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Phantomas 2The snapshot shown on this entry is from the CodeMasters re-release who altered the game slightly, including the protagonist sprite. The original re…
The snapshot shown on this entry is from the CodeMasters re-release who altered the game slightly, including the protagonist sprite.
The original release from Dynamic Software features the same protagonist from Phantomas 1. -
Watching screen while debugging???I'll try to state my problem clearly, but I don't know if I'll succeed ..:) I load a Spectrum program into emulator (it doesn't matter which one at …
... displaying anything which happens between interrupts.
Is it possible ... -
Graphic enhancements in games!(this message was also posted at [url]http://www.retroremakes.com/forum/viewtopic.php?f=6&t=12431[/url]) Hello to everyone! A couple of years ago I …
... of its author SMT on sprite search/replace.
Have ... everythere (clearly, we need a sprite-based game, not ELITE or ... -
Machine code and Basic system variablesSpectrum system variables (I mean 48KB model) are essential for Basic. But what if I started my machine code program and it's never going to return t…
... with code executed during interrupts. I never learnt interrupts well, but I ... .
If I disable interrupts with DI command, can I ... don't want to dissable interrupts, can I still use this ... -
z88dk Help neededI'm starting my tests with z88dk from a very simple example from a tutorial in speccy.org. It works fine but when I make the smallest modification t…
... personaje {
struct sp1_ss *sprite;
char dx;
...
sp1_TileEntry(' ',fondo);
p.sprite = sp1_CreateSpr(SP1_DRAW_MASK2LB, SP1_TYPE_2BYTE, 2, 16 ...
sp1_MoveSprRel(enemigos[i].sprite, &cr, enemigos[i ... -
Interrupts - been a while !Not sure if this is the right place for this (1st post on WOS, but been a speccy user since Dec'84 :-o (yes I am that old ! :p) ), But I can't for …
Not sure if this is the right place for this (1st post on WOS, but been a speccy user since Dec'84 :-o (yes I am that old ! :p) ),
But I can't for the life of me remember how to set up Interrupt Mode 2 based on that big block of 0xFF at the ... -
BasIn 14d Bug.The Drag&Drop of "Sprites" into the Animation Filmstrip does not work correctly. I loaded the Manic Miner spriteset, and scrolled down to the end of …
... down to the end of "Sprite" list, then tried to drag ... ends up with a wrong "Sprite", not the one I was ... -
Detecting Spectrum modelsIs there any sure-fire way a program can detect the model of machine it's running on (48K, +, 128, +2, +2A, +3, clones) even when running in the 48K …
... the ROM to drive their interrupts. Was the same modified 48K ... -
Sprites, eh?Anyone had the following problem - You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right. And then…
... /> You spend ages on a sprite, 16x16, fitting it in the ... -
Problem Wrapping SpritesHi, I am having an issue wrapping my sprites around the screen, Basically, I have a back buffer which is 24 chars (192 Pixels) by 28 chars (224 P…
... .
For example, my sprite could be at (2,2 ... -
What happened to...A thread for the old ideas that are still hanging around on the forum somewhere. I'll start with that Zelda-esque game that somebody drew a nice map…
... graphics were used in a sprite routine demo or something too ... a demo of the z88dk sprite lib.
Would there ... -
SFX Magazine Plugs New Speccy GameCheck out: [url]www.sfx.co.uk/page/sfx?entry=biohell_the_zx_spectrum_game[/url]. It also quotes from the review of the game, as written by Jonathan …
... you have to say, a sprite has never looked so like ... -
Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…
... accomplished to draw a multicolour sprite (all I get is flickery ... scroll) also draw a multicolour sprite on screen? Or is it ... -
Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …
... interrupts_off
;Switch interrupts on:
;---------------------
interrupts_on ... ret
;Switch interrupts off:
;----------------------
interrupts_off< ... system)
ei ;Enable interrupts
ld bc,colour_map ... -
The [You] awardsI'm bored, so I thought I'd do the traditional ewgf Spectrum awards, for the first time ever. Once you've ignored my post, please post your own winne…
... that, you hardware scrolling, hardware sprite enabled bread box!
[B ... -
Good or horrible: I-BallIt did rather well out of all three mags with Crash going as far as giving it a 'Renegade 3' (an undeserved Smash). Thing is, I think it's bollocks.…
... that you play a big sprite in a relatively small area ... -
wanna draw zx graphics :)Is anybody looking for a zx graphics ? I would like to help with graphics if there are projects that need it. Here is an example of a sprite (may be …
... is an example of a sprite (may be it is too ... big for a sprite) i draw today just for ... .com/_Dy9twrAPfVo/SowGaHEdPFI/AAAAAAAAABg/CyTsfzsgA7o/sprite.jpg[/IMG] -
Name the game #486.bTrying to find a car racing game that I used to play all the time, but have no idea now of what it was called. It was viewed from above and that the …
... car being quite a large sprite for this sort of game ... -
Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…
... do anything with that second sprite, only with the first one ... to destroy the original bullet sprite, change the type of the ... with our original primary bullet sprite.
The second big ... 't creating or deleting the sprite data tables for those screens ... -
Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…
... the keyboard is 'di' = 'disable interrupts. Its opposite is 'ei' = 'enable ... interrupts'
Replace line 3 with ' ... -
Framerate of arcade gamesThe Golden Age of video games coincided with the birth of 8-bit home computing; this is why every computer of that era has a slew of really bad Pacma…
... . A maze game means your sprite can move in any of ... using UDGs. The pixel-accurate sprite motion in the arcades isn ... -
SP and IM2 woesI have a function that writes the backbuffer to the screen using the method by which SP is stored, I "POP" a load of registers and then chnge SP to t…
... />
All works super with Interrupts of (DI)
I ... of an SP function with interrupts on without corruption -
Hello from a new forum user!Hi folks. This is just a post of introduction -- to say a little about me and my interest in the (World of) Spectrum. I've recently acknowledged to…
... , hopefully, will be) the obligatory sprite library, plus, perhaps more unexpectedly ... -
Adjusting your code for screen refreshingOk, I'm aware that I should know it already after writing 5 Spectrum games in machine code but interrupts and screen refreshes were always my weaker …
... games in machine code but interrupts and screen refreshes were always ... -
Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…
... determined. If, for example, a sprite is to move two pixels ... pixels per frame, or the sprite will appear to be slipping ... the arms or making a sprite dip one pixel in height ... -
About wireframe 3d animationAre there any demos or games that have very long 3d animation sequences? Some games have short, repeating animations and I only know of a demo (somet…
... routine? I'm thinking of Sprite designers and animation tools but ... -
How to really mess things up!Yesterday was the launch of my 1st book (a short story book), and during a thanks speech I say everybody's name, there is someone who interrupts me w…
... name, there is someone who interrupts me with a joke, breaking ...



