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<1…3456789…34>
  • What was the first game/program you wrote?Mine: ZX81 - a centipede clone with just one piece to shoot at - I called it Monopede :D Spectrum - a Basic game co-designed with a friend. I prog…

    ... etc. His brother designed a 'sprite' which was two UDGs tall ...
    Fil Fil May 2005 Games
  • JSW64 Feature ListOk, I remember at least someone asking about the current state of the JSW editing scene, so I thought I'd post this, which I wrote in the JSW/MM club…

    ... room
    a) Willy's sprite
    b) Willy's colour ...
    Arcane Design Arcane Design May 2005 Games
  • Sprite Graphics Tutorial - additionsHi Folks, Just made some additions to the tutorial I started ages ago. Link is: [url="http://members.aol.com/derekmsmith1/Spectrum/Tutorial.rtf"]…

    Hi Folks,

    Just made some additions to the tutorial I started ages ago.

    Link is:
    [url="http://members.aol.com/derekmsmith1/Spectrum/Tutorial.rtf"]http://members.aol.com/derekmsmith1/Spectrum/Tutorial.rtf[/url]

    ...
    dmsmith dmsmith July 2005 Development
  • New side scrolling shoot-em-up updateHi, I guess I'll need to come up with a name for this game fairly soon! But in the meantime heres another Demo to let you see how its progressing. …

    ... . Added collision detection for main sprite, although is not fully implemented ... .

    2. Added main sprite engine, which can handle up ...
    dmsmith dmsmith August 2005 Development
  • .AY - how to create themI wonder - how would I go about creating an .AY file (music) from a game? I understand that once I have all the necessary pieces (the player, the mus…

    ... just combine them with AY Maker. But how would I get ...
    pepak pepak August 2005 Sinclair Miscellaneous
  • Keyboard problemI have a bug in my game where the main sprite moves slightly almost as if there is data left in a keyboard buffer. I read the keyboard using code alo…

    ... my game where the main sprite moves slightly almost as if ...
    Mr Millside Mr Millside September 2005 Development
  • Looking for an old paintingIn a book I'm reading now, there is a painting mentioned; Veber's "The Doll Maker", painted in 1896, so I've searched on the 'net to see if I can see…

    ... mentioned; Veber's "The Doll Maker", painted in 1896, so I ...
    ewgf ewgf September 2005 Chit chat
  • IN command in BASIC to read keyboardThis weekend on a Sinclair meeting we had some BASIC-games using IN to control the character. The maker of the game assumed that the result of an IN …

    ... to control the character. The maker of the game assumed that ...
    Dr BEEP Dr BEEP September 2005 Sinclair Basic
  • Help with game namesHello! I'm looking for a couple of games for the Spectrum which I can't recall their names. First game was about a spaniard that had to rescue a dam…

    ... surreal. You played this character sprite that had a big nose ...
    Moloch Moloch September 2005 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... several "states" for my main sprite, such as jump, facing left ... am doing is deleting the sprite and re-creating it again ... /> /* First we wipe up the sprite */

    sp_MoveSprAbs(sp_phantomas, spritesClip ...
    na_th_an na_th_an September 2005 Development
  • Best way to deal with big spritesI'm trying to write a routine in MC which would display a moving sprite on the screen. The sprite is quite big (24X48 pixels) uses a mask and moreov…

    ... which would display a moving sprite on the screen.
    The ... sprite is quite big (24X48 pixels) ... way to display such a sprite? I know it would be ... quicker to store the sprite frames already shifted but in ...
    Ralf Ralf October 2005 Development
  • A game that never was.......would anyone like to see it...Back in about 1990 a friend and I sent a game to Newsfield created in the "2D game maker", a smart little graphic adventure, not unlike Dizzy called …

    ... created in the "2D game maker", a smart little graphic adventure ... have downloaded the 2D game maker again......I'm sorely tempted ...
    Dongle Dongle November 2005 Games
  • BBC 2 Death Metal MurdersAnyone else watch it? I was intrigued to watch, after hearing a discussion with the program maker on BBC Radio Five Live earlier in the week. For …

    ... a discussion with the program maker on BBC Radio Five Live ...
    thx1138 thx1138 November 2005 Chit chat
  • XLR-8 Mastering utils: quick heads-upFirstly, only do this using an emulated 48K rubberkey at this stage because that's all it was ever tested on. "LOADER MAKER" - "First decrypter" - p…

    ... tested on.

    "LOADER MAKER" - "First decrypter" - pick a number ...
    JonNorth JonNorth December 2005 Development
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    I have zipped it all up here:

    [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url]

    If you run main4.tap, it works using pre shifted sprites

    If you run main6. ...
    robpearmain robpearmain December 2005 Development
  • Updated! Download My New Maze Game - WIP DemoTo download a demo of my new game (Bipboi), please click here... [url="http://www.peargames.co.uk/downloads/bipboi1.tap"]http://www.peargames.co.uk/…

    ... ):

    1. Graphics - Each sprite is 16x16 with a mask ...
    robpearmain robpearmain December 2005 Development
  • Toobin'I just took a look at this game for the first time. It got kind of mixed reviews, and I can see why. Quite a good idea, but a bit too frantic and unp…

    ... it. I did program a sprite routine in compiled BASIC for ...
    Gwyn Gwyn January 2006 Games
  • Old Source CodeWhilst searching through some old boxes today I came across some printouts of some old m/c programs I did back in the 80's. I obviously couldn't code…

    ... progs. There's a Sprite Designer, a Sprite Search, a Character and ...
    rich_chandler rich_chandler January 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... , and also now includes a sprite editor. You *really* should read ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... , and also now includes a sprite editor. You *really* should read ...
    Dunny Dunny April 2006 Sinclair Basic
  • How do they do this sound in 48k?There is a really cool platformer for the Speccy reviewed here: [url]http://www.micromart.co.uk/default.aspx?contentid=0a437af8-b1f5-4ffc-a6c8-f5670…

    ... />
    It uses Alvin's sprite libraries, but calls some cool ...
    robpearmain robpearmain April 2006 Development
  • What's your favourite death in a game?In a morbid fashion what is your favourite death in a game be it a quick sprite dies type thing or a brutal scene? Speccy only is preferable but feel…

    ... game be it a quick sprite dies type thing or a ... main character or an enemy sprite within a game.

    dm_boozefreek dm_boozefreek April 2006 Games
  • Music help - CPC/SpecHey, I need some advice or help or something. I have a game in development that will be appearing for the Amstrad CPC and possibly Spectrum (if ther…

    ... of the game in Game Maker for PC to help explain ...
    Wolverine Wolverine May 2006 Development
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... a test engine in Game Maker for PC) but after I ...
    Wolverine Wolverine May 2006 Development
  • Tommygun Masking confusion.See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'? I come from a SevenUp usage backgro…

    See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'?

    I come from a SevenUp usage background, so I'm just trying to figure it out in TG.

    Thanks
    redballoon redballoon May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • Blur codeHi I remember years back seeing some amazing speccy stuff - I saw some kind of blur effect? I think it was simple sprite movement back and forth 1 p…

    ... ? I think it was simple sprite movement back and forth 1 ...
    ZJones ZJones September 2006 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ...
    ; (a) Drawn (remove the sprite), move, Drawn (in new position ...
    robpearmain robpearmain September 2006 Development
  • movie maker program?there was an advert every week in Popular Computing Weekly around 83/84 for a program which let you 'create movies' like a director - I seem to remem…

    there was an advert every week in Popular Computing Weekly around 83/84 for a program which let you 'create movies' like a director - I seem to remember car chases being a selling point & there were maybe a couple of stick men. anyone know the title & ...
    racingroom racingroom October 2006 Sinclair Miscellaneous
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... of a 4-byte wide sprite), what to other people like ... be to have an entire "sprite" of Mask, then of Image ...
    icabod icabod October 2006 Development
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Latest Posts

  • Minor British Sports that did become games on the ZX Spectrum
    dmsmith on April 22
  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on April 22
  • Goodbye Z80
    moggy on April 22
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on April 22
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on April 22
  • I am currently watching.....
    Antiriad2097 on April 22
  • European Software Titles with an English version
    harriusherbartio on April 22
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on April 22
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 22
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21

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