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  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... /> Anyway, I'm looking at sprite behaviour this weekend, and have ... patrols, plus another type of sprite that can wander around platforms ...
    jonathan jonathan February 2010 Development
  • La Abadia Del CrimenBits and pieces on this game from a frail, fragile and a fragmented mind: I see that the [URL="http://www.abadiadelcrimen.com/"]remake[/URL] finally…

    ... the Abbey of Crime game-engine could definitely have been used ...
    ZnorXman ZnorXman March 2010 Games
  • Fig chess?Does anyone have more information about this program? It is most beautiful 3d chessboard of spectrum (probably better than those in Psi chess), but o…

    ... Psi chess), but obviously no engine in it.
    This means ... ), or to incorporate a simple engine in it, but i doubt ...
    Pegaz Pegaz March 2010 Games
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... 10 mins after getting the sprite thing to actually work.
    sprite library bit, what happens on ...
    Gedlion Gedlion March 2010 Development
  • Game MusicI'm looking at revamping the original version of football manager - I still prefer it by far to any later ones. I've done a few snazzy bits of graph…

    ... , now I've got a sprite routine working that I can ...
    Gedlion Gedlion March 2010 Development
  • My Totall Recall demo hackwell, I'll never be a hacker, but I'm learning a few tricks. Many people here know the story behing Total Reall game. The first version was delayed,…

    ... demo.

    And this engine is sluggish. Maybe set emulator ...
    Ralf Ralf March 2010 Games
  • Phaser1 - new 1-bit music editor for 48KYes, another one 1-bit tracker from me. This time I've finally managed to make out my ideas about beeper engines into working code, so it is not base…

    ... is not based on ripped engine, like the previous editors were ...
    Shiru Shiru March 2010 Sinclair Miscellaneous
  • Image to ZX Spec 1.2 Released (Video and high performance support)Yes I know it's only been about three weeks since 1.1 but I've been working very hard on this version and has a major work engine overhaul for multi …

    ... and has a major work engine overhaul for multi core processors ... /> - Added multi CPU work dispatcher engine.
    - Added threads per CPU ...
    brownb2 brownb2 April 2010 Announcements
  • Green Beret 2010 aka Rush N Attack[IMG]http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs490.snc3/26776_396068361120_33404976120_4279764_2672711_n.jpg[/IMG] [QUOTE]At the height of the C…

    ... Graphics– Built on the Unreal Engine, players will have a visual ...
    brcu brcu April 2010 Chit chat
  • The late running issue 23 of SAM Revival magazine is out now!The very late running issue 23 of SAM Revival magazine is out now! [img]http://www.quazar.clara.net/a40/sr23.jpg[/img] SAM Revival is the only new…

    ... to produce a full 3D engine for the SAM Coupe.
    engine for the SAM, the TCP ...
    Quazar Quazar April 2010 Announcements
  • Fresh 48K beeper music onlineRecently there was increase of 1-bit music activity. For those who are interested, here is links to online MP3 versions of the new releases, all made…

    ... . It uses the original music engine, which has 5 channels of ... ] (2009), with more advanced music engine.

    [url=http://8bitcollective ...
    Shiru Shiru April 2010 Sinclair Miscellaneous
  • New Game: Heart StealerMy first platformer is finally released! Having a Speccy since a long time ago, I've really wanted to make a game for it. Since february, I've final…

    ... created using z88dk and sp1 sprite library.
    And thank you ...
    Timmy Timmy April 2010 Games
  • Beepola v1.00.00Beepola is a new multi-channel, multi-engined, tracker-style Beeper music editor for Windows (although it should also run perfectly well on Linux or …

    ... the Special FX 2ch+percussion engine, or a heavily modified pattern ...
    ccowley ccowley April 2010 Announcements
  • Beepola v1.01A new version of Beepoa, v1.01, is now available for download from:- [URL]http://freestuff.grok.co.uk/beepola/Beepola_v1.01.00.zip[/URL] (650KiB) …

    ... /> [*]Added a new tone generation engine, based on [URL="http://www ... a two-channel, sawtooth-wave engine with 12 in-built percussion ... , using the currently selected beeper engine, as they're entered.
    ccowley ccowley April 2010 Announcements
  • Games that made your jaw dropThere were some games that really 'wowed' you the first time you ever played them - those games that made your jaw drop in disbelief. It might have b…

    ... :

    Thanatos - that 'Dragon' sprite was amazing - and the multi ...
    Retrobrothers Retrobrothers May 2010 Games
  • ZX BASIC (Boriel's Compiler) - LibrariesWell, we have a nascent option on a sprite library coming together, thanks to na_th_an's fourspriter being retooled for the job. It's not general pur…

    ... a nascent option on a sprite library coming together, thanks to ...
    Gedlion Gedlion May 2010 Development
  • Pinball Video Games - your recommendationsI never really got into this genre before, but now I am having some fun going through the interpretations of pinball in 8bit - 64bit era, all by emul…

    ... [/B] - Megadrive (also on PC Engine) which is the least like ...
    Jumping Stack Jumping Stack May 2010 Chit chat
  • Spectrum game Sprite SheetsDear all, Forgive the noobiness of this question, but is there a single resource of speccy sprites that exists anywhere? I notice the subject was t…

    Dear all,

    Forgive the noobiness of this question, but is there a single resource of speccy sprites that exists anywhere?

    I notice the subject was touched on by Fogarty back in '07, but nothing since then.

    Just ...
    Tobo Tobo May 2010 Sinclair Miscellaneous
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... all, and d) the main sprite will flick if you don ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • The Tipshop - Mobile Edition: now in beta and ready for use!Due to one thing and another, a lot of my time these days my internet access is restricted to a crappy WWW-capable mobile phone (340x280(?) resolutio…

    ... site. You have the search engine and the ability to view ...
    NickH NickH June 2010 Announcements
  • New 'recracks' for ya all..Hi. Just updated my homepage with new 're-cracks' that I did in the last few days. It has been a very productive time... this time I was concentrati…

    ... sure if they include original engine/graphics, since WOS also has ...
    Tom-Cat Tom-Cat June 2010 Games
  • Jonathan 'Joffa' Smith - R.I.P.Just heard this... Very sad news. (taken from [URL="http://www.thechaosengine.com/"]The Chaos Engine[/URL] developer website) [quote] A sad day for …

    ... ://www.thechaosengine.com/"]The Chaos Engine[/URL] developer website)

    indi indi June 2010 Announcements
  • platformerssprite + ability to jump + places to jump to = platformer. but what are they called if anything? for example in dizzy you perform a jump and it is …

    sprite + ability to jump + places to jump to = platformer.

    but what are they called if anything?

    for example in dizzy you perform a jump and it is a fixed arc, but in other games you can control your character in mid flight.
    mile mile July 2010 Games
  • My wife is getting a new motorbike on Friday![url]http://www.suzuki-gb.co.uk/bike/rv125l0/[/url] Suzuki "vanvan". From her point of view it will be a much nicer bike, having a more upright rid…

    ... the same place the front engine mounting bracket connected. Got it ...
    thx1138 thx1138 July 2010 Chit chat
  • Invasion of the Zombie Monsters - What do you think of it?In case you missed it, RELEVO Videogames have just released their excellent Invasion of the Zombie Monsters game for free... (See [url]http://www.wo…

    ... move fast enough. The main sprite is responsive. The sound effects ...
    kgmcneil kgmcneil July 2010 Games
  • Die RollerOkay, technically it's in machine code - but it's all compiled in a basic compiler. (you know, the one that people keep telling us is impossible to …

    ... something better in an hour. Sprite routine, graphics and all, this ...
    Gedlion Gedlion July 2010 Sinclair Basic
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... lots of bugs in the engine, but I just wanted to ...
    Timmy Timmy July 2010 Development
  • Beeper music album by Voxel - ExileVoxel just released his first album of the beeper music. It is made with Beepola using Special FX engine. 7 tracks, 16 minutes total. The album is av…

    ... with Beepola using Special FX engine. 7 tracks, 16 minutes total ...
    Shiru Shiru July 2010 Announcements
  • New Mojon Twins Release: Zombie Calavera PrologueFor years, Santos Gimenez, who used to work as a guard in the graveyard near Ataualtepec, a small village located in Mexico, next to the north border…

    ... [/B] which actually make the engine shine better. Faster paced gameplay ...
    na_th_an na_th_an July 2010 Games
  • Embedding external code in Z88DK projects (Beepola related)Hi all, I've been doing a few things in Z88DK, but I was wondering how I could link binary data compiled separately into my projects. Specifically I…

    ... routine with the Special FX engine, and wanted to have the ... some .bin format stuff. In engine.h which has this:
    SnakeOilSteve SnakeOilSteve July 2010 Development
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