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"Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]
... /> Later on, people started using sprite overlays for the main character ... means having a multicolour sprite with a hires sprite on top to ... -
Which Emulator do you use the most? and whyI currently use ZX32, it's free, which is great but it's not as fast as I'd like. Please everybody, tell me your fave emulator and why. I'm quite …
... features it has - Assembler / Debugger / Sprite Finder / Map Builder to name ... -
Which Emulator do you use the most? and whyI currently use ZX32, it's free, which is great but it's not as fast as I'd like. Please everybody, tell me your fave emulator and why. I'm quite …
... features it has - Assembler / Debugger / Sprite Finder / Map Builder to name ... -
ArmalyteI am sure a lot of folks here remember Armalyte, the fabulous C64 shoot-em-up that almost came out on the speccy. I think there was a demo on some of…
... coded the scrolling and some sprite routines, and I am trying ... -
Multiplayer online JSW-style gameThis was being discussed in a thread on the Emulators forum... [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=9184&forum=1&21"]http…
Strangely enough, Willy is the only sprite I don't like in Barak's version. His hat is the wrong shape. I know it's supposed to be a miner's helmet but Miner Willy always had a flat cap sort of thing. -
Did Sonic the Hedgehog ever come out on the Speccy?Couldn't find anything in the Archive.
... else. The Master System's sprite hardware is limited (maximum of ... -
New Platform game in Development : Download availableHi, I have just been working on this for less than a week, so there is not a lot to show. It is based on a game called Jump Around which is currentl…
... , how are you clearing the sprite and redrawing it so fast ... -
Corsarios 48 +2A +3Maybe someone still have normal (not nasty .z80) version of Corsarios 1 & 2 ? Please, backup it as soon as possible, or this game will die:/ This is …
... the right side, otherwise your sprite dissapears and you will have ... -
New horizontal scrolling gameI have just been working on this for the last months. Heres a snapshot, let me know what you think. [url="http://www.geocities.com/ruijtunest/rtun…
... , provided help drawing the main sprite (it?s ripped from R ... -
New Dizzy Game ?Look at this : [url="http://www.n-discovery.narod.ru/projects_diz.htm"]http://www.n-discovery.narod.ru/projects_diz.htm[/url] Fabolous, isn't it ? …
... admittedly smooth pixel-by-pixel sprite movement and make something of ... -
New Dizzy Game ?Look at this : [url="http://www.n-discovery.narod.ru/projects_diz.htm"]http://www.n-discovery.narod.ru/projects_diz.htm[/url] Fabolous, isn't it ? …
... admittedly smooth pixel-by-pixel sprite movement and make something of ... -
how do i read the keyboard in assembly? here is the code i tried writting to find out the value of a key call 28f (hex) loop: ld a,255 cp e jr z loop ld (50000),e ret notes from what i …
... attempt to make a moveable sprite go around the screen, according ... -
any tips for learning spectrum machine code?hello there, I have some experince programming in basic, both sinclair 48+ (just need to recall most of what i learnt :D ) and Quickbasic. anyway i a…
... i can have a standard sprite displaying routine used across all ... -
Which Emulator do you use the most? and whyI currently use ZX32, it's free, which is great but it's not as fast as I'd like. Please everybody, tell me your fave emulator and why. I'm quite …
... features it has - Assembler / Debugger / Sprite Finder / Map Builder to name ... -
Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... /> POP DE ; e=mask, d=sprite image
LD A,(HL ... :
LD A,(HL) ; draw sprite as normal
AND E ... /> POP DE ; e=mask, d=sprite image
LD A,(HL ... /> NC0: LD A,(HL) ; draw sprite as normal
AND E ... -
Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... /> POP DE ; e=mask, d=sprite image
LD A,(HL ... /> NC0: LD A,(HL) ; draw sprite as normal
AND E ... -
Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... /> POP DE ; e=mask, d=sprite image
LD A,(HL ... /> NC0: LD A,(HL) ; draw sprite as normal
AND E ... /> POP DE ; e=mask, d=sprite image
LD A,(HL ... -
Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... /> POP DE ; e=mask, d=sprite image
LD A,(HL ... /> NC0: LD A,(HL) ; draw sprite as normal
AND E ... -
Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... reading of the document about sprite collision that I have posted ... -
Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... checking each line of the sprite I am only going to ... -
Scroller exampleThis is just a silly scroller I made today. I'm really proud. :) [url="http://www.basslab.net/ScrollerSnap.SNA"]http://www.basslab.net/ScrollerSnap.…
... /> BTW I am writing a Sprite Tutorial, which you can find ... -
Scroller exampleThis is just a silly scroller I made today. I'm really proud. :) [url="http://www.basslab.net/ScrollerSnap.SNA"]http://www.basslab.net/ScrollerSnap.…
... to optimise graphics code for sprite drawing. I was thinking my ... -
Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... /> POP DE ; e=mask, d=sprite image
LD A,(HL ... /> POP DE ; e=mask, d=sprite image
LD A,E ... -
Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... and collision happens if the sprite is drawn over non-zero ... -
Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... time consuming as the only sprite that is checked is the ... player's sprite. By checking on every other ... -
Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... checking collision with the main sprite your method looks just fine ... -
wouldnt it be good if:I know that some guy basicly said he waqs going to do what Im suggesting here but anyway: I was thinking and worring about the future of the spectrum…
Or, much more usefully, check out [url="http://z88dk.sourceforge.net/"]z88dk[/url] and Alvin Albrecht's [url="http://www.timexsinclair.org/alvin/"]Sprite Pack[/url] (not sure if that's the latest version there. I'm sure Alvin will point out if it's not). -
wouldnt it be good if:I know that some guy basicly said he waqs going to do what Im suggesting here but anyway: I was thinking and worring about the future of the spectrum…
... ="http://www.timexsinclair.org/alvin/"]Sprite Pack[/url] (not sure if ... -
Programming MC : first stepsIsn't nice to collect all kinds of short routines to help making the first steps into MC for everyone who never touched MC? What I mean is mostly th…
... BASIC as well? E.g, sprite printing routine, tile printing routine ...
