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<1…78910111213…34>
  • Anybody got any news on the Double Dragon remake?????

    I'm finishing the graphic engine, so soon I'll make ... , y=30....."), and engine looks where is that sprite, what parts does ... sprite isn't fixed.)
    what isn't ready yet: an engine ... must recognize when sprite doesnt fit onto the ...
    moroz1999 moroz1999 October 2003 Games
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... Most good games expect some sprite routine to take a certain ... of cycles that the initial sprite routine used to take.
    sprite routines !!Don?t forget that undernet the new graphic engine ... Spectrum games all did their sprite displays in exactly the same ...
    Arm73 Arm73 January 2004 Emulators
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... games design - includes sprite engines and any other 'engine')
    There maybe ... palette, and C64 4 color sprite palette again all as separate ...
    Kiwi Kiwi August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... mechanisms and structures for organising sprite display. Whether or not dmsmith ... expand it into a 'sprite based game engine' or not is up ...
    cyborg cyborg August 2004 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    The vertical scrolling shoot-em-up is the furthest ahead, with most of the basic scrolling, sprite + control engine up and running. I'll try and get a snapshot put up soon.
    dansauk dansauk July 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... and collision happens if the sprite is drawn over non-zero ... /> You might consider Zynaps-like engine. Zynaps never actually clears screen ...
    baze baze August 2005 Development
  • FYI - Monty Mole remake[url="http://www.spacetimegames.co.uk/monty.htm"]http://www.spacetimegames.co.uk/monty.htm[/url] ADJB

    ... the music. Loved the monty sprite though :)

    My main ... with the controls, and the sprite collision detection with respect to ... sequels :)

    Once the engine is sorted, the sequels should ...
    Dunny Dunny September 2005 Games
  • If it weren't for those meddling kids...How the hell does one guy get away with pulling the same scam over and over again?? Did no-one notice??? [url="http://www.cl4.org/comp/spectrum/hspr…

    ... Knights feet in the main sprite! I was also frustrated to ... out of it using the engine?

    [ This Message was ...
    mulder mulder November 2005 Games
  • Unknown gems...While idly browsing through my TZX Vault CD yesterday I came across a few interesting games. Eugen - Lord of the bathrooms: right from the main scr…

    ... , and altered the MM game engine, as he did in his ... don't like the main Sprite, I wish I could hack ...
    Arm73 Arm73 February 2006 Games
  • 4-pixel scrollingDo you think is 4-pixel scrolling accetable for horizontal shooter ? (aka do u like Chronos ? :)

    ... Zynaps or Stormlord scrolling & sprite routnes so we could all ... /> Zynaps engine is pretty limited in some ways.
    Sprite routine copy ...
    Fikee Fikee February 2006 Development
  • New JSW/MM game releasedHere's a download link to a new JSW64 game that's been written. [url="http://homepage.ntlworld.com/paul.dunn4/UltimateManicMiner.zip"]http://homepag…

    ... HALL" - by jumping into the sprite with a pub manager, serving ... a demonstration of an excellent engine, made by John Elliott, to ... show briefly what the engine can handle.
    Igor Makovsky Igor Makovsky February 2006 Games
  • New JSW/MM game releasedHere's a download link to a new JSW64 game that's been written. [url="http://homepage.ntlworld.com/paul.dunn4/UltimateManicMiner.zip"]http://homepag…

    ... HALL" - by jumping into the sprite with a pub manager, serving ... a demonstration of an excellent engine, made by John Elliott, to ... show briefly what the engine can handle.
    [/quote]
    Malc74 Malc74 February 2006 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... (mask,graph) pairs

    Sprite dimensions are in character units ... />
    Some technicalities:

    - Sprite columns have to be contiguous ... the sprite is drawn. All this is necessary because the underlying engine ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... of a technical document for sprite lib ;-)
    [/quote]

    sprite package #1", which is what ... used to enhance this sw engine by adding colour to the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... a play around with some sprite code, and maybe even ... background tiles and number of sprite characters moving to estimate ... individual character cells from the engine with calls to sp1_RemoveUpdateStruct(). ... character cells from the engine as above so that ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... in writting gfx engine. not only tile and sprite routines but print ...
    Fikee Fikee April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... br />
    ._sprdrawftbl ; table of sprite draw functions indexed by type ... (), sp1_AddColSpr() and sp1_ChangeSprType(), the sprite type is the integer index ... xor sprite without mask that will not be rotated by the engine ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ;row > 21) // if sprite went off screen, reverse direction ... would finish off the sprite.

    Sprite graphics are also ... waste of time that the engine has to draw an ... direction.

    The sprite graphics in this test program ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... br /> ._sprdrawftbl ; table of sprite draw functions indexed by type ... of the sprite by the engine -- as the sprite is ... br /> ._sprdrawftbl ; table of sprite draw functions indexed by type ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... to create a generic game engine and an editor so other ... ? But I realise a whole engine/editor with the kind of ... seeing single machine implementations for sprite editors, level editors etc. these ...
    Kiwi Kiwi May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> struct sp1_cs { // "char structs" Every sprite is broken into pieces fitting ...
    uchar attr; // +7 sprite colour, logically ORed to form ... removal of characters from the engine. After that it will be ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... some unique features of the engine.

    ... remove characters from the engine" and an alternative ... /> ._sprdrawftbl ; table of sprite draw functions indexed by type ... 3x3 2-byte sprite, each shifted sprite graphic will ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... restored (re-added to the engine) either just before or ... remove character cells from the engine, it could validate characters at ... logical coordinate system. A sprite moving right out of logical ... with characters removed from the engine so that sprites appear ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Smax?I've got SMAX v0.0.1, has anybody got any information about it? It isn't on WOS any more as far as I can see. What language does it use (seems like…

    ... best thing about AA's sprite pack was the alleged Spectrum ... />
    I also have another engine that will get the treatment ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... very large (and non-moving) sprite?[/QUOTE]

    Ah ... cell[/I] in a sprite has a struct_sp1_cs created for ... your entire screen$ a LOAD sprite, that would be 32x24 characters ... tiles, characters removed from the engine and sprites for background. In ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... it. Alien 8's engine is definitely quicker than Knight ... .
    [/LIST]
    The engine is really double-buffering taken ... usually done automatically by move sprite functions) so that the entire ... is had by writing the engine from scratch, but thought ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... it. Alien 8's engine is definitely quicker than Knight ... .
    [/LIST]
    The engine is really double-buffering taken ... usually done automatically by move sprite functions) so that the entire ... is had by writing the engine from scratch, but thought ...
    robpearmain robpearmain August 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... a point. A true isometric engine needs to be able to ... it can get away with sprite graphics. The fact that it ... right away while writing the engine. I think it much more ... way to speed up the engine by reducing the number of ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... technical advantage to having the sprite hardware at all.
    ... frames) cycles the dedicated sprite hardware doesn't add ... />
    Certainly the sprite hardware makes it a *lot ... more flexible graphic engine than the silicon-frozen dedicated sprite hardware.
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... technical advantage to having the sprite hardware at all.

    Certainly the sprite hardware makes it a *lot ... flexible graphic engine than the silicon-frozen dedicated sprite hardware.[/ ... and on what machine because sprite hardware varies.

    JamesD JamesD September 2006 Sinclair Miscellaneous
<1…78910111213…34>

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