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<1…28293031323334>
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... . Then I'd move the sprite as if it were the ... moving tile. When the tile sprite is done, move the tile ... sprite off screen and make it ...
    utopian utopian October 2005 Development
  • WOS 10th Birthday Bash?I see that WOS will be 10 years old in under six weeks time. Will there be any major surprises coming up? Will there be any TZX Vault updates to cele…

    I look forward seeing mel as a sprite...
    rich_chandler rich_chandler October 2005 Sinclair Miscellaneous
  • Best way to deal with big spritesI'm trying to write a routine in MC which would display a moving sprite on the screen. The sprite is quite big (24X48 pixels) uses a mask and moreov…

    ... rotating the data as the sprite is drawn.

    There ...
    dmsmith dmsmith October 2005 Development
  • more than 2 colours in an 8x8 sqaure?something that came up in the misc. forum - it was something I always wanted to see. In which games was this acheived? Both Black Lamp and Popeye ha…

    ... be possible to do a sprite moving up and down, and ...
    dmsmith dmsmith October 2005 Games
  • Multiface ProblemWhat Multiface should I use on the +2A? Multiface 128 or Multiface 3?

    ... stop taking massive mouthfuls of sprite whilst perusing WOS - nearly spat ...
    alanspec alanspec October 2005 Sinclair Miscellaneous
  • what was the thing that impressed you the most ?on a Spectrum game - you know, those things that you thought to be impossible, yet.. e.g the wide screen mode in Dark Star, Technician Teds loader..…

    ... by:


    PSSST (sprite animation)

    Rambo (multichanell ...
    Pegaz Pegaz October 2005 Games
  • If it weren't for those meddling kids...How the hell does one guy get away with pulling the same scam over and over again?? Did no-one notice??? [url="http://www.cl4.org/comp/spectrum/hspr…

    ... Knights feet in the main sprite! I was also frustrated to ...
    mulder mulder November 2005 Games
  • what was the thing that impressed you the most ?on a Spectrum game - you know, those things that you thought to be impossible, yet.. e.g the wide screen mode in Dark Star, Technician Teds loader..…

    ...
    Tir Na Nog - main sprite animation
    Hunchback (Ocean)- the ...
    JonNorth JonNorth November 2005 Games
  • Optimisation Needed! Is this the Fastest way to copy bytes from screen and back again?I have the screen address (say 0,0 i.e 16384) I want to copy 4 bytes wide by 32 bytes high from the screen to an area of memory. I then want to cop…

    ... routine to grab backround behind sprite so if you have limited ...
    [/code]
    for every sprite, this way should be faster ...
    Fikee Fikee December 2005 Development
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... intentional mechanism to sychronise the sprite drawing routines with the timing ... Pocket Clive, but with serious sprite flicker.

    I must ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • forgotten nameHello. I have one doubts. Somebody knows a game, which I do not remember the name, but it had as deep scene of known edificios, as the tower Eiffel, …

    ... seen the game. The main sprite was quite big, iirc.
    Dunny Dunny December 2005 Games
  • forgotten nameHello. I have one doubts. Somebody knows a game, which I do not remember the name, but it had as deep scene of known edificios, as the tower Eiffel, …

    ... ? How big was the main sprite? where on the screen was ...
    Dunny Dunny December 2005 Games
  • forgotten nameHello. I have one doubts. Somebody knows a game, which I do not remember the name, but it had as deep scene of known edificios, as the tower Eiffel, …

    ... ? How big was the main sprite? where on the screen was ...
    emiliojorge emiliojorge December 2005 Games
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... of the way of the sprite area. (ld a,40:in ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... .asm, when I draw the sprite I dont use any fancy ...
    robpearmain robpearmain December 2005 Development
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... />
    When I wrote that sprite routine it was for drawing ... e / inc e in the sprite routine to dec de / inc ...
    dmsmith dmsmith December 2005 Development
  • Gyroscope vs SpindizzyTwo games that play similar, both based on the Marble Madness theme. Gyroscope has more great graphics, with neat use of BRIGHT on the playing area a…

    CPC had a good version of it, but the C64 version is still the best - it has the multicolour graphics (chunky 2x1 pixel mode) while the main sprite is in high-res (multisprite mode) so it is definetly better looking than CPC.

    TC
    Tom-Cat Tom-Cat December 2005 Games
  • ZX ShedNow that issue 2 is out and it's fairly obvious it's been a great success, we have to start considering issue 3. Thanks in part to the quality of wri…

    ... types. Also the big main sprite should work out well for ...
    ADJB ADJB December 2005 Sinclair Miscellaneous
  • What new game to write...Now that Dominetris is out I'm wondering what to set about coding-up next... ...So I'm asking what kind of new games are people wanting to play? A …

    ... in on the usual game sprite. Picture miner willy taking up ...
    racingroom racingroom January 2006 Games
  • Unknown gems...While idly browsing through my TZX Vault CD yesterday I came across a few interesting games. Eugen - Lord of the bathrooms: right from the main scr…

    ... -tonks), Manic designer, Manic screen/sprite editor, but all of them ...
    de Vandemar Croup de Vandemar Croup January 2006 Games
  • It's the end of the world![url="http://www.next-gen.biz/index.php?option=com_content&task=view&id=1972&Itemid=2"]http://www.next-gen.biz/index.php?option=com_content&task=view…

    ... more capable - especially colour and sprite wise.
    chaosmongers chaosmongers January 2006 Chit chat
  • 1983 - year of 3D?Trawling through my TZX collection again yesterday, I came across a number of games that were released in 1983 with the prefix of 3D in their names. …

    ... "3D", Deatch Chase used smart sprite technique.
    Really good 3D ...
    piters piters January 2006 Sinclair Miscellaneous
  • Best Car Game On The Specci?Chase HQ is pretty cool and Out Run isn't bad either. But what's everyone's top 5? Mine are- 5) Techncop 4) Chase HQ 3) Out Run 2) Super Cars 1) Lo…

    Lotus Esprit and Crazy Cars 2 for me. Played both games for hours and hours and still playing them today from time to time.
    Dunno what fascinated me in CC2, maybe the cool F40 sprite or something, but I loved the game :)
    bjohnnybravo bjohnnybravo January 2006 Games
  • Something interesting for "Jet Set Willy" & "Manic Miner" fansI'm sure many of you know this but those who don't may find it interesting. "Manic Miner" and "Jet Set Willy II" were released many years ago for Ami…

    ... ; myself discussed making a larger sprite version of Manic Miner when ... have been tricky - although a sprite based "Plasmoid" type scrolly would ...
    DavidB DavidB January 2006 Games
  • Something interesting for "Jet Set Willy" & "Manic Miner" fansI'm sure many of you know this but those who don't may find it interesting. "Manic Miner" and "Jet Set Willy II" were released many years ago for Ami…

    ... ; myself discussed making a larger sprite version of Manic Miner when ... really looked too hard). The sprite of MK is much larger ...
    Arjun Arjun January 2006 Games
  • Here Comes the SunHas anyone got a solution for this adventure game, its been doing my head in for ages

    ... a PRINT option in the Sprite prog today. I let you ...
    rich_chandler rich_chandler January 2006 Games
  • Something interesting for "Jet Set Willy" & "Manic Miner" fansI'm sure many of you know this but those who don't may find it interesting. "Manic Miner" and "Jet Set Willy II" were released many years ago for Ami…

    ... ; myself discussed making a larger sprite version of Manic Miner when ...
    Dasse Dasse January 2006 Games
  • Why's 'Gryzor' so flickery?Right, when 'Gryzor' came out on the Spectrum and was played on a real machine there was no flickery graphics. Now, whenever I get it up and run it o…

    Combat School is flickery for me, probably uses the same graphics technique. I use RealSpectrum and Spin and the RZX file showed each sprite every other frame it seemed...
    NickH NickH January 2006 Games
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... able to design a 16x16 sprite, with or without colour, with ... information is interleaved for that sprite.

    Does anybody know ...
    Alcoholics Anonymous Alcoholics Anonymous January 2006 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... able to design a 16x16 sprite, with or without colour, with ... information is interleaved for that sprite.

    Does anybody know ...
    Metalbrain Metalbrain January 2006 Development
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