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<1…16171819202122…34>
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... get it all going pretty fast. You want bigger sprites anyway ... the game mechanics. The main sprite could actually go off-screen ...
    joefish joefish October 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... seconds - I thought it was fast enough.

    I then ... - this is done for each sprite in turn.

    redraw ... />
    I then reworked the sprite draw routine again, again, again ...
    MatGubbins MatGubbins November 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... seconds - I thought it was fast enough.

    I then ... - this is done for each sprite in turn.

    redraw ... />
    I then reworked the sprite draw routine again, again, again ... ]I would suggest the sp1 sprite library that comes with z88dk ...
    polomint polomint November 2014 Development
  • Willy The Wasp 2Heres 2 versions, the Z80 file runs as it should, but the TAP file has issues which I cant resolve. The issues seem to be concerning the paging in of…

    ... totally possible to move every sprite with a factor of 8 ... the game has been left fast is to mask the jerky ...
    daveysludge daveysludge November 2014 Brand new software
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... feel confident, start writing a sprite routine and regain that 12k ... get you. For example, the sprite engine and game code are ... can run your program as fast as possible, draw when you ... animations and can do foreground sprite elements, though you rarely (if ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Brand new software
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... It is almost as fast as the spectrum version ... />
    Almost as fast, in much the same way ... Uridium is almost as fast on the Speccy. Dropping ... inevitably used to writing sprite routines (they had no ... skilled in writing complex sprite multiplexers) and so had ...
    AndyC AndyC December 2014 Games
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... 4 bits[/code]
    The sprite is the same size, with ... same code as from my fast non-buffered version. The main ...
    Battle Bunny Battle Bunny December 2014 Development
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... "pixel perfect" colour conversion (large sprite with black background):
    [IMG ... its more or less a fast-done screen :)
    Great work ...
    Ivanzx Ivanzx December 2014 New game ideas
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... -64, apart from the smooth fast scrolling "2 minutes whow effect ... colour clash and a hardware sprite which allowed some arcade style ...
    absinthe_boy absinthe_boy December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... =MinerWilly;810996]Cobra? Big sprites? Fast? Surely not, for the spectrum ... , but can you produce any sprite-based racers on the C64 ...
    Muig Muig January 2015 Games
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... 2 pixel steps (depending how fast your final code runs), and ... pre-shifted transitional tiles as fast as possible. And if you ... /> Then chuck in your fastest sprite routine, and off you go.
    joefish joefish January 2015 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... such a complete lack of sprite masking on the bullets (especially ... out the huge bosses, the fast multi-directional scrolling levels, the ...
    merman merman January 2015 Games
  • Bomb Munchies - preview releaseBomb Munchies Preview release Version 12th Jan 2014 [URL=http://s979.photobucket.com/user/MatGubbins/media/bmsix_zpsc33279a2.gif.html][IMG]http://i…

    ... buffer around and watching how fast things scrolled - it wasn't ... then removed when the new sprite routines and screen handling routines ...
    MatGubbins MatGubbins January 2015 Brand new software
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... is fast and playable, you can fly and shoot, although your sprite ...
    WhenIWasCruel WhenIWasCruel February 2015 Games
  • Specbas new game PacmanWell I have been beavering away at this for a bit and I am now happy with it. (nearly) it's not bad (even if I say so myself) [img]http://i699.phot…

    ... in the multi threading sprite routine thingy that Dunny is trying to ... makes it fail? (answers to Dunny) :)

    the code needs ...
    ASH-II ASH-II February 2015 Sinclair Basic
  • Specbas new game PacmanWell I have been beavering away at this for a bit and I am now happy with it. (nearly) it's not bad (even if I say so myself) [img]http://i699.phot…

    [QUOTE=Dunny;817951]Ok, imagine you ... , thread 2 encounters a "SPRITE ERASE 3" command. It ... dutifully removes the last sprite in the list, as ... you make sure that the sprite drawing (thread 1) is ... crash usually happens in the sprite drawing code... :)

    ewgf ewgf February 2015 Sinclair Basic
  • Scrolling in BASICI remember a few BASIC typeins for other machines that claimed to be scrolling the screen. Obviously vertically its not too difficult - once you dis…

    ... -mapped screen, then do a fast render of those characters to ... . You can then print some sprite-characters over it, just before ...
    joefish joefish March 2015 Sinclair Miscellaneous
  • assembler emulator or cross platformHi I have another question about cross compiling speccy assembly code. So using Pasmo as an example. If I was assembling code in Zxspin I can asse…

    ... bouncing up and down too fast. I adjust a parameter or ... to convert that to Spectrum sprite data. That goes into the ...
    gasman gasman March 2015 Development
  • Double height text...<p>Is here any good routines for printing a font double height?</p><p>I've concocted this ridiculous routine but I'm sure it can be done much better.…

    ... and forth. It's not fast, but it uses the ROM ... wizards and spells. Each 16x16 sprite is actually four characters printed ... variable to point at the sprite data.
    guesser guesser June 2015 Development
  • Russian Pascal CompilerHello,<div><br></div><div>Unfortunately I started a discussion (as OutBush) on the Temporary Forum Board not knowing how long it would be until the W…

    ... . Codes of asm procedures, sprite data and other data must ... of pascal program.ArrayClear(name_array) - fast clear of array
    < ... br />
    Sprites-------(Operators are sprite output for various methods of ... Map cell in screen is sprite for 2x2 tiles
    ...
    Andrew771 Andrew771 June 2015 Sinclair Miscellaneous
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... [/color]
    It's a fast variation on the Defender theme ... . Graphics are ok, although your sprite is flickering, and the flying ...
    WhenIWasCruel WhenIWasCruel July 2015 Games
  • Could use some help improving some controls.Back when Dingo was released many people said they had problems controlling it, so I've decided to improve the controls on it, so you no longer need …

    ... 's easy to get the sprite 'snagged' on walls this way ... fine without it, but in fast action games like Dingo you ... little less control over the sprite, but improve controls when it ...
    Sokurah Sokurah July 2015 Development
  • I feel they could have done this.After reading the ZX Spectrum ULA, I learned about how the ULA detects if the Z80 if going to access memory in the next cycle and stops it if the ULA…

    ... known for its uage of fast blitting to the screen memory ... suppose it's useful for sprite collision and such.[/quote] For ...
    Timmy Timmy August 2015 Hardware
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    Even if Dunny's example may be not the fastest method, I was excited to see such a fast "walking in maze" example. It has high potential, indeed. Of course such algorithm may be optimized in many ways.
    clausjahn clausjahn August 2015 Sinclair Basic
  • Game development guidesHello all, I want to get into game development for the ZX Spectrum and would like to know where I can find some helpful guides. I've looked around t…

    ... 's nearly full width. His sprite routines are limited but the ... or no deflection. Do that fast enough and you can place ...
    Alcoholics Anonymous Alcoholics Anonymous August 2015 Development
  • New Game - Rabbit in WonderlandHi all I have created my first game with la churrera motor and a great wonderful cover from Lorena Azpiri, the great Azpiri's daughter. I hope you …

    ... while running between platforms as fast as possible. Platform and watch ... it's with the hero sprite which doesn't look a ...
    hikoki hikoki October 2015 Brand new software
  • New Game: JumpcollisionNew entry launched by Raul "Gamer80" for the ZX Dev'2015 Compo. Jumpcollision features old graphics and good concept: space invaders, platformer and…

    Very fast and trippy game, and I ... game and making the player sprite explode loudly would be a ...
    joefish joefish October 2015 Brand new software
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... bitch :) There is a 50fps sprite engine out there called FASE ... development is that it launches fast, loads the .tap I give ... as command line with eyeblink fast load, and quits without confirmation ...
    Sol_HSA Sol_HSA December 2015 Development
  • Vega ARM SOC?I read that the core of the new Vega was an ARM SOC. I thought it would have been an FPGA. But it seems it's an ARM running an emulator. Anyone kn…

    [quote="Dunny;838566"]The Vega's emulation ... an original 128K machine (a fast arpeggio line seems to sound ...
    mcleod_ideafix mcleod_ideafix December 2015 Vega
  • Compression comparisonsI did some comparisons of different compression methods. To make this relevant to zx spectrum, I first gathered a corpus of relevant data: 6660 .TAP …

    ... do:

    1. Generate sprite bitmaps as raw binary files ... the sprite you need

    This is pretty fast, but not fast ...
    Sol_HSA Sol_HSA January 2016 Development
<1…16171819202122…34>

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