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<1…14151617181920…34>
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... 'm working on a game engine to support simple 4-player ... 's scoreboard for rendering a sprite. This seems possible on a ... too. So to erase a sprite, I patch the pixels with ... to turn off the automatic sprite drawing/erasing, and do it ...
    joefish joefish October 2013 New game ideas
  • Abbaye Des Morts Halloween DEMO ! ! !Hi to all creepy ZX brothers and sisters!!! Me and Jerri are proud to announce you the first Abbaye Des Morts Demo !!! Finally with real colour clash…

    ... you tell something about the engine used?

    It was ... chash a bit. When a sprite enters a new char by ...
    Ralf Ralf November 2013 Brand new software
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... to see

    c64 sprite usage on this would probably ... /> hero=1 multicolour vertically expanded sprite with 2 high res black ... all off.

    1 sprite for the weapon


    this engine in fact looks very much ...
    STE'86 STE'86 November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... no monochrome. When [B]NIRVANA ENGINE[/B] is active, the entire ... : sprites are btiles that the engine automatically (re)draws.
    < ... game using the [B]NIRVANA ENGINE[/B], you can draw ... need to change the corresponding sprite position, and manually erase it ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... there any limitation of different sprite types on the screen at ... he decides to use this engine?
    Ralf Ralf November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... there any limitation of different sprite types on the screen at ... he decides to use this engine?[/QUOTE]

    The ... entire [B]NIRVANA ENGINE[/B] takes 8481 bytes, occupying ... are stored directly inside the engine (there's no memory buffer ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... , how the sprite tiles are selected inside the main engine isr, in ... a list of 8 active sprite tiles) and perhaps introduce some ... building on top of this engine. If you'd prefer to ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... , how the sprite tiles are selected inside the main engine isr, in ... a list of 8 active sprite tiles) and perhaps introduce some ... make further changes to this engine and distribute your new version ... building on top of this engine.[/QUOTE]

    Good ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... ]

    /*
    ------------------------------------------------------------
    NIRVANA ENGINE DEMO - z88dk version

    uchar sprite, counter;

    zx_border(0 ...
    Timmy Timmy November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... BIFROST?). The [B]NIRVANA ENGINE[/B] is intended to ... br /> [*][B]Sprite support[/B]: The [B]NIRVANA ENGINE[/B] automatically draws ... not exactly accurate. The engine available area is 30x22 characters ... same criteria to consider NIRVANA ENGINE is also "full-screen ...
    clausjahn clausjahn November 2013 Brand new software
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... the RB (right border) sprite draw functions. These functions only ... need to tell the engine the sprite is actually one extra ... in this directory to the sprite's individual characters. Mask ... SP1_DRAW_MASK2 is for a masked sprite char with graphics shifting into ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... first example program creating a sprite:

    [code]
    ... a column to the sprite. The sprite is 3 chars tall ... can be associated with individual sprite characters but this function deals ... as 0. This means the engine will use the previous setting ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... not drawn unless the sprite is shifted vertically downward ... the 3x3 area. The engine will draw the 3x3 ... the top left. The engine subtracts one from the ... and redrawing, the sprite appears to move down ... if you draw your sprite shifted downward with respect ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> Flickering is impossible with this engine -- it never erases anything on ... careful to ensure the player sprite is drawn first, then other ... Drawing the player sprite first makes sure the sprite the person's ... no tearing on the player sprite, at least, you can ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • SNES versus Megadrive (yet again...)One of the most debated things on the Internet is which is best between the [B]Super Nintendo[/B] and the [B]Megadrive[/B] (we've even covered it on …

    ... SNES was a lot better (sprite scaling and rotating, 256 colours ... done using their own 3D engine rather than any ID code ...
    Paradigm Shifter Paradigm Shifter November 2013 Chit chat
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... DI prior to the actual engine init.[/QUOTE]

    There ... first instruction executed by the engine initialization routine.

    Although ... and
    // NIRVANA_draw) or a sprite may be displayed at an ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... own simple xor, not masked sprite routine and I only used ... ) is inspired on "La Churrera" engine.
    antoniovillena antoniovillena December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... the background graphics under each sprite separately, and then erase the ... sprites. The key in this engine is a very fast routine ... 1000 cycles to erase a sprite, so we have 3000 cycles ...
    antoniovillena antoniovillena December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... sprites. The key in this engine is a very fast routine ... 1000 cycles to erase a sprite, so we have 3000 cycles ...
    Hikaru Hikaru December 2013 Development
  • Head Over Heels sprite dataHi Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfort…

    ... the sprite data out of HoH? I'm programming an iso engine ... my early versions of the engine. I'm not sure if ...
    David Jones David Jones January 2014 Development
  • 128k gamesHi. I've come to World of Spectrum for advice. I'm a Commodore guy OK, please be nice to me, as I seek your wisdom! I love the Commodore 128, and I'…

    ... a port of their isometric engine for the C64 because it ... be wrong with the Ultimate engine that needed all the extra ... sprites to make a big sprite. Now with all that extra ...
    pkersey pkersey January 2014 Games
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... a custom variant of the engine according to more specific ... UDGs. To draw a sprite you would resolve the addresses ... background tiles behind a certain sprite just before moving it. ... would over-complicate the current engine and imply a considerable overhead ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... a memory map for the engine? It would help a great ... better results by creating move sprite functions rather than manipulating the ... issues, it will make the engine easier to use and the ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Brand new software
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... ? The interface for using the engine seems very straight-forward, but ... restrictions/requirements of the tile/sprite files are or how that ...
    Lee Tonks Lee Tonks January 2014 Brand new software
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ...
    ruti-fd4f assembler engine and map compressed
    ...
    ruti-fc20 assembler engine and map compressed
    ... results by creating move sprite functions rather than manipulating ... function call. About the easier engine, you are right, but ...
    antoniovillena antoniovillena January 2014 Brand new software
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... The interface for using the engine seems very straight-forward, but ... /requirements of the tile/sprite files are or how ... write something for this engine please put the code ...
    About sprite restriction, it depends on the engine, there are three ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Reaxxion and Joe Gunn, what happened to these?These 2 games which were coming from the C-64 were announced in development or almost finished some time ago, but we never got any other update in th…

    ... 'm working on a prototype sprite routine (inbetween other things, when ... Beepola's "The Music Studio" engine [url=http://www.youtube.com ...
    Jmk Jmk January 2014 Development
  • Isometric GamesAs a longer term project I'm thinking of attempting an isometric game, along the lines of Alien8, but with Magic Knight. No promises though, because …

    ... the vertical, and your sprite drawing occurs in a rectangle ... in front of your moving sprite.

    What filmation ... mark any moving sprite as dirty, and any sprite which intersects ... !

    My isometric engine is undergoing its third iteration ...
    csmith csmith January 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    As is the lo-res Commie-ported sprite of Pac Man himself.
    Personally I think the whole graphics engine needs re-writing from scratch, with [I]Trap Door[/I] style blocky attribute handling. The daft thing doesn't even scroll.
    joefish joefish January 2014 Games
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... for Dirty Rectangle approach to sprite movement.

    Next Step ... I can get the core engine running.

    Cheers
    LuMan LuMan January 2014 New game ideas
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