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<1234567…34>
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... am thinking of writing a Sprite Graphics Tutorial, ie. how to best program ... and implement Sprite graphics. I would hope to go ...
    dmsmith dmsmith August 2004 Development
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial: [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmi…

    Latest installment of my Sprite Graphics Tutorial:

    [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF[/url]

    Derek
    dmsmith dmsmith July 2005 Development
  • Sprite Graphics Tutorial - additionsHi Folks, Just made some additions to the tutorial I started ages ago. Link is: [url="http://members.aol.com/derekmsmith1/Spectrum/Tutorial.rtf"]…

    ... made some additions to the tutorial I started ages ago.
    Tutorial.rtf"]http://members.aol.com ... /derekmsmith1/Spectrum/Tutorial.rtf[/url]

    Derek
    dmsmith dmsmith July 2005 Development
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    I downloaded your Sprite Graphics Tutorial and have made good use ...
    Mr Millside Mr Millside November 2004 Development
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …

    ... example of a per-pixel sprite routine? Preferably commented.

    Sprite Graphics Tutorial[/URL] on the chuntey website ...
    Arjun Arjun October 2010 Development
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    In assembly, the calculation is far more simple to do. Check this link for info:

    [url]http://chuntey.wordpress.com/2010/03/22/sprite-graphics-tutorial/[/url]

    Interesting read, and nice code snippets.
    na_th_an na_th_an February 2011 Sinclair Basic
  • Game development guidesHello all, I want to get into game development for the ZX Spectrum and would like to know where I can find some helpful guides. I've looked around t…

    ... .wordpress.com/2010/03/22/sprite-graphics-tutorial/

    And if you ...
    Ralf Ralf August 2015 Development
  • Sprite Graphics Tutorial - additionsHi Folks, Just made some additions to the tutorial I started ages ago. Link is: [url="http://members.aol.com/derekmsmith1/Spectrum/Tutorial.rtf"]…

    @jonesypeter
    https://chuntey.wordpress.com/2010/03/22/sprite-graphics-tutorial/
    Ast_A_Moore Ast_A_Moore May 2017 Development
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    I did do a tutorial yonks ago, for sprites which ... , or its syntax, so the tutorial isn't for the absolute ... principles explained for writing a sprite routine I believe are sound ... .wordpress.com/2010/03/22/sprite-graphics-tutorial/

    I [i]might ...
    dmsmith dmsmith March 2020 Development
  • B.Sides sprite utilitiesB.Sides Software released two sprite utilities during 1983/84, 48K Sprite priced at ?4.70 and Multi-Coloured Sprite Graphics priced at ?6. It's likel…

    ... ?4.70 and Multi-Coloured Sprite Graphics priced at ?6. It's ...
    Battle Bunny Battle Bunny August 2011 Infoseek database
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... my first game with graphics. It's multiuser, too ... the Z88DK's SP1 sprite library. The only documentation ... header files is the tutorial at speccy.org, which ... to have 16 different sprite graphics, and when the player ... displacement from where the sprite is and the ...
    Winston Winston October 2011 Development
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    ... i am putting together a tutorial on Sprite graphics. Which can be found ...
    dmsmith dmsmith November 2004 Development
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ... test program from the splib2 tutorial page works fine.
    ... /> };


    /* Some sprite graphics */

    extern uchar col1 ... i];
    /* sp_ClipStruct clips sprite to full screen */
    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... you have seen my tutorial on sprite graphics here on WOS, but ... members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol. ... com/derekmsmith1/Spectrum/TUTORIAL.RTF[/url]

    ... compare coords or use the sprite image as a mask ...
    dmsmith dmsmith September 2005 Development
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... /> Not knowing the C sprite libraries (or assembler equivalents) ... moves each frame. The tutorial examples have 10 3x3 ... lowest priority sprite... up to highest priority sprite. Additionally sprites ... background and lower priority sprite graphics don't get drawn. ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... the header files is the tutorial at speccy.org, which ... like the beginning of a tutorial that can be viewed ... rotation tables for sw shifting sprite graphics horizontally for pixel placement.< ... dangling pointers to the sprite graphics remaining in internal data ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... characters and how the sprite graphics will be drawn on ... edges and rotating the sprite graphics for pixel precise placement ... these determine how the sprite graphics are drawn to screen. ... reading through an excellent-looking tutorial that references "splib2" - ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... /joy input, game logic and graphics rendering.

    ... /> call drawsproffscr ;Draw offscreen sprite graphics to screen
    call ... several times without the sprite being rendered in-between. ... background data which the sprite covers and which is ...
    ekoman ekoman July 2004 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... Attach C Variable to Sprite Graphics Declared in ASM at End ... : Gfx
    ;Interleave: Sprite
    ;Mask: Yes, ... Attach C Variable to Sprite Graphics Declared in ASM at End ... : Gfx
    ;Interleave: Sprite
    ;Mask: Yes, ...
    Digital Prawn Digital Prawn December 2010 Development
  • Pyskool 0.6[url="http://pyskool.ca/?p=535"]Pyskool 0.6 has been released[/url]. [list] [*]Pyskool can be installed as a Python package using [i]setup.py instal…

    ... /> [*]Fixed the bug that causes sprite graphics to lose their transparency when ...
    SkoolKid SkoolKid June 2011 Announcements
  • New Game: Endless Forms Most Beautiful[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/ingame.gif[…

    ... higher your grade the more sprite graphics you get to see.

    This game features MULTICOLOUR GRAPHICS! :-D (don't get too ... % calculator.

    The multicolur graphics timings are autodetected but not ...
    R-Tape R-Tape January 2012 Brand new software
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    // Attach C Variable to Sprite Graphics Declared in external ASM File ... {
    // move current 'j' sprite off screen and mark as ...
    slenkar slenkar June 2017 Development
  • Avalon codesIt's always the same: you find out about a game, you want to play it, so you load it up and... it's got a code entry at the start. Anyone have the co…

    Aye, it's different, in presentation and sprite graphics it's virtually identical to Avalon, but that opening game screen is not the same.
    Spector Spector September 2002 Games
  • Trapdoor Has anyone here actually completed this game? I keep getting stuck on the "I want some Fried Eggs" mission. Yes i have read the text on this site,…

    ... to be done - those big sprite graphics are great!

    Jim
    jil jil August 2003 Games
  • Sync-buzzer, interrupts and general confusionBeen wittering on about this in the Misc group, but thought it was best discussed here. Basically been trying to recreate the Sid-Sound effect from A…

    ... - can anyone recommend a good tutorial on using interrupts? As soon ... put up a hastily assembled tutorial that contains information on the ... webpage (below), click on Sprite Pack tutorial, click on the IM2 interrupts ...
    Alcoholics Anonymous Alcoholics Anonymous September 2003 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... ) ; source of sprite in memory (sprite is stored in such ... BC ;Using stack to retrieve sprite graphics
    LD L,C ... br />

    * Draw sprite in unshifted position. Called when ... HALT
    CALL DRAWSPR ;Call sprite drawing routine

    ...
    dmsmith dmsmith August 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    Yes, Nick Fleming's sprite code is excellent. I actually ... a primer for my own sprite routine a few months ago ... the part that rotates the sprite graphics into the correct position, RRA ... the code that draws the sprite on the screen, rather than ...
    dmsmith dmsmith October 2004 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... several "states" for my main sprite, such as jump, facing left ... absolute memory addresses of each sprite frame.

    So, ... the first row of a sprite graphic definition.

    * ... better advantage of how the sprite graphics are laid out in memory ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> ._sprdrawftbl ; table of sprite draw functions indexed by type ... struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    Sprite Graphics Declared in ASM at End ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... // "char structs" Every sprite is broken into pieces fitting ... sprite, graphics offset for the sprite - this contains the sprite ... (fixed) graphics pointers for the sprite character. The ... draw function draws the graphics ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
<1234567…34>

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  • Sprite Graphics TutorialHi everyone,<br /> <br /> Would like some feedback on the following:<br /> <br /> I am thinking of writing a Sprite Graphics Tutorial, ie. how to bes…
  • Sprite Graphics Tutorial - additionsHi Folks,<br /> <br /> Just made some additions to the tutorial I started ages ago. <br /> <br /> Link is:<br /> [url="http://members.aol.com/derekm…
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial:<br /> <br /> [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.c…
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