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<1…28293031323334>
  • An easy way to run Deus Ex, Unreal Tournament, etc, on modern systems[B]Deus Ex[/B] and [B]Unreal Tournament[/B], and other PC games built upon the first Unreal Engine, are fairly troublesome to get working with modern…

    ... built upon the first Unreal Engine, are fairly troublesome to get ... various problems, such as the engine cannot accurately read modern CPU ... 's sequels use a different engine and so are free of ...
    ewgf ewgf July 2011 Chit chat
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... = A // Checks whether the sprite with which the current
    sprite as the current
    sprite. This needs ... to be checked because a sprite
    seems to always ... br /> right side of the sprite it collided with.
    ENDIF ...
    matti1234 matti1234 July 2011 Development
  • How to get a minimal splib2Hello. We are designing a new engine and stuff, coded in ASM and to be used from z88dk. I was just wondering how to get a minimal splib2 with just th…

    ... . We are designing a new engine and stuff, coded in ASM ...
    na_th_an na_th_an July 2011 Development
  • Newbie's development thoughts.Just wanted to thank WOS development forum regulars, for the amazing information etc contained within these pages. 20+ years ago a did a little asse…

    ... as Derek M.Smith's sprite handling routine was greatly helpful ... ... Jaime Tejedor Gomez's ball sprite was/is my placeholder before ...
    uglifruit uglifruit July 2011 Development
  • z88dk hates me =(Hello there my fellow WoS'ers Under the power of darkness I was about to settle in and play with some SP1 sprite handling (as printf is simply NOT f…

    ... and play with some SP1 sprite handling (as printf is simply ...
    Zetr0 Zetr0 August 2011 Development
  • New Game! Horace Goes to the TowerWell, it all started as a joke in this thread: [url]http://www.worldofspectrum.org/forums/showthread.php?t=35612[/url] I got inspired by ewgf's bac…

    ... .h file for our "Churrera" engine, compiled everything, hacked a bit ... the engine to achieve a couple of ...
    na_th_an na_th_an August 2011 Brand new software
  • BEEPER Demo: "9 CHANNELS" (ZX48)Hi my friends. Another year, another demo for Spectrum 48K. :) This time - "9 channels" demo, for BEEPER fans. [url]http://pouet.net/prod.php?wh…

    ... to Shiru for his music-engine

    PS: The first ...
    Mister Beep Mister Beep August 2011 Brand new software
  • Pixel Pimp, graphics utilityHi All, [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/pixelpimp.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes…

    ... .photobucket.com/albums/n608/daveyboyhughes/sprite.gif[/IMG]

    I ... writing a 16x16 block and sprite utility for the speccy. I ... take 4 frames of a sprite going left > right, preshift ...
    R-Tape R-Tape September 2011 Development
  • ISO maker.I want to start ripping my old PS1 games into ISO to play on an emulator. HDD space isn't an issue as I have loads of spare room and I've found that …

    ... I once had a PC engine emulator that had a built ...
    Bermondsey Bob Bermondsey Bob September 2011 Chit chat
  • Copyrights for old ZX gamesHi, I am an independent software developer focusing in iPhone/iPad games now, I have been a huge fan of ZX Spectrum since I was a kid, and I loved th…

    ... made me create an isometric engine similar to the one done ...
    itlgames itlgames September 2011 Games
  • The good old days (what do you honestly miss)?I was reading a post on Gamefaqs where the author was saying how modern games were better than older games, and even though that's just his opinion (…

    ... (to feed oil to the engine?), no ABS, no power steering ...
    ewgf ewgf September 2011 Chit chat
  • Z80 sound enginesI'm looking for a decent sound engine to use in a Z80 program I'm writing, but I've no idea which is the best/fastest/easiest to use. I could do wit…

    ... looking for a decent sound engine to use in a Z80 ...
    polomint polomint September 2011 Development
  • Multi-screen mazes?Well, it's been decades since I last mucked about with speccy BASIC, so over the last couple of weeks I've been starting out as a newbie learning a b…

    ... :

    (1) allow the sprite to enter & exit maze ...
    Morkin Morkin October 2011 Development
  • Getting the contents of tablesHi All, I'm risking a potentially daft question here as it seems pretty fundamental but here goes: What's the best way of pointing register pairs a…

    ... (and do so in my sprite routines) but it's not ...
    R-Tape R-Tape October 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... about the Z88DK's SP1 sprite library. The only documentation I ... need to rotate, the player sprite. (There may be more later ... answer to have 16 different sprite graphics, and when the player ... the displacement from where the sprite is and the new position ...
    Winston Winston October 2011 Development
  • Bozxle (missing credit, version number and author AKA)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027065&loadpics=3"]Bozxle[/URL] Chev upper right on the loading screen: [img]http://www.wor…

    ... &loadpics=3"]ZXOdus[/URL] engine. This would also then concur ...
    ZnorXman ZnorXman October 2011 Infoseek database
  • Text Adventure Designer (my 1st m/c programme)Didn't know whether to put this into games or development, but its still under development, so here it is... I started developing this about 3 years…

    ... therefore developed my own text engine. Its all in machine code ...
    carlinski carlinski October 2011 Development
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    ... sbrk()? (How much will a sprite generally use?)
    Winston Winston October 2011 Development
  • Unique Spectrum games?What Spectrum games are unique? Unique as in there's no other game like it on the Spectrum? It doesn't matter if there's a million games like it on a…

    ... a fully 3D rotational game engine?

    [img]http://www ...
    ewgf ewgf October 2011 Games
  • New game! Dire Job (Trabajo Basura)Amador the programmer couldn?t stand it anymore. His boss? terrible scolding after the project he was working at failed miserably was the last straw.…

    ... to test our new scripting engine)
    na_th_an na_th_an October 2011 Brand new software
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... manged to make a 2x2 sprite move round the screen using ...
    Atari_Jetman Atari_Jetman November 2011 Development
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... 18characters wide, as latest zxodus engine shows it.

    We ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... it possible to mask the sprite behind (or in front of ...
    TechnicianSi TechnicianSi November 2011 Development
  • Doom 3 is now open source!I'm no fan of Doom 3, but I think it's great news that id Software has released the game's source code* into the public domain, so that the game can …

    ... be used as a game engine for any games that anyone ... a license for) a 3D engine. Alright, so there are other ... games, or using a free engine like the Cube Engines ( [url ...
    ewgf ewgf December 2011 Chit chat
  • For Sale - Anyone tired of this yet?Aother list. As usual let me know if wanting anything, from the list that is, though other requests are maybe considered? Just rambling now. I dreame…

    ... ! ? Firebird
    Thomas the Tank Engine and Friends - Alternative
    Through ...
    jamorski jamorski December 2011 Sales
  • MUSIC for a GAME?Hello there, normally I follow the forum in order to find new games projects, but this year quickly comes to its end, so this time I only drop a sma…

    ... not bad song on LyndonSharp engine (thanks for coding of our ...
    Mister Beep Mister Beep December 2011 Development
  • Sacred Armour of Antiriad - thoughts and opinions[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0004300]Sacred Armour of Antiriad[/url] Just being playing this on ZXDS. Loved it back in the …

    ... , in particular to the main sprite). [b]edit! My mistake. It ...
    MattLamb MattLamb December 2011 Games
  • New Music for the ZX Spectrum by DosThis is something I wrote over 3 months in the Phaser 1, Savage, and Special FX engine for ZX Spectrum. [url]http://dos8bit.bandcamp.com/album/on-of…

    This is something I wrote over 3 months in the Phaser 1, Savage, and Special FX engine for ZX Spectrum.

    [url]http://dos8bit.bandcamp.com/album/on-off[/url]

    I hope you guys enjoy it! I really liked writing for this system :smile:
    Dos Dos December 2011 Announcements
  • ZX-7 instruction (BEEPER 8-channels editor)ZX7 was the most powerful ZX Spectrum 48K music editor end engine since 1988 to 2011 (when OCTODE appeared). [url]http://www.worldofspectrum.org/inf…

    ... Spectrum 48K music editor end engine since 1988 to 2011 (when ... ]

    And finally, the engine has been also ported into ...
    Mister Beep Mister Beep December 2011 Development
  • Games for Sale 8[B][I]Single Cassettes[/I][/B] 1985 The Day After - Mastertronic Action Biker - Mastertronic Amaurote - Mastertronic (MAD) The Legend of the Amazon W…

    ... - Alternative
    Thomas tye Tank Engine & Friends - Alternative
    The ...
    redballoon redballoon January 2012 Sales
<1…28293031323334>

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