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Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…
... am trying to make sprite movement routine. Actually I did ... it, however my sprite
... routine is as follows
1. Store background
2. Draw sprite ... stored background into sprite
5. Change sprite coordinates
... -
Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…
... need to draw a small sprite (16 bytes) on to ... mask. Its the only sprite that will be used so ... the screen (based on the sprite x,y). I would then ... draw the sprite to the screen using the ... screen address then draw the sprite again. Does this seem a ... -
Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! Thanks in advance.
Does anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it!
Thanks in advance. -
Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…
... about the parameters for that routine !!!! The words "and HL holds ... -
Best Sprite on the SpectrumWhich sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier sim…
Which sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier simplicity. -
Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial: [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmi…
Latest installment of my Sprite Graphics Tutorial:
[url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF[/url]
Derek -
sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …
Any sprite tutorial I come across is ... create a person-shaped animated sprite which will collide with objects ... -
z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …
... tiles, I must create a sprite for every single instance of ... 10x 14 bytes allocations per sprite, a lot of memory if ... and use a kind of "sprite instancing"? I mean, I could ... sprites, and say "I want sprite 1 drawn at coordinate (X ... -
Best way to deal with big spritesI'm trying to write a routine in MC which would display a moving sprite on the screen. The sprite is quite big (24X48 pixels) uses a mask and moreov…
... write a routine in MC which would display a moving sprite on ... the screen.
The sprite is quite big (24X48 pixels) ... way to display such a sprite? I know it would be ... quicker to store the sprite frames already shifted but in ... -
Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…
... anybody know of a good sprite-designer package? The game I ... able to design a 16x16 sprite, with or without colour, with ... information is interleaved for that sprite.
Does anybody know ... -
Assistance with IM2 routineI subsequently got a working IM2 routine.
I subsequently got a working IM2 routine. -
Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …
... am attempting to write a routine which will allow a missile ... -
ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
... .
6. Sprite colours are now masked. This ... splib2 by iterating over the sprite characters with sp1_IterateSprChar() or ... different colours depending on sprite rotation to minimize colour ... .
8. Sprite animation frames now use absolute ... -
need a routine to fill the screen with 'stars'I need a routine that will randomly set pixels to give the illusion of a star filled back ground. Once drawn, the stars don't need to move. Not wanti…
I need a routine that will randomly set pixels ... if anyone had such a routine in their code collection. I ... -
Delay routine requiredI'm putting together a short routine to play some Beep style music. I need to be able to pause between notes when required. These pauses are defined …
... 'm putting together a short routine to play some Beep style ... milliseconds. I'm after a routine that will allow me to ... -
Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…
... I'd like is a routine which when given a number ... -
text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …
... a kind of text compression routine
each location has ... -
ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…
... new characters into the Graphic/Sprite editor. (Kiwi)
Fixed - BASin ... of 128k keywords, the printing routine didn't display keywords correctly ... -byte -> Floating point conversion routine which caused all sorts of ... -
problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…
... synchronise the printing and avoid sprite flickering. But in my stubborn ... road in my scrolling road routine (using Alcoholics Anonymous's 32x ... -
Looking for an extended BASIC graphics routine from mid- to late-80sHello all, This is my first post here so please go easy. This is basically a cut-and-paste job from comp.sys.sinclair where I've had no luck with an…
... vague memories that the whole routine had several other commands based ... />
It's likely the routine was printed in ZX Computing ... , or recalls a graphics extension routine that might be the one ... /> (Note that the m/code routine I'm looking for is ... -
Custom SAVE Routine work on emulators?Hi, I'm developing a SAVE routine derived from the one present in ROM 48K, and I'm trying to get it work on several emulators (X128, Spectaculator, …
... /> I'm developing a SAVE routine derived from the one present ... just a bug in my routine?
thanks ... -
Routine in HexadecimalHello!!! I was trying to get the following routine in Hexadecimal: LD IX,16384 LD DE,6912 LD A,255 SCF CALL 1366 RET I tried to …
... trying to get the following routine in Hexadecimal:
LD ... -
AY tracker routineHi. Yesterday i played with some ay tracks and was surprised how big are tracker routines and music data (over 1.5KB for Pro Tracker routine and 4-6 …
... 1.5KB for Pro Tracker routine and 4-6 KB for ... demo coders were satisfied with routine which takes more than 15000 ... -
Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …
... a thread that has a routine each week that is in ... />
each week a new routine is discussed and all you ... -
can someone help with a rom routinei have been trying to draw a simple line with a the rom routine , but i just cant get it to work , so if anyone can give me an example in z80 that wo…
i have been trying to draw a simple line with a the rom routine , but i just cant get it to work , so if anyone can give me an example in z80 that would be great
TIA
CodenameV -
Hidden routine in loading screenAs discussed in another thread, the loading screen for [B]Back To Skool[/B] seems to have a hidden routine (in blue INK and PAPER). It would be inter…
... ] seems to have a hidden routine (in blue INK and PAPER ... -
ZX80 Pause Routine?I read this in the first issue of Sinclair User... "Ken MacDonald's [I]Amazing Active Display[/I], a machine code pause routine, showed that there w…
... [/I], a machine code pause routine, showed that there was more ... know where or when this routine was first published? In a ... -
Little Sprite DemoI've managed to make a little headway with my fooling around with sprites, so I thought I'd stick a snapshot demo thing somewhere for anyone who is i…
... the attributes associated with the sprite were being cleaned up properly ... />
The scrolling of the sprite is handled completely on the ... -worked out frames for the sprite's positioning. Also, it moves ... -
About wireframe 3d animationAre there any demos or games that have very long 3d animation sequences? Some games have short, repeating animations and I only know of a demo (somet…
... or complex and the drawing routine was faster than the ROM ... separate machine code routine? I'm thinking of Sprite designers and animation ...
