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<1…20212223242526…34>
  • Need a game identifying...If you please. All I remember was some music, and some running and jumping action with quite tall sprites. When you landed on a gravestone the game …

    ... - on Tamara Howard, although the sprite did not look at all ... : In this case, however, the sprite looked definitely [I]better[/I ...
    Alessandro Grussu Alessandro Grussu May 2004 Games
  • A question for italian spectrum fansCiao ragazzi! Anni fa avevo una cassetta di "special program" per spectrum nella quale c'era un gioco chiamato "la casa di stanton". Il numero di "sp…

    ... ) che aspetto aveva il protagonista/sprite principale?
    3) qual era ...
    Alessandro Grussu Alessandro Grussu June 2004 Games
  • New ZX Spectrum Development Site Soon...Hello, I am collating as much info as possible on programming the ZX Spectrum with the hope of more people getting into Z80 ASM, 'C' (z88dk) with Sp…

    ... on Ebay
    z88dk
    Sprite Lib for z88dk
    WOS ...
    robpearmain robpearmain June 2004 Sinclair Miscellaneous
  • Don PriestlyDoes anyone know how I can get in touch with the genius behind Popeye and Flunky?

    ... genre, etc). The other "big sprite" games were also in a ... again. But Priestley's "big sprite" games were fun to play ...
    jil jil June 2004 Games
  • Favorite 3D ShootersHow many 3D shooters were there for the Speccy? And which is your favorite. My favourite is StarStrike 1.

    ... and rooms shooting the odd sprite. It has none of the ...
    Alessandro Grussu Alessandro Grussu June 2004 Games
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... up but the main player sprite would draw each alternate pixel ... - altering the sprite mask did nothing.

    MatGubbins MatGubbins June 2004 Emulators
  • Coder`s with time....How many coders are there who can program anything? i.e. Commercial quality games, full blown applications, utilities etc.... who can do the lot? I…

    ... i have. I just finished Sprite Machine and Spectrum Sprites for ...
    Sadako Sadako June 2004 Development
  • Any news on the Minigame compo ?I was just wondering, does anybody have any idea as to when the next minigame compo will take place ? I'm eager to send my next crappy creation - per…

    ... lower part of Fizzog's sprite does seem a bit familar ...
    GOC GOC July 2004 Games
  • Fairlight 2, once againOK, so I'm determined to make Fairlight 2 crumble and reveal its secrets. I've been running around in part 2 with a "go through all locked doors" POK…

    ... , that the object has no sprite on the 128 version, so ...
    mjwilson mjwilson July 2004 Games
  • Finding my way home!Ohboy! Just signed up to this forum and boy am I going to hang around here from now on! I just need to tell you about my own background as a Speccy …

    ... demo at the moment - the sprite moves around, waving his arms ... to have more than one sprite on each screen which made ... to have more than one sprite. So perhaps I could make ...
    ekoman ekoman July 2004 Sinclair Miscellaneous
  • Finishing my Ragnar game...Hi all, Way back then, in my youth, I worked on a game for the Speccy called "Ragnar", which was a 3d isometric style mcoded game written from scrat…

    ... a certain thing, such as sprite movement. And then I just ... there was only a single sprite moving around... But what I ...
    ekoman ekoman July 2004 Development
  • Manic Miner, Pink Floyd and Eugene Evans?Hi all, In Matthew Smith's Manic Miner, there is a room called "Careful with that axe, Eugene". On that level, there is a character with large glass…

    The Eugene in Manic Miner and Eugene Evans are indeed the same...er...sprite/person....
    RichB RichB July 2004 Games
  • current / forthcoming Cronosoft releasesCurrent and forthcoming Cronosoft releases: SPECTRUM: ZXS1 EGGHEAD IN SPACE ?1.99 (available now) ZXS2 DEAD OR ALIVE …

    ... game screen up, a test sprite moving and toggling cells and ...
    TMR TMR July 2004 Sales
  • in-game soundhas anybody an experience in writting beeper routines? i tried to code some sound fx but it sounds really horrible...

    ... it's charset coding and sprite movement (which looks really good ...
    ekoman ekoman July 2004 Development
  • Finishing my Ragnar game...Hi all, Way back then, in my youth, I worked on a game for the Speccy called "Ragnar", which was a 3d isometric style mcoded game written from scrat…

    Basic sprite movement and some other stuff completed - more info in the dev log at:

    [url="http://www.demesta.com/ragnar/"]http://www.demesta.com/ragnar/[/url]
    ekoman ekoman July 2004 Development
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    ... impressive screen-drawing techniques (scrollers, sprite engines) and stuff requiring critical ... cram enough original BASIC extensions (sprite plotters have been done before ...
    GOC GOC July 2004 Development
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    ... editor, code editor, map and sprite editor, other editors, and possibly ...
    Sadako Sadako July 2004 Development
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    Defender by what company? Its only a sprite based game that appears to scroll. The land can be updated without pixel scrolling.
    Fraser Fraser July 2004 Games
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... logically AND the player's sprite pixels with the background as ...
    Woody Woody July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... if possible, by making the sprite routine as quick as possible ...
    dmsmith dmsmith July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... background (the graphics behind the sprite in memory)
    Create a ... drawing area
    Map the sprite (mask and graphics respectively) to ...

    When the sprite moves, you have to rotate ... is automatically replaced as the sprite moves around, and with ...
    ekoman ekoman July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... rectangle) and is meant for sprite clipping and collision detection.
    1. the sprite width is less than the ... is off-screen)
    3. sprite coordinates wrap: if the left ... . The 'x---x' denote the sprite width (or height).

    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... the number of
    * the sprite the player has collided with ... collision.
    * IX points to Sprite Data Table (10 bytes for ... each sprite)
    *
    * TIMING: worst ... of the
    SUB B ;sprite reached when collsion
    RET ...
    dmsmith dmsmith August 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... implements the games design - includes sprite engines and any other 'engine ... palette, and C64 4 color sprite palette again all as separate ...
    Kiwi Kiwi August 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... pixel and attribute buffers a sprite designed for the 256x192 screen ... is irrelevent! Thats because a sprite is defined by its width ... and a 4 color C64 sprite palette. So you could define ...
    Kiwi Kiwi August 2004 Development
  • What sort of new games would you like to see on the Speccy?With the amount of coders we have around, I'm surprised that we don't see more new Speccy games. _________________ [url="http://www.gamestyle.net"]h…

    ... 'd managed to achieve realtime sprite scaling and rotation - thus giving ...
    chaosmongers chaosmongers August 2004 Games
  • New vault updateWell, it's interesting to see how totally underwhelmed most people are about the new update! Or are they still busy downloading everything ;) The on…

    ... . )
    - Art-O-Matic
    - Sprite Machine

    I had ...
    Sadako Sadako August 2004 MIA/STP/SDP
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... table, and simply store each sprite preshifted in its eight positions ... shifted.

    Each sprite takes 96 bytes(mask and ... the data for that particular sprite. You could use a ... the sprites. Then call your sprite drawing routine.

    ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... width and height for each sprite, and there are many different ...
    moroz1999 moroz1999 August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... larger sprites, eg. on a sprite 4 bytes wide (5 when ...
    dmsmith dmsmith August 2004 Development
<1…20212223242526…34>

Latest Posts

  • Minor British Sports that did become games on the ZX Spectrum
    dmsmith on 11:22PM
  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on 9:55PM
  • Goodbye Z80
    moggy on 9:07PM
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on 6:29PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21

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