World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.009s
<1…9101112131415…34>
  • Joystick Interface IssuesHi all, I use the WOS resources quite frequently but have very limited posts regarding the forum, however I have an issue and hoped some of you may …

    ... />
    I use the WOS resources quite frequently but have very ...
    Melted Melted June 2012 Hardware
  • Contiki, non-existant web servers and zx spectrumafter visiting this site today, (a web server running on a c64 - [url]http://c64web.com/[/url] ) I realized contiki already available on most 6502 ba…

    ... , as we have very few resources to spare.

    I ...
    Arda Arda June 2012 Sinclair Miscellaneous
  • Ghost Castle 2 SEfor those who may have bought the tape here's the [URL="http://myweb.tiscali.co.uk/binman/Ghost Castle 2 SE Map.png"]map[/URL] if anyone wants to a…

    ... release (and the enemy death sprite was changed) there are a ...
    BiNMaN BiNMaN June 2012 Support files
  • Softek IS Compiler - wrong fileUnder "Softek 'IS' BASIC Compiler" the file SoftekISBASICCompiler.tap.zip does not contain that program, but a version of the Softek Super C Compiler…

    ... -time file, plus all the sprite & demo files. Without RTCODE ...
    Battle Bunny Battle Bunny July 2012 Infoseek database
  • New recoloured game - After The War 1 :)As suggested and requested by some people I tried my skills with adding colour to this well known Spanish beatemup. And well... I did it :) I can sa…

    ... is more apocalyptic. But the sprite may seem to disappear there ...
    Ralf Ralf July 2012 Games
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. Even so, sometimes experienced developers may decide to access BIFROST* internal routines directly, for ...
    Einar Saukas Einar Saukas July 2012 Development
  • Spy Hunter - IssuesI have been playing this good old game from US Gold, and found myself with some questions... I have realized that in the rzx. files, the helicopter …

    ... a slight difference in the sprite of the trees, since they ...
    Ivanzx Ivanzx July 2012 Games
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... // hi-res vertical sprite movement
    int ... // erase and move enemy sprite
    BIFROST_drawBackTilesH(linEnemy, colEnemy, ... // erase and move player sprite
    BIFROST_drawBackTilesH(linPlayer, colPlayer, ...
    Einar Saukas Einar Saukas July 2012 Development
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ...
    =* 2000

    Sprite
    !byte $00, $0f, $ff ... it (1= sprite 0, 3 = sprite 0, 1, 7 = sprite 0, 1, ... it

    lda #(Sprite/$40)

    sta SPRITEPOINTER ... ; set sprite pointer for sprite 0

    ; ...
    Zxogger Zxogger August 2012 Development
  • Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […

    ... generated "masks" dynamically for the sprite and key background objects - this ...
    jmvbok jmvbok August 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; ... // hi-res horizontal sprite movement
    int px ... br />
    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == ...
    Einar Saukas Einar Saukas August 2012 Development
  • Some more PC questions1. Since we ended up discussing Linux in another thread, it made me wonder is Linux really, objectively faster than Windows? I mean, can you run, say…

    ... achieve AA without using the resources of the host PC is ...
    ewgf ewgf August 2012 Chit chat
  • Adding TAP loading to the +3e ROMHello my fellow WoSers I have decided that I want to make my project official so I can share its development with you all as well as get some help i…

    ... as get some help in resources and ideas - and when coding ... />
    So any help in resources, current projects and just ideas ...
    Zetr0 Zetr0 September 2012 Development
  • SpecBAS 0.754 Now available!Hi all - Due to overwhelming demand from half of my userbase (That's ASH-II to you lot), BEEP has been added! It's not just any old BEEP though - y…

    ... ADSR envelope control
    Sprite cloning - creates clones of ... br /> Fixed a crash using SPRITE ERASE
    Fixed(?) a floating ... point error in sprite movement, with values too ... proper priority
    Fixed sprite flickering that resulted from ...
    Dunny Dunny September 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... /> int dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; // hi ... /> }
    }

    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == 3 ...
    Einar Saukas Einar Saukas September 2012 Development
  • Binary sprite grabber[IMG]http://glair.narod.ru/prog/spritegrab.jpg[/IMG] [URL="http://glair.narod.ru/prog/pb_sprgrab.rar"]download[/URL]

    [IMG]http://glair.narod.ru/prog/spritegrab.jpg[/IMG]

    [URL="http://glair.narod.ru/prog/pb_sprgrab.rar"]download[/URL]
    g0blinish g0blinish September 2012 Brand new software
  • Turrican 2 - Mock up of a Mock upOne of the games that I was most looking forward to in the latter years of the Speccy's commercial life was Turrican 2. The previews made the game l…

    ... . Apart from a bigger main sprite, the rest of the graphics ...
    Swainy Swainy October 2012 Games
  • Civilization early alpha by Andrew771 and ALKOReleased on June 14th, 2012 on zx-pk.ru. As mentioned in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=41042"]Lighter 3[/URL]. Avail…

    ... ]"Each unit has his own resources. The wheat is consumed every ... time you move. Certain resources are also consumed when you ...
    Crash Nicker Crash Nicker October 2012 Games
  • Idea for the WoS Best Spectrum game of the year award - Joffa trophyHello guys, I was thinking something, but I dont know if its going to be too fool or silly :D I was thinking that It would be a very good homage to …

    ... with the image of the sprite of Cobra. So now the ...
    Ivanzx Ivanzx October 2012 New game ideas
  • What's your avatar all about?Ok, this may have been covered before but I've not seen it discussed recently (and can't find it easily in a search ;)) and, in any case, some folk m…

    ... .

    Mine's a sprite I created in Mr Cauldwell ...
    Maroc's Astral Projection Maroc's Astral Projection October 2012 Chit chat
  • Lighter needs YOU!Alright, while I'm trying to tide Lighters 5 & 6 up, here's an awesome chance for you to get known in the latter issues, as well as a bunch of Russia…

    ... !

    Use the following resources to see and hear what ...
    Crash Nicker Crash Nicker November 2012 Announcements
  • The Barbarians are Coming![IMG]http://www.snigfarp.karoo.net/wos-screens.gif[/IMG] [I]"Civilisation in the ancient world was always under threat from outsiders who. though pr…

    ... will dictate the availability of resources and the economics of your ... 'll need to trade for resources that your empire lacks."[/I ...
    snigfarp snigfarp December 2012 Announcements
  • New Xmas Game: BAUBLE BLAST![SIZE="1"](Don't get too excited)[/SIZE] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/baublescr_zps293d3fb1.gif[/IMG][IMG]http://i11…

    ... know how you all love sprite inertia, so I made that ...
    R-Tape R-Tape December 2012 Brand new software
  • DivIDE or PlusDHi, Apologies for what's perhaps a stupid question, but I'm new to this - and until browsing these forums I had never heard of DivIDE or PlusD. I'v…

    ... pointers, or provide links to resources where I can read up ...
    gutted gutted January 2013 Hardware
  • The game character with torch or lampHi all, I am looking for games where the main character or enemy (but can be any moving sprite at all) hold the torch or lamp or any other source of…

    ... (but can be any moving sprite at all) hold the torch ... mean the scene around the sprite have to change colour or ... about the drawing of the sprite.

    Can anyone help ...
    ellvis ellvis February 2013 Games
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... game map.
    When the Sprite tab is active you can ...
    Kiwi Kiwi February 2013 Development
  • ANN: Tipshop updated Monday, 25 February 2013Monday 25 February 2013 I missed last month's update, so this one is a bit on the large side (Fnar! Ed) * Andy Ryals sent in POKEs for 3 Reyes Mago…

    ... Bipboi, Phantomas in Atari Land, Sprite Spring and Striker.

    Sprite Spring , Super Stuntman , Turbo Kart ... ,
    Specimen , Spi-Droid , splATTR , Sprite Spring ,
    Squamble , Star Swallow ...
    hackersanon hackersanon February 2013 Announcements
  • [STP] Battle for Midway + Theatre EuropeI've just realised that I didn't finish or get any further with two STP's, both from the Classic Conflicts series: [url]http://www.worldofspectrum.o…

    ... "PSS Novaload" It's by "Sprite Productions" I have it incorrectly ... listed as "Sprite Novaload" unlesss I derived this ...
    Andrew Barker Andrew Barker February 2013 MIA/STP/SDP
  • Malice / Malice in Blunderland / Malice in Wonderland Tipshop LinksThe links between WOS and the Tipshop, and the actual labelling of some of the Tipshop resources, are a little confused with the games called "Malice…

    ... of some of the Tipshop resources, are a little confused with ...
    Strident Strident March 2013 Infoseek database
  • Another ghost'n goblins type gameI think its been too long for another classic Ghosts'n Goblins type game with our hero Arthur. I have almost done the main sprite if anyone wants to…

    ... have almost done the main sprite if anyone wants to use ...
    morcar morcar March 2013 New game ideas
<1…9101112131415…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
sprite 5.5K 11.1K
resources 1.4K 1.6K

Related Threads

  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • Sprite Graphics TutorialHi everyone,<br /> <br /> Would like some feedback on the following:<br /> <br /> I am thinking of writing a Sprite Graphics Tutorial, ie. how to bes…
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…
  • Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! <br /> <br /> Thanks…
  • Best Sprite on the SpectrumWhich sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier sim…
  • Sprite Graphics Tutorial - additionsHi Folks,<br /> <br /> Just made some additions to the tutorial I started ages ago. <br /> <br /> Link is:<br /> [url="http://members.aol.com/derekm…
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial:<br /> <br /> [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.c…
  • Best method for sprite collision detectionHi,<br /> <br /> I have been trying to incorporate collision detection into a sprite routine I writing.<br /> The following is what I have come up w…

Related Searches

  • xor sprite
  • sprite interrupts
  • graphics resources
  • sprite sheet
  • basic scroll sprite
  • sprite
  • joe gunn sprite routine
  • sprite editor
  • simple sprite routine
  • erase sprite
  • redballoon s sprite
  • erase masked sprite
  • xor masked sprite erase
  • sprite xor and
  • sprite graphics tutorial
  • sprite tutorial
  • 128k sprite routine
  • 128k sprite
  • sprite erasing
  • erasing a sprite

Copyright © 2024 World of Spectrum