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  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... amount of stuff moving that fast with my job to avoid ... />
    Where do you do sprite pixels shifting when you move ... four rotate versions of each sprite (the movement is 2 pixel ... transformation from sprites.png to sprite data is GfxBu.c, included ...
    antoniovillena antoniovillena December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... this engine is a very fast routine that prints pre-shifted ... 1000 cycles to erase a sprite, so we have 3000 cycles ...
    Hikaru Hikaru December 2013 Development
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... of that was getting the "sprite engine" going.
    I also ... to be a lot more fast paced, but I couldn't ...
    Kweepa Kweepa December 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... of that was getting the "sprite engine" going.
    I also ... to be a lot more fast paced, but I couldn't ...
    R-Tape R-Tape December 2013 Games
  • 128k gamesHi. I've come to World of Spectrum for advice. I'm a Commodore guy OK, please be nice to me, as I seek your wisdom! I love the Commodore 128, and I'…

    ... C64 because it wasn't fast enough. I'm not sure ... sprites to make a big sprite. Now with all that extra ...
    pkersey pkersey January 2014 Games
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... from the screen, masking , adding sprite and writing it back to ... it went. It was bloody fast - well I was proud of ... ]
    It worked, loved it, fast, compact and only 70 odd ...
    MatGubbins MatGubbins January 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... could erase (over-draw) a sprite during the bottom border then ... move one sprite each frame and still have a fast enough game ...
    joefish joefish January 2014 Brand new software
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... /> With that subset you could fast fill the screen (not at ... pretty nifty), write a primitive sprite routine and do loads of ...
    David Jones David Jones January 2014 Sinclair Basic
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... on on-screen and pretty fast, smooth movement. Very nice!
    sprite files are or how that ...
    Lee Tonks Lee Tonks January 2014 Brand new software
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... on on-screen and pretty fast, smooth movement. Very nice!
    sprite files are or how that ... save memory.

    About sprite restriction, it depends on the ... we have only 14400 for sprite painting. That is about 4 ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... in libraries. z88dk has a sprite engine (sp1) that is 100 ... the supplied routines aren't fast enough for you, and you ... supplied asm ones ain't fast enough then you're not ... them in C! For full, fast control of the machine, you ...
    Marko Marko January 2014 Development
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... graphics is altered beast. Multicolour, fast and very little colour clash ... ... so if you want a sprite as big as speccy version ...
    zx_kel zx_kel January 2014 Development
  • SpecBAS 0.802 Released!Hi folks - It's that time again when I release the latest round of features and bugfixes to SpecBAS :) New for this version are ZONEs which act ver…

    ... much Dunny has speeded up specbas (and it was bloody fast to ... video that was posted by Dunny creating a Mandelbrot.

    ASH-II ASH-II February 2014 Sinclair Basic
  • Emulator for PandoraAny Pandora users here? I want to know how good is ZX Spectrum emulator on it, and how is it compared to emulator on another handhelds like the aweso…

    [QUOTE=Dunny;758032]You haven't played ... several files inside zip
    - fast and easy to remap keyboard ...
    danabnormal9000 danabnormal9000 March 2014 Emulators
  • Space Harrier new loading screenHi, The original screen: [IMG]https://dl.dropboxusercontent.com/u/2616449/spectrum/SpaceHarrier.png[/IMG] and my new version: [IMG]https://dl.dro…

    ... just not affecting the main sprite... and actually in the video ... Harrier for MSX the main sprite [I]does[/I] suffer from ... that if the game's fast enough, you won't even ...
    zub zub April 2014 Games
  • Space Harrier new loading screenHi, The original screen: [IMG]https://dl.dropboxusercontent.com/u/2616449/spectrum/SpaceHarrier.png[/IMG] and my new version: [IMG]https://dl.dro…

    ... just not affecting the main sprite... and actually in the video ... Harrier for MSX the main sprite [I]does[/I] suffer from ... that if the game's fast enough, you won't even ...
    BiNMaN BiNMaN April 2014 Games
  • Beepola v1.08 AvailableA new version of Beepoa, v1.08, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.76MB zipped exe, no installe…

    ... ' to quit, 'm' to change sprite mode, any other key to ... have not inserted corrections for fast cpus yet but it should ...
    Alcoholics Anonymous Alcoholics Anonymous April 2014 Announcements
  • Spectrum screen layoutSeeing the thread on displacement I was wondering why the spectrum had the stupid screen split into three sections and the addresses for each section…

    ... by 1 - that's very fast

    Otherwise you would ... you want to draw a sprite that is bigger than one ... easier and harder stuff like sprite drawing even harder. It should ...
    Ralf Ralf May 2014 Sinclair Miscellaneous
  • Spectrum screen layoutSeeing the thread on displacement I was wondering why the spectrum had the stupid screen split into three sections and the addresses for each section…

    ... and harder stuff like sprite drawing even harder. It ... pretty important to have fast text printing, especially since ... when drawing sprites, the sprite engine in my sig ... draw any size of sprite and clip it against ... want to make in a sprite engine.

    ...
    Alcoholics Anonymous Alcoholics Anonymous May 2014 Sinclair Miscellaneous
  • Pacman monster helpso I am trying to write a pacman game in Specbas [youtube]0R4XmkzBfHs[/youtube] got it working ok so far.... now the tricky bit the monsters in p…

    [QUOTE=Dunny;770126]Hmm.

    "T" ... next square and uses a fast distance measure to work out ...
    ASH-II ASH-II May 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... ? I'm surprised that one sprite moves so slowly.

    sprite. I quickly knocked this up ... 's probably still fast enough. But add another sprite and some AI ...
    R-Tape R-Tape June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... fast, what's the fastest way of printing a 2x2 UDG sprite ...
    joefish joefish June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... fast, what's the fastest way of printing a 2x2 UDG sprite ...
    Dock Dock June 2014 Sinclair Basic
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ... if you have a fast enough system. I ... says that SPRITE COLLIDE CLEAR accepts a sprite id ... /> 310 SPRITE SHOW jj: SPRITE MIRROR kk: SPRITE SHOW kk< ... br /> 320 SPRITE SCALE ... PRINT AT 1,30;" ": SPRITE COLLIDE CLEAR: RETURN
    AE.Vasconcelos AE.Vasconcelos June 2014 Sinclair Basic
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ... bug has been posted and Dunny is pretty good at getting ...
    170 SPRITE SCALE jj,4: SPRITE SHOW jj: SPRITE SHOW kk
    180 SPRITE MOVE kk ...
    180 move the small sprite diaganaly across the screen
    ASH-II ASH-II June 2014 Sinclair Basic
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    ... why isometric games run so fast on the Amstrad, the tiny ... on a machine with no sprite (or other specialised video) hardware ... halves the horizontal resolution (clever sprite related tricks aside) so you ...
    RobeeeJay RobeeeJay June 2014 Development
  • Limboanyone played Limbo on PSN? [youtube]GCA79zPaQe0[/youtube] I would image a game like this would work really well on the speccy

    multiple-sprite objects kind of work in ... BinMan remains if you move fast in e wavy way
    gabriele amore gabriele amore August 2014 New game ideas
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... that do not change. The sprite engine in z88dk works this ... around them), some are XOR (sprite graphics XOR with background), etc ... , in particular, just runs as fast as it can without synchronizing ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Development
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... sprite, then choose which one is better for them (someone need fast ... problem is supposed to be fast, for example 50hz, it become ... other, including text print and sprite output - is modified, depending on ...
    Shadow Maker Shadow Maker September 2014 Emulators
  • What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …

    ... it's a bit too fast to get used to it ... the size of the main sprite.

    [B]Star Madness ...
    Morkin Morkin September 2014 Games
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