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<1…28293031323334>
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... /> Later on, people started using sprite overlays for the main character ... means having a multicolour sprite with a hires sprite on top to ...
    devnull devnull July 2005 Games
  • Which Emulator do you use the most? and whyI currently use ZX32, it's free, which is great but it's not as fast as I'd like. Please everybody, tell me your fave emulator and why. I'm quite …

    ... features it has - Assembler / Debugger / Sprite Finder / Map Builder to name ...
    dmsmith dmsmith July 2005 Emulators
  • Which Emulator do you use the most? and whyI currently use ZX32, it's free, which is great but it's not as fast as I'd like. Please everybody, tell me your fave emulator and why. I'm quite …

    ... features it has - Assembler / Debugger / Sprite Finder / Map Builder to name ...
    rich_chandler rich_chandler July 2005 Emulators
  • Which Emulator do you use the most? and whyI currently use ZX32, it's free, which is great but it's not as fast as I'd like. Please everybody, tell me your fave emulator and why. I'm quite …

    A sprite editor, eh? Well... I'd ...
    Marko Marko July 2005 Emulators
  • ArmalyteI am sure a lot of folks here remember Armalyte, the fabulous C64 shoot-em-up that almost came out on the speccy. I think there was a demo on some of…

    ... coded the scrolling and some sprite routines, and I am trying ...
    dmsmith dmsmith July 2005 Games
  • Multiplayer online JSW-style gameThis was being discussed in a thread on the Emulators forum... [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=9184&forum=1&21"]http…

    Strangely enough, Willy is the only sprite I don't like in Barak's version. His hat is the wrong shape. I know it's supposed to be a miner's helmet but Miner Willy always had a flat cap sort of thing.
    Loccy Loccy July 2005 Games
  • Did Sonic the Hedgehog ever come out on the Speccy?Couldn't find anything in the Archive.

    ... else. The Master System's sprite hardware is limited (maximum of ...
    Jmk Jmk July 2005 Games
  • New Platform game in Development : Download availableHi, I have just been working on this for less than a week, so there is not a lot to show. It is based on a game called Jump Around which is currentl…

    ... , how are you clearing the sprite and redrawing it so fast ...
    robpearmain robpearmain August 2005 Development
  • Corsarios 48 +2A +3Maybe someone still have normal (not nasty .z80) version of Corsarios 1 & 2 ? Please, backup it as soon as possible, or this game will die:/ This is …

    ... the right side, otherwise your sprite dissapears and you will have ...
    Ivanzx Ivanzx August 2005 MIA/STP/SDP
  • New horizontal scrolling gameI have just been working on this for the last months. Heres a snapshot, let me know what you think. [url="http://www.geocities.com/ruijtunest/rtun…

    ... , provided help drawing the main sprite (it?s ripped from R ...
    rtunes rtunes August 2005 Development
  • New Dizzy Game ?Look at this : [url="http://www.n-discovery.narod.ru/projects_diz.htm"]http://www.n-discovery.narod.ru/projects_diz.htm[/url] Fabolous, isn't it ? …

    ... admittedly smooth pixel-by-pixel sprite movement and make something of ...
    Dunny Dunny August 2005 Games
  • New Dizzy Game ?Look at this : [url="http://www.n-discovery.narod.ru/projects_diz.htm"]http://www.n-discovery.narod.ru/projects_diz.htm[/url] Fabolous, isn't it ? …

    ... admittedly smooth pixel-by-pixel sprite movement and make something of ...
    Arjun Arjun August 2005 Games
  • how do i read the keyboard in assembly? here is the code i tried writting to find out the value of a key call 28f (hex) loop: ld a,255 cp e jr z loop ld (50000),e ret notes from what i …

    ... attempt to make a moveable sprite go around the screen, according ...
    mestor mestor August 2005 Development
  • any tips for learning spectrum machine code?hello there, I have some experince programming in basic, both sinclair 48+ (just need to recall most of what i learnt :D ) and Quickbasic. anyway i a…

    ... i can have a standard sprite displaying routine used across all ...
    mestor mestor August 2005 Development
  • Which Emulator do you use the most? and whyI currently use ZX32, it's free, which is great but it's not as fast as I'd like. Please everybody, tell me your fave emulator and why. I'm quite …

    ... features it has - Assembler / Debugger / Sprite Finder / Map Builder to name ...
    MatGubbins MatGubbins August 2005 Emulators
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ... :
    LD A,(HL) ; draw sprite as normal
    AND E ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ... /> NC0: LD A,(HL) ; draw sprite as normal
    AND E ...
    Dr BEEP Dr BEEP August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ... /> NC0: LD A,(HL) ; draw sprite as normal
    AND E ...
    dekh dekh August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ... /> NC0: LD A,(HL) ; draw sprite as normal
    AND E ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ...
    Dr BEEP Dr BEEP August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ... /> NC0: LD A,(HL) ; draw sprite as normal
    AND E ...
    Dr BEEP Dr BEEP August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... reading of the document about sprite collision that I have posted ...
    rtunes rtunes August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... checking each line of the sprite I am only going to ...
    dmsmith dmsmith August 2005 Development
  • Scroller exampleThis is just a silly scroller I made today. I'm really proud. :) [url="http://www.basslab.net/ScrollerSnap.SNA"]http://www.basslab.net/ScrollerSnap.…

    ... /> BTW I am writing a Sprite Tutorial, which you can find ...
    dmsmith dmsmith August 2005 Development
  • Scroller exampleThis is just a silly scroller I made today. I'm really proud. :) [url="http://www.basslab.net/ScrollerSnap.SNA"]http://www.basslab.net/ScrollerSnap.…

    ... to optimise graphics code for sprite drawing. I was thinking my ...
    maten149 maten149 August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ... /> POP DE ; e=mask, d=sprite image
    LD A,E ...
    Dr BEEP Dr BEEP August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... and collision happens if the sprite is drawn over non-zero ...
    baze baze August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... time consuming as the only sprite that is checked is the ... player's sprite. By checking on every other ...
    dmsmith dmsmith August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... checking collision with the main sprite your method looks just fine ...
    rtunes rtunes August 2005 Development
  • wouldnt it be good if:I know that some guy basicly said he waqs going to do what Im suggesting here but anyway: I was thinking and worring about the future of the spectrum…

    Or, much more usefully, check out [url="http://z88dk.sourceforge.net/"]z88dk[/url] and Alvin Albrecht's [url="http://www.timexsinclair.org/alvin/"]Sprite Pack[/url] (not sure if that's the latest version there. I'm sure Alvin will point out if it's not).
    Philip Kendall Philip Kendall August 2005 Sinclair Miscellaneous
  • wouldnt it be good if:I know that some guy basicly said he waqs going to do what Im suggesting here but anyway: I was thinking and worring about the future of the spectrum…

    ... ="http://www.timexsinclair.org/alvin/"]Sprite Pack[/url] (not sure if ...
    rich_chandler rich_chandler August 2005 Sinclair Miscellaneous
  • Programming MC : first stepsIsn't nice to collect all kinds of short routines to help making the first steps into MC for everyone who never touched MC? What I mean is mostly th…

    ... BASIC as well? E.g, sprite printing routine, tile printing routine ...
    mulder mulder August 2005 Development
<1…28293031323334>

Latest Posts

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  • Mis-labeled cassette titles or a name change?
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  • Frankie's ZX Spectrum Digouts
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