2) requires ... attribute masks in the new engine, stored as mask/attr pairs ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... use it for my own sprite engine. The old one (splib2) ... colour mappings for a single sprite definition. This is supposed to ... possible colours for a specific sprite frame is probably a very ... what I mean (for 2x2 sprite):

    xxyyzz ....
    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... be written to by the sprite engine. This might happen if ... game area managed by the sprite engine, but having a status window ... that you could use the sprite engine to print scores, for ... CONS

    - The move sprite function has an overhead associated ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... .
    I have a basic sprite engine already.
    You don't ... need a physic's engine to make a platform game ...
    Kiwi Kiwi April 2006 Development
  • TommyGun 0.8.9 availableShould be available by the utilities pages soon. Lots of bug fixes. Its close to 95% complete. So close to becoming a 1.0 release. Still a few minor…

    ... to z88dk's libraries including sprite engine(s). There's no smooth ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... bit about how the sprite engine works is going to ... [code]
    struct sp1_ss { // "sprite structs" Every sprite is described by one ... uchar width; // +2 width of sprite in tiles
    uchar height ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... bottom right corner within the sprite engine.

    The variables SP1V_DISPORIGX ... you only use NR-type sprite draw functions (NR=no rotation ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... a single do-it-all sprite engine; it has to be tailored ... an existing game engine or the existing game engine with bits to ... ]
    An actual, running game engine, even if populated entirely with ... before/while a zelda-specific engine is written ;) . That way ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... pixel placement of the sprite. By adding the relative ... and removes it from the engine.

    sp1_IterateUpdateRect() ... sp1_IterateUpdateRect() is removed from the sprite engine.

    The ... individual characters from the engine. However, it is ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • New Speccy Image EditorHi, This is my first time in the forums at WoS. So 'Hello all'. I have written a little image editor over the christmas break, last 12 days or so. …

    ... used. I also have another sprite engine for this mode that will ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Bipboi Beta 2007.12Ok, this will be the final beta for a while, so I can add more levels etc. But, I have tried to respond to all comments. Some liked the origional k…

    ... recently. I have rewritten the sprite engine to allow not only for ...
    robpearmain robpearmain October 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... program for the hi-colour sprite engine to make sure things would ... did begin documenting the SP1 sprite engine in [URL="http://www.worldofspectrum ... including the innards. However, the engine itself is very easy to ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... particular I think the SP1 sprite engine might be interesting since it ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
<1234567…34>

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