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  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... programmers don't use generic sprite routines.

    [/quote ... variable width sprites from unshifted sprite data. It was done ... for different sizes of sprite and who was going ... for handling different sizes of sprite is very insignificant anyway. ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... but because there is no sprite data it appears to be ...
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... programmers don't use generic sprite routines! :)
    [/quote]

    yeah, sure, shifted sprite routines are faster, but i ...
    Fikee Fikee August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... /> LD IX,sprites ; Point to sprite data
    LD B,TOTALSPRITES ... /> PUSH BC

    ; Is sprite enabled, ignore if not
    ; Get beginning of graphics for sprite
    LD E,(IX+3 ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... /> LD IX,sprites ; Point to sprite data
    LD B,TOTALSPRITES ... /> PUSH BC

    ; Is sprite enabled, ignore if not
    ; Get beginning of graphics for sprite
    LD E,(IX+3 ...
    robpearmain robpearmain August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... variable width sprites from unshifted sprite data. It was done as ... routines for different sizes of sprite and who was going to ... for handling different sizes of sprite is very insignificant anyway.
    AndyC AndyC August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... interior bytes within the sprite. Drawing a sprite without the shifting (ie ... sharp by updating the player sprite on every frame. How many ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... mechanisms and structures for organising sprite display. Whether or not dmsmith ... to expand it into a 'sprite based game engine' or not ...
    cyborg cyborg August 2004 Development
  • What sort of new games would you like to see on the Speccy?With the amount of coders we have around, I'm surprised that we don't see more new Speccy games. _________________ [url="http://www.gamestyle.net"]h…

    ... 'd managed to achieve realtime sprite scaling and rotation - thus giving ...
    Sadako Sadako August 2004 Games
  • Spectrums games vs. modern games; very interesting... I've read a number of replies (on Matt's tears thread) regarding spectrum and modern console games. I found it very interesting. I think the games …

    ... outline like drawing for a sprite, Renegade, level one - yellow background ...
    CKay CKay August 2004 Games
  • Where do you start!I am fairly new to spectrums, and have only been programming for a couple of years starting on bbc basic. where do you start programming a game. Is a…

    Cyborg, while you are at it, could you also specifically point out tricks/routines/tips that will come handy in writing games?
    Like sprite masking, fast scrolling, sound, keyboard interrupts, etc.
    Arjun Arjun September 2004 Development
  • Where do you start!I am fairly new to spectrums, and have only been programming for a couple of years starting on bbc basic. where do you start programming a game. Is a…

    ... in writing games?
    Like sprite masking, fast scrolling, sound, keyboard ...
    cyborg cyborg September 2004 Development
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ... code to check for sprite collision using a coordinate ...

    [code]

    Sprite Colision Detection

    This ... -64009 is the player's sprite, with subsequent
    sprites ... HL,64010 ;address of first sprite to detect for
    ...
    dmsmith dmsmith September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... /> Regarding to your question about sprite colision. All depends on your ...
    omega omega September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... 's the xpos of our sprite in bytes, for example) then ...
    AndyC AndyC September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... />
    [code]

    Sprite Colision Detection

    This ... 64009 is the player's sprite, with subsequent
    sprites ... HL,64010 ;address of first sprite to detect for
    ... greater or equal to
    ;sprite width

    ...
    dmsmith dmsmith September 2004 Development
  • Realspectrum's romsThe Realspectrum's site [url="http://www.romsoft.bbk.org/realspec.html"]http://www.romsoft.bbk.org/realspec.html[/url] doesn't load from 28 aug. 2002…

    ... your help... and PLEASE somebody erase my e-mail address above!
    radby radby September 2004 Emulators
  • Realspectrum's romsThe Realspectrum's site [url="http://www.romsoft.bbk.org/realspec.html"]http://www.romsoft.bbk.org/realspec.html[/url] doesn't load from 28 aug. 2002…

    ... your help... and PLEASE somebody erase my e-mail address above ...
    Dunny Dunny September 2004 Emulators
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... H,A

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

    ... a blank character above each sprite graphic to allow for the ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... H,A

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... H,A

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • Sparky eZX-BASIC Project in need of FPGA ExpertYou probably are not familiar with this project, but it is a computer system based on Zilog's new eZ80 chip and the OS is a superset of ZX BASIC. Ju…

    ... flash memory for program rom, sprite rom, background rom, etc..sometimes ...
    klingler klingler September 2004 Sinclair Miscellaneous
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... arsed to write their own sprite routines -- which fitted me to ...
    robert@fm robert@fm September 2004 Games
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... arsed to write their own sprite routines -- which fitted me to ... only because it has a Sprite designer, etc. I've heard ...
    Sadako Sadako September 2004 Games
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... />
    [code]

    ;masked sprite

    ;seems to be ... /> jr nz, 50 ;check if sprite wraps
    ld a, l ... /> ld a, l ;check if sprite
    and 31 ;goes around ...
    Fikee Fikee October 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    Hi,

    Thanks for that. I think it is the theory (Or Practice) of how to do draw one line, erase one line at the same time to avoid flicker I am confused about
    robpearmain robpearmain October 2004 Development
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... with proper collision detection and sprite colouring.
    [quote]
    It ...
    Antiriad Antiriad October 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... with proper collision detection and sprite colouring.[/quote]

    Again ... speed can be, a software sprite on the CPC with arbitary ... than a Spectrum or C64 sprite) but in 4 colours it ...
    TMR TMR October 2004 Games
<1…26272829303132…34>

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