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<1…16171819202122…34>
  • Another game I am looking for. and YOU can help me find it.Ok, I remembered this game I played 10 years ago. It was on same casette as Quazatron. It is a 2d platform shooter. You control some kind of soldier/…

    ... had helmet. He runs pretty fast and is all white. Background ...
    Vortexrider Vortexrider May 2004 Games
  • FAST PIXEL DRAWINGI'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it…

    I'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it faster. Anyone can help me?

    ...
    zxmaniac128 zxmaniac128 May 2004 Development
  • name of the gameim looking for (probably) older game -you play character on a bike (or another vehicle in later levels), sprite was small (say like manic miner badd…

    ... another vehicle in later levels), sprite was small (say like manic ...
    Fikee Fikee May 2004 Games
  • name of the gameim looking for (probably) older game -you play character on a bike (or another vehicle in later levels), sprite was small (say like manic miner badd…

    ... another vehicle in later levels), sprite was small (say like manic ...
    Fikee Fikee May 2004 Games
  • BASIC compilersI'm looking for a BASIC compiler that can actually handle the SAVE and LOAD basic commands. Hi Soft Basic doesn't, so I'm in a fix now since my BASIC…

    ... BASIC commands and generates fairly fast code too?
    Arjun Arjun May 2004 Sinclair Basic
  • Pentagon interface news from VELESOFTIt's from Xagon's board. It is about new interface for Speccy - it make Your comp compatible with Pentagon (and not only) and also it gives You up t…

    ... 512kB mode (all memory is fast)
    Higher RAM uses addressing ... /> - Pentagon 1024kB mode (slow and fast pages like ZX128)
    Higher ... PROFI 1024kB mode.
    (everywhere fast ram)
    Page switch via ...
    Yerz Yerz June 2004 Sinclair Miscellaneous
  • BASIC OptimisationsOk, BASin is maturing fast and now I want to add some more special "stuff". A guy called Chris requested by email that I include a REM killer, to s…

    Ok, BASin is maturing fast and now I want to ...
    Dunny Dunny June 2004 Development
  • JIL - chuckie eggso far ive got to level 91 and have all the snapshots.......doesnt look like theres an end to this game it just seems to repeat after about level 30 …

    ... level 30 ....it goes slow, fast, adds more chickens, big bird ...
    mel the bell mel the bell June 2004 Sinclair Miscellaneous
  • Need som help with fuse code.Hi I'm working on a fuse port for the xbox. Nearly done actually, but I have a question. I would like to see the whole loading cycle (when using .tap…

    ... use?
    (Have have managed fast loading).
    Thanks in advance ...
    Jmc Jmc June 2004 Emulators
  • Fairlight 2, once againOK, so I'm determined to make Fairlight 2 crumble and reveal its secrets. I've been running around in part 2 with a "go through all locked doors" POK…

    ... . Note though that the player sprite faces at 90 degress to ...
    mjwilson mjwilson July 2004 Games
  • Street Fighter 2 .TAPHelp! I'm useless, I know! I am trying to get Street fighter 2 converted from my original to .TAP format but am getting absolutly nowhere fast. This…

    ... but am getting absolutly nowhere fast. This has got to be ...
    ZX Beccy ZX Beccy July 2004 Games
  • YSRnRY TV Show - 1983 now available for downloadHi there! The next chapter in the YSRnRY TV Show is now available from: [url]http://www.ysrnry.co.uk/tvprog/[/url] Watch the Speccy industry form…

    ... download, now available via a fast
    website and also via ...
    NickH NickH July 2004 Sinclair Miscellaneous
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    ... rather than simply moving the sprite! (I'd love to play ...
    Gwyn Gwyn July 2004 Games
  • Decimals, bcd etc in z80...Working bloody full-time on my Ragnar Revival game right now - just finished the basic sprite engine and before I go on coding the actual 3d engine (…

    ... now - just finished the basic sprite engine and before I go ...
    ekoman ekoman July 2004 Development
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    ... applications, SMAX spits out super-fast, optimized, "100% MACHINE CODE" programs ... ) will be able to write fast, glossy, machine code games with ...
    ccowley ccowley July 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... . Then the functions of the Sprite Editor and Tile Editor were ...
    Sadako Sadako July 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ...
    call drawsproffscr ;Draw offscreen sprite graphics to screen
    call ... called several times without the sprite being rendered in-between. If ... "template", background data which the sprite covers and which is rotated ...
    ekoman ekoman July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... present I have a rough sprite engine working, and a routine ...
    dmsmith dmsmith July 2004 Development
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    ... Games had a much better sprite for the Turtles and a ...
    zeropolis79 zeropolis79 August 2004 Sinclair Miscellaneous
  • Ragnar Revival updateOhyes - finally implemented a solution on how to solve "moving-behind-blocks-and-masking-accordingly" for my 3d isometric game! The code is not very …

    ... very good and is quite fast too.

    I have ...
    ekoman ekoman August 2004 Development
  • Video codecs in Spin?Hi all! A question regarding Spin: I would like to do a video capture (when I move my Ragnar sprite behind blocks - yiihah!) but I have some problem…

    ... (when I move my Ragnar sprite behind blocks - yiihah!) but I ...
    ekoman ekoman August 2004 Emulators
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is Machine Code Sprites and Graphics for the ZX Spectrum : A complete guide…

    ... Spectrum : A complete guide to sprite coding

    By John ...
    dmsmith dmsmith August 2004 Wanted
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... left and right sides of sprite.
    DB %00000000
    sprite in memory (sprite is stored in such ... ,(SPRXLEN) ;| taking width of sprite
    DEC A
    ... ' preshifted bytes of mask and sprite.
    DRAWEND
    ...
    moroz1999 moroz1999 August 2004 Development
  • 3 in 1 NTG3 in 1 name that game 1) You are a ninja cyborg or something. A side view flip screen. Most screens look alike with just a few details different. Th…

    ... through mountains. Wireframe landscape, plus sprite objects. You had bombs and ...
    Erlstoned Erlstoned August 2004 Games
  • A strange influence of Spin upon the Windows menusI disable the animations of menus and windows in Windows 98 because I want my menus to be as fast as possible and without useless frills. To make the…

    ... my menus to be as fast as possible and without useless ...
    Alessandro Grussu Alessandro Grussu August 2004 Emulators
  • Idea for new gameLast friday I had an idea for a game. RACE TRACK SIMULATOR You can build your own race track like the one we have at home from Fleischmann or Carre…

    ... .
    When you go to fast through a corner you will ...
    Dr BEEP Dr BEEP August 2004 Games
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... /> LD IX,sprites ; Point to sprite data
    LD B,TOTALSPRITES ... /> PUSH BC

    ; Is sprite enabled, ignore if not
    ; Get beginning of graphics for sprite
    LD E,(IX+3 ...
    robpearmain robpearmain August 2004 Development
  • RETRO GAMER ISSUE 7 now available to pre-order!Retro Gamer issue 7 will be available to buy from August 31st, and copies can now be pre-ordered from [url="http://www.retrogamer.net"]http://www.ret…

    ... games, and you wanted them fast. But cassette tapes slowed down ... somewhat turbulent years in a fast-moving market that had begun ...
    RandySparks RandySparks August 2004 Announcements
  • Where to find components, tools etc ?!I think i'm not the only one spending a lot of time surfing the net for components etc for Spectrum Hardware projects. Some component's are not manuf…

    ... ugly website but low prices, fast delivery etc. EPROM programmers, JTAG ...
    pern pern September 2004 Sinclair Miscellaneous
  • Looking for an old, but GREAT gameHi All, Wondered if anybody can help me. I had a 128k back in the day, and I have fond memories of a game which I simply can't remember the name of …

    ... a person who moved REALLY fast and it was practically impossible ...
    clut clut September 2004 Games
<1…16171819202122…34>

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