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<1234567…34>
  • Z80 AssemblerSome of you may know that I'm working on a Z80 assembler. I thought I'd start a thread so I can see what people think and what they might want to see…

    ... . (How about a graphics or SPRITE editor Dunny!!)

    Thats all ... .
    (I already screwed up Dunny with Spin!!!)


    rich_chandler rich_chandler February 2003 Sinclair Miscellaneous
  • Z80 AssemblerSome of you may know that I'm working on a Z80 assembler. I thought I'd start a thread so I can see what people think and what they might want to see…

    ... . (How about a graphics or SPRITE editor Dunny!!)[/quote]

    Actually ...
    cyborg cyborg February 2003 Sinclair Miscellaneous
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... )
    IF FLAG IS 1, FAST COPY BUFFER TO SCREEN

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... .

    6. Sprite colours are now masked. This ... over the sprite characters with sp1_IterateSprChar() or the fast way with ... different colours depending on sprite rotation to minimize colour ... .

    8. Sprite animation frames now use absolute ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Attn: Dunny Re: Basin[QUOTE=Dunny;282407]Just out of interest, is there any demand on these boards for a standalone version of BASin's graphics tools? It'd be just the U…

    [QUOTE=Dunny;282407]Just out of interest, ... 'd be just the UDG/Sprite editor/animator, SCREEN$ paintbox and ... happened to that selection-to-sprite or selection-to-udg feature ...
    zxbruno zxbruno November 2008 Development
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=baze]Dunny, I get the impression that ... implement other cool stuff like fast tape loaders, more accurate "TV ... wherever you want. UDG and sprite designers built into the IDE ...
    Dunny Dunny July 2006 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    [QUOTE=Dunny;250367]That's not a ... ), but if you wish a fast program you need it.

    [QUOTE=Dunny;250367]I think that the ... includes an assembler and a sprite editor but you've not ...
    radastan radastan February 2008 Emulators
  • Retro-X Alpha availableChanges from WIP 7 (Alpha 3) to Alpha 4 ( 1.5.08 - 14.5.08 ). Requested by and help by - in brackets. Bugfixes: * Viewer: o File list not displaye…

    ... Dunny, DirectDraw!) (WindowedScreen and Sprite rendering - that was used because extremly fast cliping ... rewritten for Painter2.
    Btw, Dunny: The gradients are great, in ...
    LCD LCD May 2008 Development
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    [QUOTE=Dunny;507810]Yes, I have ... sprite implementation? Bear in mind that SpecBAS is probably fast ... />
    As for the sprite parameters itself, I'd probably ... want to use something like SPRITE SET id, x, y ... subtract a mask from sprite graphics data, and some ...
    Timmy Timmy January 2011 Sinclair Miscellaneous
  • Spectrum Playbasic EMULATORHi, Im new to the site and im writting a spectrum emulator in Playbasic :-o Its halfway complete. But i need help with emulating sound!? Anyone care…

    ... . ][/QUOTE]

    Hi Dunny, Ive written a little Z80 ... alone .EXE and as fast as it could be.
    sprite command by saying PRINT AT ... 53,22;SPRITE index where by the ... spite could be
    LET SPRITE manicminer1,2,2
    < ...
    baggey baggey December 2012 Emulators
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    [QUOTE=Dunny;747991]I'm not saying ... , and speedy assembly for the fast part, one can use C ... 've even provided a very fast, masked sprite library, with a tiled ... assembly to make a reasonably fast game in 2014? That's ...
    Timmy Timmy January 2014 Development
  • Look at my willyVery early days and there is still loads to do but have a look. [youtube=0-nifgUJtw8]

    [quote="Dunny;830775"][quote="clausjahn;830773"]This ... SpecOS laptop. :-)
    Especially the sprite features (these rotating Willy's ... game developers to use this fast system. Why not establishing as ...
    clausjahn clausjahn August 2015 Sinclair Basic
  • A new emulator is in townHello, I'd like to announce a new ZX Emulator, it's Spectacol (https://github.com/bog-dan-ro/spectacol) a free (GPLv3+) emulator which currently t…

    [quote="Dunny;856871"]How would the emulator distinguish the main sprite from any ... lose track of the sprite contour when fast motion occurs but in ... some specific point of the sprite with a colour from outside ...
    hikoki hikoki April 2016 Emulators
  • ZX Spin 0.4 available for Download.Standard Cut-n-Paste from the CSS post: If all goes well, I'll upload it to WOS on monday. ----------------------------------------- Okay, it's th…

    ... /> v0.4 - OpenGL and Seriously fast tapes
    --------------------------------------

    fast PC though.
    Altered ... usual place,

    Dunny.

    [ This ... Message was edited by: Dunny on 2002-12-01 16 ...
    Dunny Dunny November 2002 Emulators
  • C, Z88DK and the Sprite Pack Library I wrote a short demo that shows a taste of what can be done from C on the Spectrum: [url="http://justme895.tripod.com/zqa/pacmen.zip"]http://justme…

    ... to help in debugging the sprite pack library. You should be ... a fresh release of the Sprite Pack library in the next ...
    Alcoholics Anonymous Alcoholics Anonymous August 2003 Development
  • FAST adsHiya Does anyone remember the FAST (Federation against software theft) ads that came out in the late 80's and early 90's. They were hilarious as the…

    ... />
    Does anyone remember the FAST (Federation against software theft) ads ...
    zster zster January 2004 Sinclair Miscellaneous
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... currently looking for high quality sprite and background tile artists for ... produce what should be a fast & highly playable game (for ...
    dansauk dansauk March 2004 Development
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... time to type up the SPRITE MACHINE manual, but in the ...
    Sadako Sadako April 2004 Games
  • Dunny? spin problemyo Dunny i finally got round to checking out spin today YAY!! and have a problem it keeps saying it cannot open bios rom BUT ive tried varios machin…

    yo Dunny i finally got round to ...
    mel the bell mel the bell May 2004 Emulators
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... am thinking of writing a Sprite Graphics Tutorial, ie. how to ... best program and implement Sprite graphics. I would hope to ...
    dmsmith dmsmith August 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ...

    It is very fast (As I am overwriting the ... LD IX,sprites ; Point to sprite data
    LD B,TOTALSPRITES ... return so we can print sprite to screen

    sprite
    LD E,(IX+3 ...
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... H,A

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... yet the sprites were impressively fast.

    I notice they ... only areas that have changed" sprite type, how exactly did this ...
    robpearmain robpearmain September 2004 Development
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... need to draw a small sprite (16 bytes) on to ... mask. Its the only sprite that will be used so ... the screen (based on the sprite x,y). I would then ... draw the sprite to the screen using the ... screen address then draw the sprite again. Does this seem a ...
    Mr Millside Mr Millside November 2004 Development
  • Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! Thanks in advance.

    Does anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it!

    Thanks in advance.
    tanium tanium December 2004 Sinclair Miscellaneous
  • JSW64 Feature ListOk, I remember at least someone asking about the current state of the JSW editing scene, so I thought I'd post this, which I wrote in the JSW/MM club…

    ... ) Horizontal guardians now available in fast and slow versions
    b ... room
    a) Willy's sprite
    b) Willy's colour ...
    Arcane Design Arcane Design May 2005 Games
  • Best Sprite on the SpectrumWhich sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier sim…

    Which sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier simplicity.
    Brodalco Brodalco June 2005 Games
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial: [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmi…

    Latest installment of my Sprite Graphics Tutorial:

    [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF[/url]

    Derek
    dmsmith dmsmith July 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... incorporate collision detection into a sprite routine I writing.
    The ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ... :
    LD A,(HL) ; draw sprite as normal
    AND E ...
    dmsmith dmsmith August 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    Any sprite tutorial I come across is ... create a person-shaped animated sprite which will collide with objects ...
    sonic91 sonic91 September 2005 Development
<1234567…34>

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  • Jet Set Willy - fast versionDownloaded this from Andrew Broad's site. It behaves strangely on rooms with a rope - rope is invisible &amp; you're carried almost the whole width o…
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • FAST adsHiya<br /> <br /> Does anyone remember the FAST (Federation against software theft) ads that came out in the late 80's and early 90's. They were hila…
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  • Sprite Graphics TutorialHi everyone,<br /> <br /> Would like some feedback on the following:<br /> <br /> I am thinking of writing a Sprite Graphics Tutorial, ie. how to bes…
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