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<1234567…34>
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …

    I was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.

    The screen layout confuses me so much!
    sekrets sekrets October 2010 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... the program enters this "move sprite" block?

    ... rickardberglind.se/zx/move-sprite-1.z80"]here[/URL ...
    [B]loadloop[/B] ;routine to write graphic into screen ... c=number of columns in "sprite"
    ld e,8 ... e=number of rows in "sprite"
    ld d,31 ...
    Rickard Rickard May 2007 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... incorporate collision detection into a sprite routine I writing.
    The following ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ... :
    LD A,(HL) ; draw sprite as normal
    AND E ...
    dmsmith dmsmith August 2005 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... /> I've written a simple sprite routine that draws a 8x8 pixel ... each pixel row of the sprite separately. This works well (and ... a horribly flickery sprite? Currently, I have no routine. It leaves a ...
    48K 48K May 2006 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... sprites as part of the sprite routine?

    I thought that ...
    Gedlion Gedlion June 2010 Development
  • Is the IY register used by the spectrum rom?Hi I've been writing a sprite routine and have noticed that the sprite data gets corrupted at some points. I have no idea why and can only guess tha…

    ... /> I've been writing a sprite routine and have noticed that the ... sprite data gets corrupted at some ... only guess that interupt service routine in the spectrum rom is ...
    dmsmith dmsmith November 2004 Development
  • Toobin'I just took a look at this game for the first time. It got kind of mixed reviews, and I can see why. Quite a good idea, but a bit too frantic and unp…

    ... it. I did program a sprite routine in compiled BASIC for a ...
    Gwyn Gwyn January 2006 Games
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... (e.g. an 8x8 xor sprite routine), make simple sounds etc.. Obviously ...
    Digital Prawn Digital Prawn July 2007 Development
  • What happened to...A thread for the old ideas that are still hanging around on the forum somewhere. I'll start with that Zelda-esque game that somebody drew a nice map…

    ... graphics were used in a sprite routine demo or something too, possible ... a demo of the z88dk sprite lib.

    Would there ...
    mulder mulder April 2009 New game ideas
  • Game MusicI'm looking at revamping the original version of football manager - I still prefer it by far to any later ones. I've done a few snazzy bits of graph…

    ... , now I've got a sprite routine working that I can completely ...
    Gedlion Gedlion March 2010 Development
  • Die RollerOkay, technically it's in machine code - but it's all compiled in a basic compiler. (you know, the one that people keep telling us is impossible to …

    ... of fun. Also, had this routine been part of the FF ... something better in an hour. Sprite routine, graphics and all, this was ...
    Gedlion Gedlion July 2010 Sinclair Basic
  • Machine Code Sprites and Graphics for the ZX SpectrumHi Looking for this book, if anyone can help would be most grateful. [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000229"]http://www.wor…

    ... 20 years, never managed a Sprite routine but very much would like ...
    Spiky16384 Spiky16384 January 2011 Wanted
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    ... come up with a generic sprite routine that can handle large (128x64 ... expecting to have one large sprite on screen at a time ... anyone know of a decent routine that will work for bigger ...
    SnakeOilSteve SnakeOilSteve March 2011 Development
  • Time difference for jumps and calls?Just interested (and possibly trying to distract myself from the more pressing problems in my sprite routine) and willing to risk a potentially daft …

    ... more pressing problems in my sprite routine) and willing to risk a ...
    R-Tape R-Tape April 2011 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... to worry about writing a sprite routine, a joystick handler and you ... /> [CODE]
    /****************************************

    sp1 Sprite Demo 1

    A ... {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    Timmy Timmy January 2012 Development
  • New Game: THE LOST TAPES OF ALBIONOkay here's my present for the Speccies 30th birthday: [B] [URL="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Lost+Tapes+of+Albion%2c+The$&pu…

    ... improve my programming, the better sprite routine should be noticable.

    R-Tape R-Tape April 2012 Brand new software
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... knocked up a quick tiling routine which works with my back ... would like to attempt a sprite routine/engine.

    There is ... basic program running the tile routine with the backbuffer, it will ... I'm working on (the sprite routine will also be used for ...
    polomint polomint November 2014 Development
  • Jet Set Willy 2's original author releases a modded version of the game!Apologies if this has already been posted, but Derrick P. Rowson, the original author of Jet Set Willy 2, has been modding JSW2, and the latest versi…

    ... of the changes…

    Sprite routine changed to permit the reformatting ... room generated from horizontal sprite data.

    Sprite routine changed to permit ...
    ewgf ewgf March 2017 Games
  • Key repeat weirdness with EI & IYI finally (after 35 years!) decided to write something a) for 48k speccy b) in z80 assembler. It's been over 20 years since I've written anything in …

    ... I created was a routine that draws 16x16 sprites ... must be the slowest sprite routine ever but it works.
    routine that when called populates ... using the key/joy routine and this is where ... use keyboard to control the sprite. If I use kempston, ...
    arttu arttu July 2017 Development
  • Tricks to make mirror image of a graphic?I've been working on a sprite routine for lots of sprites and animations. I'm only storing right facing graphics, and converting them to left facing.…

    ... 've been working on a sprite routine for lots of sprites and ... . It draws a character square sprite in the bottom right and ...
    FrankT FrankT December 2020 Assembler
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... switch memory banks directly in sprite routine. they get a mask byte ... sprites :( completely different from shooter sprite technics...

    ok, what ...
    Fikee Fikee August 2003 Games
  • Brand new Spectrum shoot-em-upNow that Egghead in Space is finished I have begun work on another new Spectrum project, a horizontally-scrolling shoot-em-up. An early demo. versio…

    nice game... and pretty code too. i did not notice that there is xor sprite routine. it really looks great and i hope u release next demo as soon as possible
    Fikee Fikee August 2003 Announcements
  • 3D Game makerLittle suggestion to all those wonderful people out there who hack games and write their own wonderful little programs like the jet-set willy editior…

    ... sees that his first-ever sprite routine is working. I too have ...
    GOC GOC November 2003 Development
  • 3D Game makerLittle suggestion to all those wonderful people out there who hack games and write their own wonderful little programs like the jet-set willy editior…

    ... sees that his first-ever sprite routine is working. I too have ...
    cyborg cyborg November 2003 Development
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... . Most good games expect some sprite routine to take a certain number ... # of cycles that the initial sprite routine used to take.
    _________________ ...
    GOC GOC January 2004 Emulators
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... Most good games expect some sprite routine to take a certain number ... # of cycles that the initial sprite routine used to take.
    [/ ... , not to rewrite the whole sprite routines !!Don?t forget that ... Spectrum games all did their sprite displays in exactly the ...
    Arm73 Arm73 January 2004 Emulators
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... you develop a character oriented sprite routine (i.e one that treats ... which parts (chars) of the sprite are 'behind' selected parts of ... stores relevant background information like "sprite chars should be masked in ...
    TrueVideo TrueVideo March 2004 Development
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    ... /> In just about all the sprite routine variants I've tried, ix ... points at a sprite structure storing various bits of ... sprite info. The innermost, time consuming ... parts of sprite draw does not use ix ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Basic
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... if possible, by making the sprite routine as quick as possible (no ...
    dmsmith dmsmith July 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... />
    If you want the sprite routine to be versatile and cope ... if you tailor your sprite routine one size of sprite then you can ... />
    In my own sprite routine, which is for 16x16 sprites ... on. Have a separate drawing routine for each line and jump ...
    dmsmith dmsmith August 2004 Development
<1234567…34>

Latest Posts

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