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  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... slightly smaller Sabre Man sprite. After seeing the graphics ... t obvious. Also the sprite moves at a faster ... flexible as a custom engine (it is still remarkable ... />
    A single sprite frame at 16x16 pixels should ... grasp of how the engine works just to see ...
    BiNMaN BiNMaN January 2014 Brand new software
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... only thing lacking is your sprite having a little bit of ... 've never tried using the engine so I don't know ...
    JeffB JeffB January 2014 Brand new software
  • New Game looking for artistsHey ya'll I've started on my second game, an Aztec themed shooter. I'm new-ish to the Z80 coding scene, but as you know you can only really learn th…

    ... animations will be needed, what sprite sizes, etc, etc. Will the ... start with a 24x16 animated sprite of the condor flapping its ... so that even when the sprite is not being moved left ... 'm working on the game engine at the mo, so there ...
    Atari_Jetman Atari_Jetman February 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... br /> [B]No, due to engine limitations[/B]

    ... was the main Pac-man sprite. He looks short, squashed ... . Many people criticised the sprite. If I were to ... to replace them? The sprite seems to be 23x22 pixels ... it possible for the sprite to be any taller ...
    Ralf Ralf March 2014 Games
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... you can't use the sprite routine to draw a static ... couldn't scroll it. The engine can shift the entire attribute ...
    joefish joefish March 2014 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    [QUOTE=Pavero;758418]The engine of this game could be ... inked out before the new sprite position is drawn

    BiNMaN BiNMaN March 2014 New game ideas
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ...

    LuMan's game engine will define what we can ... out the background. As the sprite moves that area dances between ... 2x2 and 3x3 as the sprite itself smoothly scrolls and, in ...
    MykeP MykeP March 2014 New game ideas
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... ] published a tile-based graphics engine, but I managed to be ... scrolling routine with a multicolour engine, and still am. I'd ... [/B]).

    The latest engine is [B]Einar Saukas[/B ... ) 8x2 multicolour, with a tile / sprite redraw system on interrupts.
    joefish joefish April 2014 Brand new software
  • Beepola v1.08 AvailableA new version of Beepoa, v1.08, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.76MB zipped exe, no installe…

    ... ' to quit, 'm' to change sprite mode, any other key to ... whine compared to the original engine. To fix the pitch, the ... they sound in the original engine. However, going faster you may ...
    Alcoholics Anonymous Alcoholics Anonymous April 2014 Announcements
  • What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …

    ... console.

    The player sprite and enemies seem very large ... the Turbo Grafx 16 (Pc Engine) version, it's very close ...
    lotas lotas June 2014 Games
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... actually skip the sprite stuff and give the Nirvana engine a go ...
    daveysludge daveysludge July 2014 Development
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... actually skip the sprite stuff and give the Nirvana engine a go ...
    spud spud July 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... use it for. The ZXodus][Engine uses the whole screen. The ... *. It has sprite support, while ZXodus is strictly a tile engine.)[/QUOTE]
    chev chev August 2014 Brand new software
  • Opening my new game projectHi I am working to a new game (tentatively called "Donkey Kong Reloaded Done Better"...i was not happy with the graphics of Donkey Kong Reloaded) whi…

    ... and infact the main sprite (corresponding to code sprite 0) is the ... of the main screen is sprite code 1 and works as ... accordingly to the little arrowhed sprite. I wrote this game when ... can I do with this engine?"

    The whole game ...
    gabriele amore gabriele amore August 2014 Announcements
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... sprite to be moved around

    [quote]
    /* ----------------------------------------------------------------
    * NIRVANA ENGINE ...
    slenkar slenkar August 2014 Brand new software
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... character size resolution. The engine maintains a data structure that ... character-resolution rectangles. The sprite data structures are therefore ... than how most people's sprite routines work.

    engine provides unrolled code to ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • An old projectHello!! I want to show you an old project that Mcneil and me were developing some time ago. I think that we cant finish it by the moment but here i…

    ... for the game engine... The game engine is capable of ... He has refined the engine many times to allow ... work from a single sprite sheet to easily organize ... br />
    The game engine is quite stable now, and ... strong points!!!!... The game engine is mostly done but ...
    kgmcneil kgmcneil September 2014 Development
  • An old projectHello!! I want to show you an old project that Mcneil and me were developing some time ago. I think that we cant finish it by the moment but here i…

    ... for the game engine... The game engine is capable of ... He has refined the engine many times to allow ... work from a single sprite sheet to easily organize ... br />
    The game engine is quite stable now, and ... strong points!!!!... The game engine is mostly done but ...
    climacus climacus September 2014 Development
  • Screen buffer Tip from Raff CeccoRaff very kindly gave me this tip: "Incidentally, I remembered a trick I used on the Z80 for extra speed: When clearing the screen buffer, it was a…

    ... explanation of how the scrolling engine in [I]Stormlord[/I] worked ... , skipping empty cells. The main sprite gives away that it's ...
    joefish joefish October 2014 Development
  • Interesting demo effectAnyone know how the tunnel effect from the end of this demo is achieved? It starts at 4:45 with a plain tunnel that could just be built up and then …

    ... 48K RAM.

    A sprite can be added - but there ... you should test if the sprite is there and draw it ... in each phase) when the sprite is there.

    On ... . But that would be another engine, maybe one-frame.
    Alone Coder Alone Coder October 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... is to flip half the sprite (the top 8 pixels) on ... the worst scenario -that every sprite must be shifted and mirrored ... worst scenario then the game engine just waited idle for the ...
    Ralf Ralf November 2014 Development
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... and optimised version of this engine would need to be created ... site offering everything needed like sprite data, dialogue text etc? We ... solution available already?

    - Sprite scaling. This would be needed ...
    retrogod retrogod December 2014 New game ideas
  • Original graphic adventureOK, lots of talk on the Monkey Island thread about an original graphic adventure for the Spectrum. Opening this thread so that we can discuss it here…

    ... be to get the churrera engine and cover the bottom third ... the size of a churerra sprite will save memory and will ...
    slenkar slenkar December 2014 New game ideas
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... , by using more than one sprite - MegaMan, Contra etc.)

    sprite and a couple of enemies ... I actually think the PC Engine outshines the NES by miles ...
    dm_boozefreek dm_boozefreek December 2014 Games
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... other scrollers. If my scrolling / sprite code is knocking around somewhere ... better to look at the engine of [I]Steel Eagle[/I ...
    dmsmith dmsmith January 2015 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... [CODE]
    // ----------------------------------------------------------------
    // Sprite addresses
    // ----------------------------------------------------------------
    #define ... br /> // Reconfigure BIFROST* ENGINE to draw sprites at every ...
    dbolli dbolli January 2015 Brand new software
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... suppose my tilemap and sprites engine, could be used for ... the main keyboard controlled sprite doesn't actually change to ... different directions, as a walking sprite would.

    Arcade ... Theres an old simple ASM sprite tutorial of mine, knocking around ...
    dmsmith dmsmith February 2015 Development
  • Back to 1990! A new console is coming out to, er, compete with the SNES and Megadrive!<div>A new console, called the&nbsp;Retro VGS, is coming out, that isn't made by the big three (Sony, Microsoft, or Nintendo), that uses cartridges, …

    ... quite possibly put out at sprite/tile based 2D platforming/shooter ... of SNES, Megadrive, Amiga, PC Engine,  and even C64 (thinking mainly ...
    Fizza Fizza May 2015 Chit chat
  • Trial version of CharAde graphics engine for Sinclair BASICA trial version of my <span style="font-weight: bold;">CharAde</span> graphics engine for Sinclair BASIC is now available. It consists of a block of …

    ... use blue PAPER for your sprite characters too, so they don ... lot of things from the engine-programming side, even if it ...
    joefish joefish June 2015 Sinclair Basic
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... /full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url ... with it is the main sprite if that was used is ... pixel perfect waiting. A wider sprite means lots of deaths that ...
    dm_boozefreek dm_boozefreek September 2015 Development
<1…15161718192021…34>

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