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  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... of background bitmap graphics and sprite data would need a disk ... developers wanting more space and fast access to data. 1990 was ...
    retrogod retrogod February 2013 New game ideas
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... at the excellently drawn dinosaur sprite begs the question: could this ... be used to create a fast moving platform game like Bubble ...
    weesam weesam March 2013 Development
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... at the excellently drawn dinosaur sprite begs the question: could this ... be used to create a fast moving platform game like Bubble ...
    Einar Saukas Einar Saukas March 2013 Development
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... at the excellently drawn dinosaur sprite begs the question: could this ... be used to create a fast moving platform game like Bubble ...
    Sadako Sadako March 2013 Development
  • New game:The lost island[IMG]http://rghost.ru/44782254/image.png[/IMG] download link - [url]http://speccy-live.untergrund.net/wp-content/uploads/2013/03/The-lost-islandf.zip…

    ... and everything is also too fast animated for me, so you ... wings) The XOR method of sprite displaying also doesn't work ...
    Ralf Ralf March 2013 Brand new software
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... dev viewpoint, my sprite engine wasn't as fast as I needed ... 'funky jiggering' with the main sprite to make it be where ...
    LuMan LuMan March 2013 New game ideas
  • Designing an icon-driven adventure: looking for adviceHi fellas, after the release of Funky Fungus, I am currently contemplating the possibility of designing an icon-driven adventure with location graph…

    ... to put graphics blocks extremly fast, scroll-up screen area routine ... which give you something like Sprite.
    If you learned how ...
    LCD LCD April 2013 Development
  • New games no one's mentioned yet...Just discovered a few new games in the "What's new?" section that haven't been announced on the forums yet... 1. [url="http://www.worldofspectrum.or…

    ... it would be far too fast for me! Your level designer ... you want tips on avoiding sprite flicker, faster code and game ...
    R-Tape R-Tape May 2013 Brand new software
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... hidden screens, but the really fast and clever ones do it ... same, but with a neat sprite routine that allows pixel-positioning ... effects if you draw a sprite over a bit of background ...
    joefish joefish June 2013 Games
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... hidden screens, but the really fast and clever ones do it ... same, but with a neat sprite routine that allows pixel-positioning ... all, and with Cobra, well, fast and smooth and a great ...
    Ivanzx Ivanzx June 2013 Games
  • At the Carboot sale today.Today at the carboot sale I picked up An Acorn Electron -I see these all the time, An Official Branded BBC Micro Datacassete Recorder - I'v…

    ... better :)

    1) the fast load , disk utils and commands ... that built in.. it's sprite collision dection removal .. who dares ...
    fog fog July 2013 Chit chat
  • At the Carboot sale today.Today at the carboot sale I picked up An Acorn Electron -I see these all the time, An Official Branded BBC Micro Datacassete Recorder - I'v…

    ... better :)

    1) the fast load , disk utils and commands ... that built in.. it's sprite collision dection removal .. who dares ...
    mel the bell mel the bell July 2013 Chit chat
  • Spectrum loading: the single 'note' soundHello everyone, can anyone explain what is happening when during loading, the tape emits what seems to be a single, usually high pitched note, in bet…

    [QUOTE=Dunny;712092]Yes, to a certain ... the quality every copy, so fast loaders should become unloadable in ...
    RobeeeJay RobeeeJay July 2013 Hardware
  • The Pros and Cons of "alternative" assembler syntaxContinuing from [URL]http://www.worldofspectrum.org/forums/showpost.php?p=720754&postcount=72[/URL] [QUOTE=u6c87;720754]But that wouldn't change if…

    ... library. It's quite fast and allows drawing of many ... It presents a model of sprite abstraction that was surely informed ... buffer, byte stream, linked list, sprite that are target independent.
    sprite here" or "change colour ...
    Alcoholics Anonymous Alcoholics Anonymous September 2013 Development
  • Looking for some bog standard soundspreferably using PLAY command.... example 10 LET a$="the sound code" 20 PLAY a$ ideally I'm looking for noises for 1) A space ship engine, pref…

    [QUOTE=Dunny;722561]You'd be surprised to learn how fast BASIC can ... ... And it was almost as fast as the original. All trickery ...
    chev chev September 2013 Sinclair Basic
  • Looking for some bog standard soundspreferably using PLAY command.... example 10 LET a$="the sound code" 20 PLAY a$ ideally I'm looking for noises for 1) A space ship engine, pref…

    [QUOTE=Dunny;722561]You'd be surprised to learn how fast BASIC can ... ... And it was almost as fast as the original. All trickery ...
    joefish joefish September 2013 Sinclair Basic
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    [QUOTE=Dunny;723137]I'm extremely happy ... only passion is to create fast, tight z80 code. They're ... , the mazes were never as fast as I wanted them to ...
    David Jones David Jones September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... work but it was mighty fast without them. POKE 30052, 201 ... ; position of limits for first sprite
    ...
    David Jones David Jones September 2013 Development
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... obvious way to move a sprite is to delete it ... leaves a moment when the sprite is not anywhere on ... at that exact moment, the sprite vanishes and re-appears in ... , then copy that as fast as possible to the main ... it, running code as fast as possible just behind the ...
    joefish joefish October 2013 Sinclair Basic
  • New hardware for Spectrum from ShaosI have some ideas for new ZX-peripherals and quickly designed a prototyping board for experiments: [URL=http://nedocon.com/store/speccy/][IMG]http:/…

    Writing to ROM is a very simple way to write fast and efficient sprite routines.

    At least one of my games use this trick, and you should expect that at least some other games will do it too.
    Timmy Timmy October 2013 Hardware
  • Your Emulator of choice.Here at WOS there is a good active base of members. Most I would think have a real speccy somewhere, but, most must use An Emulator. Maybe there is…

    [QUOTE=Dunny;729067]I want one for ... on a tablet with a fast CPU and GPU though :)
    ccowley ccowley October 2013 Emulators
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... letter printing has to be fast? If you need to display ... a bitmap, a letter, a sprite, a mouse cursor. So everything ... from C.
    3. Because fast is good and slow is ... want printing to be very fast.
    4. Not necessarily on ...
    tstih tstih October 2013 Development
  • Timex 2068 hi-color / hi-res modes.Hello. I know this is not a Timex forum but since it is a very close relative of the Speccy I thought I'd ask my question here. Does anyone know …

    ... I did write splib2 (a sprite library) to support both video ... see if the sprite engine was going to be fast enough. You ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Sinclair Miscellaneous
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... .

    There are fast-moving games with such large ... to just have one such sprite on the screen. Graphic- ... 't have to run so fast.

    Also, get ... around the edge of the sprite area (within a multiple ... create a mask of the sprite image, and erase a ...
    joefish joefish November 2013 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... fzx) and splib is a sprite library that takes control of ... at typing and computers are fast at printing.

    ANYWAY ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • If the Wii is a GameCube 1.5 ...... What does that make the Wii U? The Wii was described a few times as a GameCube 1.5 in terms of power, so are Nintendo now operatining one genera…

    ... than the Megadrive (it had sprite scaling and rotation in hardware ... 2 versions of everything, a fast version which doesn't clip ...
    Paradigm Shifter Paradigm Shifter November 2013 Chit chat
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... thing for saving registers in "fast interrupt response" was touted by ... down. To keep the player sprite responsive you may want to ... interrupt by iterating over the sprite's chars and drawing each ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... weren't passing the actual sprite pointers.

    &sprtbl ... *4

    The actual sprite pointers are needed:

    fast as possible. So first a ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... amount of stuff moving that fast with my job to avoid ... />
    Where do you do sprite pixels shifting when you move ...
    Ralf Ralf December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... the background graphics under each sprite separately, and then erase the ... this engine is a very fast routine that prints pre-shifted ... 1000 cycles to erase a sprite, so we have 3000 cycles ...
    antoniovillena antoniovillena December 2013 Development
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