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Search Again :: Adv Search 1000 results in 0.016s
<1…24252627282930…34>
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... . Doing all the operations (scrolling, sprite masking) for the main play ... getting used to the smooth graphics in the 16-bit era ...
    XTM of TMG XTM of TMG November 2009 Games
  • R-Type III missingI was cheking the previous big update of WoS and saw a game called R-Type III, but now is gone from the archive, what did it happend? Cheers!

    ... wasn't loaded with actual graphics output. So, it could be ... slow on ZX with software sprite/background renderer.

    Anyway ...
    Shiru Shiru November 2009 Games
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... position on screen where the graphics appeared, now it looks like ... , you'd have your first Sprite routine.

    Of course ...
    Turkwel Turkwel November 2009 Games
  • JSW for consolesI was thinking if it was possible to develop a version of Jet Set Willy 1 or 2 (Final Frontier) for some of the 8-bit and 16-bit consoles, namely the…

    ... =Fikee;393871]here is 6502 tutorial: [url]http://www.6502.org ... out of it.. obv. the graphics / sound etc are at diff ...
    fog fog December 2009 New game ideas
  • Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…

    ... are constructed, beginning with a sprite routine and a simple control ... game feels. When the player sprite is moving around properly other ... any support chips to handle graphics processing so this has to ... such tasks. For example, a sprite routine works by moving a ...
    Shaun.Bebbington Shaun.Bebbington December 2009 Sinclair Miscellaneous
  • graphic creator , mastertronic[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0023674[/url] written by David Jones, his game Bonkers is on the b-side

    ... as his earlier released Dynamic Graphics package from Procom and Side ... Tape 1 does contain a Sprite subroutine Compiler which presumably would ...
    Turkwel Turkwel December 2009 Infoseek database
  • 20 Utilities for Sale - including some MIAsIn a last ditch attempt to be able to afford Christmas this year I have put 20 assorted Spectrum Utilities up for sale on ebay in a quick 3 day sale.…

    ... dosh down for the Mastertronic Graphics doobry and it went for ... of the 2 tape Dynamic Graphics package he released in 1983 ... GC but with the missing sprite subrourines and a screen draw ...
    Turkwel Turkwel December 2009 Sales
  • Sgt. Helmet Zero - The Mojon Twins (Spectrum 128k)Hi! this is our first christmas present! :lol: [size=150]Sgt. Helmet Zero[/size] [img]http://www.mojontwins.com/wp-content/uploads/2009/12/09.gif[/…

    ... and lighter foreground graphics. With the darker background graphics, you hardly even ... notice that the main sprite isn ... 't masked. Yes, the sprite moves a character at a ...
    kgmcneil kgmcneil December 2009 Games
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... to mention)
    [*]Miss Take graphics imported and appears when you ... where she can leave corrupt graphics when walking up stairs - I ... /> [*]Minor fixes to graphics. Missing Hayley jump sprite inserted, fault in two ...
    Jimmy Jimmy January 2010 Development
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... you don't need a tutorial. But before starting be sure ... width of the sprite (in characters) if the sprite you want to ... them. Try and find real sprite data.
    10.When you ...
    Arda Arda January 2010 Emulators
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... rather thought porting the original graphics across to the speccy ... we could avoid redrawing the graphics):

    - maps were ... principles of design.
    - sprite alignments were done allowing for ... we could skip a few sprite frames, we could reuse some ...
    kgmcneil kgmcneil January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... whole level graphics have already been ported and done, and sprite work ... , redrawn many of the level graphics and some of the sprites ... we progress further with the graphics)... We are in danger of ...
    kgmcneil kgmcneil January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... drawing/redrawing and working the graphics over again and again until ... with the fight engine and sprite animation...

    Perhaps work ... wise to toy with mockup graphics only at the start rather ...
    kgmcneil kgmcneil January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... patterns and tiles and sprite animation and all that ... I'm even creating sprite sheets for the arcade sprites ... walk). The 'general' sprite size for a character is ... size as the main sprite in Target Renegade and ... system as bits of graphics that we really need ...
    redballoon redballoon January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... consider this maximum sized sprite the default sprite, or would it ... reusing body parts for sprite recycling (and thus not ... are made, then perhaps sprite work could begin immediately, ... [weapons,walls,doors], object graphics, some sort of collision detection ...
    kgmcneil kgmcneil January 2010 Development
  • reimport of exported asm in 7upI know it may seem a cryptic title but is there a way of importing an asm file ( created using the export data option within 7up) back into 7up or an…

    ... window and click on Tools/Sprite Finder, you'll be able ... something that looks like your graphics...

    ..The only ... EmuZwin doesn't allow the sprite finder to save its output ... assembler, and a graphics ripper for examining graphics in memory too), ...
    kgmcneil kgmcneil February 2010 Development
  • best gauntlet-like games? gauntlet included.what do you think.

    ... , I think because of the sprite size/less screen space to ... . That and the slightly unclear graphics compared to others like Gauntlet ...
    Vertigo Vertigo February 2010 Games
  • Data from spectrum to compilerWhat's the easiest way of getting data from a virtual spectrum to assembler? I've designed some nice shiny graphics using BASIN but I'm not sure how…

    ... have done the graphics with the UDG and sprite editor, you could ... /> If you have done the graphics using the screen creator, then ... select the area where the graphics are (if it isn't ...
    apenao apenao February 2010 Development
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... poorly laid out text and graphics in the foreground. There was ... managed to code the enemy sprite [B]NOT[/B] to roll ...
    BloodBaz BloodBaz February 2010 Games
  • Converting modern games to speccyThe speccy is like a childhood friend we dont want to die. I can think of tons of modern games id LOVE to see converted, in any way, to the speccy,(r…

    ... game is for PC, and graphics mimick more a GBA, mainly ... pixel per tile or per sprite, meaning that only 4 out ... in each 8x8 bit of graphics. And of course, no translucent ... platforms are not just "bad" graphics. Most of those demakes wouldn ...
    na_th_an na_th_an February 2010 New game ideas
  • Converting modern games to speccyThe speccy is like a childhood friend we dont want to die. I can think of tons of modern games id LOVE to see converted, in any way, to the speccy,(r…

    ... game is for PC, and graphics mimick more a GBA, mainly ... pixel per tile or per sprite, meaning that only 4 out ... in each 8x8 bit of graphics. And of course, no translucent ... platforms are not just "bad" graphics. Most of those demakes wouldn ...
    deadpan666 deadpan666 February 2010 New game ideas
  • Converting modern games to speccyThe speccy is like a childhood friend we dont want to die. I can think of tons of modern games id LOVE to see converted, in any way, to the speccy,(r…

    ... amounts of level graphics and huge numbers of sprite animations. Earthworm Jim ... a routine which would decompress sprite animations in real time, it ...
    joefish joefish February 2010 New game ideas
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... -standard libraries (such as the graphics library -- line, circle, etc ; the ... -- linked list, heap, etc ; several sprite libraries -- sp1, etc). The documentation ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Games
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... back buffer as one large sprite and blit that to the ... still do not contain any "graphics" do not need to be ...
    csmith csmith February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... as you know, those early graphics were lost, but this time ... Fowles handled the Speccy Renegade graphics. They resemble the arcade original ... they also feel like Spectrum graphics if that makes any sense ... on the arcade.

    Sprite wise, we could still use ...
    Swainy Swainy February 2010 Development
  • Please test my Manic Miner remake!Thanks to everyone who downloaded my sneak preview of Manic Miner Turbo. Thanks especially to na_th_an who is the only person so far to give feedback…

    ... some optimisations.

    The sprite drawing code is really slow ... when retrocoding ;)

    EDIT2: Sprite routines are sprite8x8a (8x8 character ... aligned), sprite8x8aOR (same, but ORs graphics to screen, bit of a ...
    Paradigm Shifter Paradigm Shifter February 2010 Games
  • Please test my Manic Miner remake!Thanks to everyone who downloaded my sneak preview of Manic Miner Turbo. Thanks especially to na_th_an who is the only person so far to give feedback…

    ... : due to crapness of my graphics, I switched to Manic Miner ... Willy would make a good sprite] . maybe I'll do that ...
    Paradigm Shifter Paradigm Shifter February 2010 Games
  • Graphics problemHi guys. Finally got a REAL zx spectrum, cost ?20 from a friend. When i draw plots and circles, it takes time to do it, but how do i do it instantly…

    ... Robin;425471]Sooo...... Any tutorial links for spectrum game ...
    10756-PROGRAMMING: TECHNIQUES TUTORIAL FE SU ---- 3562
    ... ---- 2774
    10799-PROGRAMMING:GR GRAPHICS FE -... ---- 2766
    10916 ...
    Battle Bunny Battle Bunny February 2010 Sinclair Basic
  • Graphics problemHi guys. Finally got a REAL zx spectrum, cost ?20 from a friend. When i draw plots and circles, it takes time to do it, but how do i do it instantly…

    ... for. More generally, for graphics enhancements, you could take a ... There were also simpler BASIC sprite extensions published as magazine type ... type-ins/yourcomp/yc8506.zip]Sprite Editor[/url] by Robert ... uk/~jg27paw4/yr10/yr10_39.zip]Sprite Designer[/url] by Toni ...
    Battle Bunny Battle Bunny February 2010 Sinclair Basic
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... would be great..
    - Other graphics and beeper emulation is good ... , only noticed that SideWize main sprite flashes and disappears, but thats ...
    Pegaz Pegaz February 2010 Emulators
<1…24252627282930…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
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  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
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    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
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  • Frankie's ZX Spectrum Digouts
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