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<1…17181920212223…34>
  • Knight Lore disassemblyHi, Not quite sure if this belongs here or in "Games" but figured it's more likely that developers would be interested. I've just released the …

    ... impression that I have optimised sprite sorting?!? In fact, that ... I got impression you optimized sprite sorting after reading about your ... , so it grows very fast with increasing number of objects ... sorting.

    Also, sprite drawing doesn't use any ...
    mariuszw mariuszw February 2016 Development
  • Knight Lore disassemblyHi, Not quite sure if this belongs here or in "Games" but figured it's more likely that developers would be interested. I've just released the …

    ... complexity, so it grows very fast with increasing number of objects ... proper sorting.

    Also, sprite drawing doesn't use any ...
    tcdev tcdev February 2016 Development
  • Matthew Smith's Andre's Night Off in C&VG - did he really write it?Despite it being written in BASIC, Andre's Night Off is not very good - so what happened exactly? Was the hyperbole surrounding the type-in so much h…

    ... guess what I am saying Dunny is why not machine code ... not platforms and a familiar sprite? I typed countless games in ... is so different and the sprite most unlike Willy.

    SteveP SteveP February 2016 Games
  • Matthew Smith's Andre's Night Off in C&VG - did he really write it?Despite it being written in BASIC, Andre's Night Off is not very good - so what happened exactly? Was the hyperbole surrounding the type-in so much h…

    ... guess what I am saying Dunny is why not machine code ... not platforms and a familiar sprite? I typed countless games in ... is so different and the sprite most unlike Willy.

    rich_chandler rich_chandler February 2016 Games
  • TommyGun updatehttps://drive.google.com/file/d/0BwXFKYO5i1IlN2U4MUtrRVZZWUE/view?usp=sharing Hi, I have updated my TommyGun application and since we can't uplo…

    ... in assembly language and includes sprite engines for making games and ... looked at code generation for fast and compact code on Z80 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • A new emulator is in townHello, I'd like to announce a new ZX Emulator, it's Spectacol (https://github.com/bog-dan-ro/spectacol) a free (GPLv3+) emulator which currently t…

    [quote="Dunny;856673"]Not to mention how you'd deal with the player's hand movement speed (sprite would lag in most games[/quote]

    #include
    guesser guesser April 2016 Emulators
  • A new emulator is in townHello, I'd like to announce a new ZX Emulator, it's Spectacol (https://github.com/bog-dan-ro/spectacol) a free (GPLv3+) emulator which currently t…

    Dunno Dunny, make a speccy weeoo and ... the alternative to patch the sprite by giving it an alien ... in speccy colours except the sprite to be tracked.
    Answering ... meat traceability in supermarkets: the sprite is caught from the start ...
    hikoki hikoki April 2016 Emulators
  • (Collected) Darkhog's noob question about z80 assemblySince when I'm learning new language or library, I tend to ask lots of stupid (for any advanced person) questions and I don't want it to have mess up…

    [quote="Darkhog;52514"]
    - Regular IF z80 equivalent. e.g. If A
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • So I did a thing...And it's nearly ready for release: [img]http://s18.postimg.org/4453ayo5j/Screen_Shot_2016_03_30_at_16_18_17.png[/img] Apologies for the enormou…

    ... in the editor so that fast typing isn't lost
    Fixed issues with sprite collisions based on window transparency ...
    Dunny Dunny April 2016 Sinclair Basic
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... leftmost pixels of the current sprite char to form the ... . ix points to the sprite graphics of the char to ... ; h = shift table
    ; de = sprite def (mask,graph) pairs
    ; ix = left sprite def

    _SP1Mask2Rotate:
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • Unreleased modern Speccy games?Information about "classic" never released Speccy games is available in [url="http://www.tzxvault.org/time.htm"]this page[/url], or searching for [ur…

    [quote="Ivanzx;858689"]What are the chances of Joe Gunn being finished? :)[/quote]

    If I can find the time (and skill) to write a small enough (and fast enough) sprite routine, then the chances are probably pretty good!
    Jmk Jmk April 2016 Games
  • Unreleased modern Speccy games?Information about "classic" never released Speccy games is available in [url="http://www.tzxvault.org/time.htm"]this page[/url], or searching for [ur…

    [quote="Jmk;858719"]If I can find the time (and skill) to write a small enough (and fast enough) sprite routine[/quote]

    I'm too searching for sprite routine. :)
    Bedazzle Bedazzle April 2016 Games
  • Unreleased modern Speccy games?Information about "classic" never released Speccy games is available in [url="http://www.tzxvault.org/time.htm"]this page[/url], or searching for [ur…

    ... write a small enough (and fast enough) sprite routine[/quote]
    < ... /> I'm too searching for sprite routine. :)[/quote]

    ... What kind of sprite routine you guys need? Masked ... ? Colored or monochrome? What sprite sizes? And so on...
    Einar Saukas Einar Saukas April 2016 Games
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... of the original 1:1 sprite and background porting, before it ... be further decomposed in sub-sprite sections. Example, we don't ... , finding creative ways to recycle sprite "parts" (eg: legs and body ... that this is not a fast paced scroller, but something more ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... maps, and maybe the original sprite sheets. From there, we can ... there will be producing a fast graphics engine that can stitch ... to avoid scrolling within the sprite will also cut down on ... sprite data too. Iv seen it ...
    kgmcneil kgmcneil June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... maps, and maybe the original sprite sheets. From there, we can ... there will be producing a fast graphics engine that can stitch ... to avoid scrolling within the sprite will also cut down on ... sprite data too. Iv seen it ...
    RMartins RMartins June 2016 Development
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... only noticeable problem is, Mario sprite "flickers" when he's in ... frames/sec. This is probably fast enough for you!

    Einar Saukas Einar Saukas June 2016 Brand new software
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... can be drawn in very fast way or do you prefer ... go, which takes out any fast frame rate.
    It also ... enough CPU for another large sprite. I'm not even sure ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... " :)

    This avoids any sprite scrolling, while moving, which is ... considered the walk cycle too fast?
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... considered the walk cycle too fast?
    [/quote]

    I ... continuous press, is to move sprite about 4 pixels, which in ...
    RMartins RMartins June 2016 Development
  • New Game: Vallation.Okay, this has been hinted at by both Redballoon and me a couple of times, but the damn thing is finally done now. :-D [b][url="http://tardis.dk/w…

    ... ?) in the sprite routine. I tried to keep it fast AND short ...
    Sokurah Sokurah July 2016 Games
  • Recreated ZX Spectrum - something positive for a changeI've spend the last couple of hours mashing rubber keys and playing various Spectrum classics on a 42" TV, wirelessly. Despite the bad press that …

    ... /> Can you play a fast moving game such as pacman ... timing to move the sprite around the screen.When ... press the key does the sprite move instantly, when you ... the key does the sprite stop instantly or does ... is no time lag and fast games are playable.
    ...
    MatGubbins MatGubbins July 2016 Hardware
  • New game: ZoomBloxHi everyone, this is my first post here, so first off I'd like to say hello to the Spectrum development community :) I've been developing on an…

    ... was surprised the game plays fast enough for a BASIC game ... the most important routines (like sprite drawing) are in assembly, the ...
    Sol_HSA Sol_HSA August 2016 Development
  • 1986-2016.I'm early, but I'm tired of 1985. So here's the annual thirty-years after topic about Speccy games.

    ... MOVES AND DO IT VERY FAST is the deep philosophi that ... of them passing through your sprite is lethal! It's really ... , again, TO DO IT VERY FAST. For a few minutes of ... , and it usually happens VERY FAST: you can die 45 times ...
    WhenIWasCruel WhenIWasCruel September 2016 Games
  • Shadow of the Beast review:New review at Spectrum Paradise, it's turn for the impressive Shadow of the Beast, an excellent game with nice and neat graphics, smooth animations a…

    ... 't realise is the main sprite I've used was off ... more, just have the main sprite, and it'd happily go ... do it with bitmap layers, fast-drawing characters, or a bit ... . Be nice to make it fast enough to run on a ...
    joefish joefish October 2016 Games
  • So where is the random number in the Speccy ?So I am messing around with ZX Spectrum Assembler and I want a random number. I looked up previous posts and one of the links said that random number…

    ... - is both very tiny and fast. In some cases it is ... />
    - No. of onscreen sprites, sprite sizes and X/Y positions ...
    Alcoholics Anonymous Alcoholics Anonymous November 2016 Assembler
  • Any interest in this?So before I went back to AGD I was working on this: [img]https://s21.postimg.org/4mljnbf1j/Image2.png[/img] It's a new editor for SpecBAS. Allo…

    @Dunny: Yay!... An update!... Had a ... the OS boots up reasonably fast for the PI...

    Dunny - Ill look at your latest ...
    kgmcneil kgmcneil November 2016 Sinclair Basic
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... can then just have one sprite, always in the center of ... XOR-ing can be very fast. But a more complex sprites ...
    tstih tstih December 2016 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... b] The random number generator "Fast RND" you are using is ... flying saucer using a wide sprite. This way, you will ... suggestion is:

    - [b]Sprite 0[/b]: always configured for ... draw each alien.
    - [b]Sprite 5[/b]: configured dynamically for ...
    Einar Saukas Einar Saukas December 2016 Brand new software
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... ]

    "[b]Dralon Sladdomnac Fast Food Emperor of Grebignurk is ... half of the screen, your sprite looks like a unexpressive moving ...
    WhenIWasCruel WhenIWasCruel January 2017 Games
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