World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.009s
<1…567891011…34>
  • Authored with ZXodus EngineIMHO the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0026639"]ZXodus Engine[/URL] entry should have a list like "The following games are k…

    ... /infoseekid.cgi?id=0026639"]ZXodus Engine[/URL] entry should have a ...
    Einar Saukas Einar Saukas February 2012 Infoseek database
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... of a new multicolor engine implemented by yours truly, ... myself, since the ZXodus Engine consumes a lot. Technically, ... " separately as an engine. Thus the "BIFROST* ENGINE" was born!
    ENGINE itself, my "license" clause ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • BIFROST* ENGINE with Spectrum 128K support is out!The BIFROST* ENGINE release 1.1 is finally available, now providing also support for all Spectrum 128 models. You can download it from here: [url]ht…

    The BIFROST* ENGINE release 1.1 is finally ... any interest to use this engine in your own programs and ...
    Einar Saukas Einar Saukas April 2012 Announcements
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... improved version of the BIFROST* ENGINE is now available! Download it ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... tile map and let the engine automatically draw & animate everything ... ?

    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #1
    *
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... sprite tile 2 to draw the player:
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE ...
    // erase and move player sprite
    BIFROST_drawBackTilesH(linPlayer, colPlayer, INSIDE_COLOR ...
    Einar Saukas Einar Saukas July 2012 Development
  • Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […

    ... quick project using the Nodes engine.

    [B]P- Was ... generated "masks" dynamically for the sprite and key background objects - this ...
    jmvbok jmvbok August 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... :
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #5
    *
    sprite movement
    int dhrcPlayer; // hi ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... /> [CODE]
    /* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #6
    *
    sprite movement
    int dhrcPlayer; // ...
    Einar Saukas Einar Saukas September 2012 Development
  • TurboGrafx16/PC Engine Games*Edit* Never mind! Managed to fix the problem I was having with [i]Turbo Engine[/i].... Still, any good PC Engine/TG16 exclusive games anyone can re…

    *Edit* Never mind! Managed to fix the problem I was having with [i]Turbo Engine[/i]....

    Still, any good PC Engine/TG16 exclusive games anyone can recommend!?
    deadpan666 deadpan666 October 2012 Chit chat
  • Licence free (possibly) Graphic/Sprite databaseJust thinking back to the lone magpie's thread [URL="http://www.worldofspectrum.org/forums/showthread.php?t=37142"][B][I]New Spectrum (Spaceship) Ma…

    ... with backgrounds/tile sheets and sprite sheets that basically seem a ... repository for tile sheets or sprite sheets that would be free ... modification to a tile or sprite could be uploaded for others ...
    BiNMaN BiNMaN October 2012 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... /> If you do modify the engine, please consider sharing your changes ... game map.
    When the Sprite tab is active you can ... the .agd or the game engine asm file from the project ...
    Kiwi Kiwi February 2013 Development
  • CHAOS ENGINEI'd love to see CHAOS ENGINE converted across. I think the Speccy would handle it perfectly. One of my all-time favourite 16 bit games.

    I'd love to see CHAOS ENGINE converted across. I think the Speccy would handle it perfectly. One of my all-time favourite 16 bit games.
    chaosmongers chaosmongers March 2013 New game ideas
  • NES Punchout - Bald Bull sprite for zx spectrum[img]http://i1320.photobucket.com/albums/u523/Tony_Shaft/baldbull_zpsef1b3372.png[/img] enjoy..had a little help of a sprite ripper for this and it …

    [img]http://i1320.photobucket.com/albums/u523/Tony_Shaft/baldbull_zpsef1b3372.png[/img]

    enjoy..had a little help of a sprite ripper for this and it worked out very well
    morcar morcar March 2013 Sinclair Miscellaneous
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... , there's an effects engine which enables scrolling text messages ... handy: water blocks. Any sprite which has the FALL command ... MULTIPLY and DIVIDE too. Sprite positions are more efficient than ... highlights the currently selected sprite which makes things a ...
    jonathan jonathan May 2013 Brand new software
  • Super Meat BoyDon't know if anyones mentioned SMB or not but that would be a prime candidate for a conversion or a new spin on the engine... many levels could fit …

    ... a new spin on the engine... many levels could fit into ... and theres often only one sprite.

    Team Meat seem ...
    CKay CKay September 2013 New game ideas
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... I did an original sabreman sprite. Everything else he has put ... things in the AGD scripting engine, working around bugs and strange ...
    BiNMaN BiNMaN January 2014 Brand new software
  • ZX Alien Breed - WIPI'm sure a lot of you have seen the discussion in the New Game Ideas area about a Speccy version of the classic Amiga game Alien Breed. I've been dro…

    ... do have a movable sprite and a couple of ... .

    4 - Player Sprite Handler. 4-frame, 8-way ... right, but all the sprite data is in RAM, ...
    5 - Alien Sprite Handler. So far the engine only delivers the ... d like to get the sprite to track the player. ...
    LuMan LuMan April 2014 Announcements
  • RE: Nirvana EngineThe Engine looks amazing Einar! Does anyone have any source examples of how to display a tile map and moving sprites using this? Thanks :-) Keep u…

    The Engine looks amazing Einar!

    Does anyone have any source examples of how to display a tile map and moving sprites using this?

    Thanks :-)

    Keep up the good work Einar! :-)
    alienbanana alienbanana April 2014 Development
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... El Stompo that uses this engine which has been written which ...
    spainboy spainboy April 2014 Games
  • New Game: Sun Bucket[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader_zpsbc757e08.gif[/IMG] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhugh…

    ... 'churro' of the El Stompo engine, ([I]err not that I ... are the Sun Bucket, weird sprite of some considerable repute, and ...
    R-Tape R-Tape May 2014 Brand new software
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... on a simple tile game engine for a rock fold game ...
    richdotward richdotward June 2014 Development
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... on a simple tile game engine for a rock fold game ...
    richdotward richdotward June 2014 Development
  • anteater - new beeper engineJust letting y'all know about a little project I did yesterday, called "Write a beeper engine in 1 day". [url=irrlichtproject.de/downloads/anteater.…

    ... yesterday, called "Write a beeper engine in 1 day".

    utz utz August 2014 Brand new software
  • Best way to have multiple characters in AGDHi Guys Can someone please tell me if you can have 2 playable characters in game at anytime that span multiple screen sort of like the way Enigma Fo…

    ... basic engine working using type 0 for the first character sprite and ... 1 for the next character sprite and can flip between them ... is that the type 1 sprite always defauls to its original ... this properly from the type sprite)
    c - y coords (as ...
    trw_mavrik trw_mavrik September 2014 Development
  • PC Engine/TurboGraxBack in the day I always wanted to get a PC Engine but never did. That console seemed to have some great arcade-almost-perfect sideways shooters and …

    ... wanted to get a PC Engine but never did. That console ...
    Maroc's Other Projection Maroc's Other Projection September 2014 Chit chat
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... would like to attempt a sprite routine/engine.

    There is ... for each frame of a sprite (they will move 2 pixels ... I'm working on (the sprite routine will also be used ...
    polomint polomint November 2014 Development
  • Sprite design challenge: PopeyeHey there I am not crazy about this but it is the best I can do at the moment at least (i am using AGD with the sprite height set at 24 pixels...t…

    ... am using AGD with the sprite height set at 24 pixels ... ...the hat is a different sprite)

    Can you do ...
    gabriele amore gabriele amore December 2014 Development
  • A vehicle for wireframe engineHi, I'm playing with wireframe graphics right now. I'm open for ideas for (simple) game that would use wireframe engine. So if you have an idea, plea…

    Hi, I'm playing with wireframe graphics right now. I'm open for ideas for (simple) game that would use wireframe engine. So if you have an idea, please, tell me :)
    catmeows catmeows January 2015 New game ideas
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... to any good examples of sprite inertia (in assembly)? I'm ...
    R-Tape R-Tape January 2015 Development
<1…567891011…34>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
sprite 5.5K 11.1K
engine 6.6K 9K

Related Threads

  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …
  • New engine: MuCho, Multiple-Choice Adventure Engine, Release 1I made a multiple choice adventure engine, or choose your adventure engine, or gamebook engine. Something in those lines.<br /> <br /> Win32 toolki…
  • Chaos Engine vs Chaos Engine 2 - Which is Best?Hi everyone and welcome to the April 2018 edition of the "Which Is Best?" series.<br /> <br /> Last month I placed two C64 games against each other…
  • Search engine problemsHi,<br /> <br /> I cannot use the search engine to seek games neither click on "[more]" into games archive.. (appears a screen with that says "abuse …
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • Sprite Graphics TutorialHi everyone,<br /> <br /> Would like some feedback on the following:<br /> <br /> I am thinking of writing a Sprite Graphics Tutorial, ie. how to bes…
  • what about donkey kong on the jet set willy game enginewell is someone doing that. i think it's a good idea!? (OR NOT!)<br /> well you know who i am by now,don't you?
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

Related Searches

  • xor sprite
  • sprite interrupts
  • sprite sheet
  • basic scroll sprite
  • sprite
  • sprite resources
  • joe gunn sprite routine
  • engine
  • sprite editor
  • simple sprite routine
  • erase sprite
  • redballoon s sprite
  • erase masked sprite
  • xor masked sprite erase
  • sprite xor and
  • sprite graphics tutorial
  • sprite tutorial
  • 128k sprite routine
  • 128k sprite
  • sprite erasing

Copyright © 2024 World of Spectrum