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Search Again :: Adv Search 1000 results in 0.008s
<1…9101112131415…34>
  • Odd keyboard behaviour due to a single bit failure in +3 ROMI've just fixed a spanish +3, which, among normal issues (drive belt missing), presented a very strange one: the keyboard autorrepeated without a del…

    ... failure, which generated too many interrupts, but a fast test: PAUSE ...
    mcleod_ideafix mcleod_ideafix December 2009 Hardware
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... seems to "flicker" at the sprite edges.
    Do you have ...
    Ralf Ralf December 2009 Development
  • Have you seen this man?I was digging around in the sprite graphic data of Contact Sam Cruise when I came across this sprite: [IMG]http://pyskool.ca/images/csc-as064.png[/I…

    ... was digging around in the sprite graphic data of Contact Sam ... when I came across this sprite:

    [IMG]http://pyskool ...
    SkoolKid SkoolKid February 2010 Games
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... /> [code]
    rr e ;for sprite width 3 bytes
    rr ...
    Fikee Fikee February 2010 Development
  • Steve Day, artist on ZX ArmalyteI've been speaking to a [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Steve+Day$"]Steve Day[/URL] recently about graphics on 8bit syst…

    ... offer to post up his sprite sheet for Speccy Armalyte. Is ...
    redballoon redballoon February 2010 Support files
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... /> Anyway, I'm looking at sprite behaviour this weekend, and have ... patrols, plus another type of sprite that can wander around platforms ...
    jonathan jonathan February 2010 Development
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... 10 mins after getting the sprite thing to actually work.
    sprite library bit, what happens on ...
    Gedlion Gedlion March 2010 Development
  • Game MusicI'm looking at revamping the original version of football manager - I still prefer it by far to any later ones. I've done a few snazzy bits of graph…

    ... , now I've got a sprite routine working that I can ...
    Gedlion Gedlion March 2010 Development
  • IM2 Loading on +3EHi there Speccy Guru's, As some of you know, I've spent a while building the ultimate image for +3e, it's currently at 6000+games and demos and i've…

    ... now. I fix all the interrupts so there are no sound ...
    nuggetreggae nuggetreggae April 2010 Development
  • New Game: Heart StealerMy first platformer is finally released! Having a Speccy since a long time ago, I've really wanted to make a game for it. Since february, I've final…

    ... created using z88dk and sp1 sprite library.
    And thank you ...
    Timmy Timmy April 2010 Games
  • Contention detectionJust a thought, based on discussion elsewhere... Is there any way of telling if reads/writes are being contended around the time that they happen? L…

    ... writes you can make between interrupts, as that's the only ...
    joefish joefish April 2010 Development
  • Games that made your jaw dropThere were some games that really 'wowed' you the first time you ever played them - those games that made your jaw drop in disbelief. It might have b…

    ... :

    Thanatos - that 'Dragon' sprite was amazing - and the multi ...
    Retrobrothers Retrobrothers May 2010 Games
  • ZX BASIC (Boriel's Compiler) - LibrariesWell, we have a nascent option on a sprite library coming together, thanks to na_th_an's fourspriter being retooled for the job. It's not general pur…

    ... a nascent option on a sprite library coming together, thanks to ...
    Gedlion Gedlion May 2010 Development
  • Playing AY sounds with BASIC.Is it possible? If so how? I've seen in one forum a while back mention of using interrupts to play but AFAIK this is machine code only. The goal of …

    ... while back mention of using interrupts to play but AFAIK this ...
    brownb2 brownb2 May 2010 Sinclair Basic
  • Spectrum game Sprite SheetsDear all, Forgive the noobiness of this question, but is there a single resource of speccy sprites that exists anywhere? I notice the subject was t…

    Dear all,

    Forgive the noobiness of this question, but is there a single resource of speccy sprites that exists anywhere?

    I notice the subject was touched on by Fogarty back in '07, but nothing since then.

    Just ...
    Tobo Tobo May 2010 Sinclair Miscellaneous
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... all, and d) the main sprite will flick if you don ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • platformerssprite + ability to jump + places to jump to = platformer. but what are they called if anything? for example in dizzy you perform a jump and it is …

    sprite + ability to jump + places to jump to = platformer.

    but what are they called if anything?

    for example in dizzy you perform a jump and it is a fixed arc, but in other games you can control your character in mid flight.
    mile mile July 2010 Games
  • Invasion of the Zombie Monsters - What do you think of it?In case you missed it, RELEVO Videogames have just released their excellent Invasion of the Zombie Monsters game for free... (See [url]http://www.wo…

    ... move fast enough. The main sprite is responsive. The sound effects ...
    kgmcneil kgmcneil July 2010 Games
  • Die RollerOkay, technically it's in machine code - but it's all compiled in a basic compiler. (you know, the one that people keep telling us is impossible to …

    ... something better in an hour. Sprite routine, graphics and all, this ...
    Gedlion Gedlion July 2010 Sinclair Basic
  • Gameboy Color Development (Slightly offtopic)So I cut my teeth on developing for old systems and memory maps with the ZX Spectrum and Image to ZX Spec. I've recently picked up a Gameboy Color wi…

    ... on screen (32 actually non sprite - 4 colours per 8x8 pixels ...
    brownb2 brownb2 August 2010 Development
  • spectrum Green Beret sprite sheets?are there any such things? has anyone ever hacked them out, or did Joffa ever upload any? regards, Steve

    are there any such things?

    has anyone ever hacked them out, or did Joffa ever upload any?

    regards,
    Steve
    STE'86 STE'86 August 2010 Development
  • Just for funJust for fun, imagine the Spectrum had a graphics mode where there were two attribute bytes per 8x8 block and each block had 2 bits per pixel choosin…

    ... not as colourful as tile/sprite based engines).

    With ...
    takapa takapa August 2010 Development
  • SAM programmingHi Can anyone provide any example hello world or graphics/sprite printing style machine code routines for the SAM? I can't seem to find anything rem…

    ... example hello world or graphics/sprite printing style machine code routines ...
    spud spud September 2010 Development
  • New Isometric Game MK2A while back (October 2009) I started writing a new isometric game. [url]http://www.worldofspectrum.org/forums/showthread.php?t=27123[/url] Well, I…

    ... , as well as making the sprite engine wrapable.

    The ...
    csmith csmith September 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... gt; 21) // if sprite went off screen, reverse direction ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ...
    Digital Prawn Digital Prawn December 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... written using the excellent SP1 sprite library for Z88DK. In fact ...
    Digital Prawn Digital Prawn December 2010 Brand new software
  • Machine Code Sprites and Graphics for the ZX SpectrumHi Looking for this book, if anyone can help would be most grateful. [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000229"]http://www.wor…

    ... 20 years, never managed a Sprite routine but very much would ...
    Spiky16384 Spiky16384 January 2011 Wanted
  • Little problem with ladders in AGD 2.6Hello! I thought I'd while away a sleepless night playing with Jonathan Cauldwell's AGD. I've designed some blocks, a screen layout, and a sprite, …

    ... , a screen layout, and a sprite, and I'm testing simple ... code works fine, though my sprite can then fly, which I ...
    snigfarp snigfarp January 2011 Development
  • Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…

    ... 3rd segment, where the sprite throws a wobbler and fills ... br /> loop call sprite ;moves through the sprite graphic one line at ... br /> halt
    ret
    sprite ld hl,(point) ;address of ... screen starts here or before, sprite misses third screen segment later ...
    R-Tape R-Tape January 2011 Development
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... bullet and implement a sprite engine. I've got ... here that have written sprite-based games previously, so ... Some sort of ON SPRITE command to handle collisions ... the form

    SPRITE [command]

    ... Such as SPRITE NEW numvar,x,y,gfx$< ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
<1…9101112131415…34>

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