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  • Graphic enhancements in games!(this message was also posted at [url]http://www.retroremakes.com/forum/viewtopic.php?f=6&t=12431[/url]) Hello to everyone! A couple of years ago I …

    ... of its author SMT on sprite search/replace.

    Have ... everythere (clearly, we need a sprite-based game, not ELITE or ...
    rg_software rg_software December 2008 Games
  • ANNOUNCE: JSW64: Flash Manic MinerI am delighted to announce the gamma-release of [b][i]JSW64: Flash Manic Miner[/i][/b], which is available as a free download from [url]http://geocit…

    ... on John Elliott's JSW64 engine (Variant Z), which combines almost ... limitations of the MM game-engine - and made numerous changes of ...
    andrewbroad andrewbroad December 2008 Games
  • SAM Revival issue 22 out now... [SAM CoupThe late running issue 22 of SAM Revival magazine is out now! [img]http://www.quazar.clara.net/qauctions/cgpsr22.jpg[/img] SAM Revival is the only …

    ... to produce a full 3D engine for the SAM Coupe.
    engine for the SAM.

    Quazar Quazar January 2009 Announcements
  • PC based games editorsSo, how many people use these utils? Utils like JSWED, Bombjack editor, F1 editor, Commando editor and my own Bubble Bobble editor v3. The reason I…

    ... a completely purpose written game engine? Of course, Jonathan Cauldwell has ...
    mulder mulder January 2009 Sinclair Miscellaneous
  • Quest for the Golden Eggcup - Inform versionAround ten years ago Harvey Lodder of Smart Egg Software was working on a new version of the brilliant ZX Spectrum text-adventure [i]Quest for the Go…

    ... [/i] for the Inform IF engine. I know that it existed ...
    Zagreb Zagreb January 2009 Games
  • z88dk Help neededI'm starting my tests with z88dk from a very simple example from a tutorial in speccy.org. It works fine but when I make the smallest modification t…

    ... personaje {
    struct sp1_ss *sprite;
    char dx;
    ...
    sp1_TileEntry(' ',fondo);
    p.sprite = sp1_CreateSpr(SP1_DRAW_MASK2LB, SP1_TYPE_2BYTE, 2, 16 ...
    sp1_MoveSprRel(enemigos[i].sprite, &cr, enemigos[i ...
    Emlyn_Hughes Emlyn_Hughes January 2009 Development
  • 8-channels music in games/demosHello there. Currently we are working on scrumbling out music engine from ZX-7 editor (8 channels from BEEPER) and using it in your own games or dem…

    ... working on scrumbling out music engine from ZX-7 editor (8 ...
    Mister Beep Mister Beep January 2009 Development
  • 25 years with the SpectrumTo paraphrase JFK, ask not what your Spectrum can do for you, but what you can do for your Spectrum. Well I've done quite a bit since I joined the sc…

    ... of the ROM as a sprite

    * Utilities:
    * The ...
    chev chev February 2009 Sinclair Miscellaneous
  • Goldeneye: Source mod (for Half-Life 2) has been releasedThe topic title pretty much says it all, but anyway, the Goldeneye: Source mod (for Half-Life 2) has been released. This is a fan made rewrite of the…

    ... , for the Half-Life 2 engine (so you need HL2 on ...
    ewgf ewgf February 2009 Chit chat
  • ANNOUNCE: Manic Miner: Ma jolie [Special Edition 2009]I am delighted to announce the release of another Special Edition of my 2003 Manic Miner game: [i]Ma jolie[/i] (the lower-case 'j' is important to me…

    ... 's based on the game-engine from Matthew Smith's classic ...
    andrewbroad andrewbroad February 2009 Games
  • Guestbook[FONT=Arial,Helvetica][I]Total number of guests: 2159[/I][/FONT] [URL="http://www.worldofspectrum.org/index.html"][IMG]http://www.worldofspectrum.org…

    ... ][/FONT] [FONT=Arial,Helvetica]Search Engine[/FONT] [FONT=Arial,Helvetica][COLOR ... ][/FONT] [FONT=Arial,Helvetica]Search Engine[/FONT] [FONT=Arial,Helvetica][COLOR ...
    Dr BEEP Dr BEEP March 2009 Chit chat
  • BasIn 14d Bug.The Drag&Drop of "Sprites" into the Animation Filmstrip does not work correctly. I loaded the Manic Miner spriteset, and scrolled down to the end of …

    ... down to the end of "Sprite" list, then tried to drag ... ends up with a wrong "Sprite", not the one I was ...
    LCD LCD March 2009 Emulators
  • Sprites, eh?Anyone had the following problem - You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right. And then…

    ... /> You spend ages on a sprite, 16x16, fitting it in the ...
    joefish joefish April 2009 Development
  • Problem Wrapping SpritesHi, I am having an issue wrapping my sprites around the screen, Basically, I have a back buffer which is 24 chars (192 Pixels) by 28 chars (224 P…

    ... .

    For example, my sprite could be at (2,2 ...
    robpearmain robpearmain April 2009 Development
  • The Best Use Of In-Game Physics?I'm sure most of you who play modern games have heard of the "Havok" game engine that models the behaviour of in-game objects / characters that inter…

    ... heard of the "Havok" game engine that models the behaviour of ...
    zxspecticle zxspecticle April 2009 Games
  • Fantasy time: Games that would be good......OK post up ideas for games you could never do yourself and maybe know the software companies would ignore, but you know would be good if they came ou…

    ... to the Resident Evil 4 engine. Imagine "I can kill with ...
    dm_boozefreek dm_boozefreek April 2009 Chit chat
  • NEW: SCREEN$ 1.9dWell, after the stunningly enthusiastic reception to 1.9c, I toddled off and fixed a few bugs and issues which arose after people had tested it. Hen…

    ... , you will closely simulate the engine that the old SCREEN$ used ...
    Dunny Dunny April 2009 Sinclair Miscellaneous
  • What happened to...A thread for the old ideas that are still hanging around on the forum somewhere. I'll start with that Zelda-esque game that somebody drew a nice map…

    ... graphics were used in a sprite routine demo or something too ... a demo of the z88dk sprite lib.

    Would there ...
    mulder mulder April 2009 New game ideas
  • SFX Magazine Plugs New Speccy GameCheck out: [url]www.sfx.co.uk/page/sfx?entry=biohell_the_zx_spectrum_game[/url]. It also quotes from the review of the game, as written by Jonathan …

    ... you have to say, a sprite has never looked so like ...
    Andy Remic Andy Remic May 2009 Games
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... accomplished to draw a multicolour sprite (all I get is flickery ... scroll) also draw a multicolour sprite on screen? Or is it ...
    Arda Arda May 2009 New game ideas
  • How's about a decent version of...Yep! Exactly I'm sure this won't be first thread of it's type, and I'm sure it won't be the last. So and I'm sure many fans of the movie will agree …

    ... .

    The Grange Hill engine should've stayed with Grange ...
    dm_boozefreek dm_boozefreek May 2009 New game ideas
  • Would welcome ideas for my large map game...I have been working on an engine to allow scrolling around a large map. For now, it allows 1 char movement around a 64x64 map made up of 4x4 char t…

    ... have been working on an engine to allow scrolling around a ... better ideas for using the engine. Beyond that, graphics etc would ... be good.

    The engine allows each char to have ...
    robpearmain robpearmain May 2009 New game ideas
  • ZX music for *TWO* BEEPERS :)Hi there. :) For some time I was thinking about making for ZX Spectrum an additional sound-card playing BEEPER music without Spectrum's CPU time. I…

    ... - in Tim Follin's music engine - but there is no editor ...
    Mister Beep Mister Beep May 2009 Sinclair Miscellaneous
  • ANNOUNCE: JSW64 Manic Miner: James Bond [v1.1]I am delighted to announce the second gamma-release of [i]JSW64 Manic Miner: James Bond[/i] (v1.1), which is available as a free download from: [url]…

    ... on John Elliott's JSW64 engine (Variant Z), which combines almost ... .

    Using the JSW64 engine has enhanced the game technically ... top of the JSW64:Z engine, I have applied several patches ...
    andrewbroad andrewbroad May 2009 Games
  • Microsoft launches updated search engine todayIn case you've not heard, Microsoft have updated their search formerlly known as Live Search. You can try it out at bing.com (silly name I know).

    In case you've not heard, Microsoft have updated their search formerlly known as Live Search. You can try it out at bing.com (silly name I know).
    RND RND June 2009 Chit chat
  • The [You] awardsI'm bored, so I thought I'd do the traditional ewgf Spectrum awards, for the first time ever. Once you've ignored my post, please post your own winne…

    ... that, you hardware scrolling, hardware sprite enabled bread box!
    [B ...
    ewgf ewgf June 2009 Games
  • More 1-bit music from Mr BEEPGot an e-mail this morning but didn't see a thread, so here it is: [url]http://berlin_hq.micromusic.net/bhack.html[/url] [QUOTE]BHQ001 MISTER BEEP …

    ... /> This is an 8-channels engine although this time I used ...
    zxbruno zxbruno June 2009 Sinclair Miscellaneous
  • Midnight/MU (multi-player Lords of Midnight) - updateMidnight/MU has been mentioned on this forum before, but since we've had a fresh update recently and with Lords of Midnight continuing to be rated as…

    ... and MySQL providing the database engine. It is tested with Firefox ...
    Celebaglar Celebaglar June 2009 Announcements
  • New game idea, "sneak-em-up".A while ago, I was going to try my hand at a game on the speccy, but nothing ever came of it. Basically, I had an idea to do a "Thief" style game. N…

    ... thing that might aid the engine speed would be turn based ...
    Dunny Dunny June 2009 Development
  • t'Other Emulation...Bretheren and, errrrrr, Sisteren, I've resisted the urge to put this in the Emulation board, or other places, as it's not a specific question about …

    ... , Magic Pockets, Speedball 2, Chaos Engine...I could go on...
    STeaM STeaM July 2009 Chit chat
<1…25262728293031…34>

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