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  • Compressing SCREEN$Guys I'm trying to find an MC type-in routine for the 48K which compressed the screen (including attributes) into an area of memory and also restored…

    ... find an MC type-in routine for the 48K which compressed ... a TAP of the MC routine.

    Thx
    choccy48K choccy48K November 2004 Development
  • ANNOUNCE: Manic Miner: Neighbours - Allana TrumanHappy 26th birthday Allana! Today I release my new game, [I]Manic Miner: Neighbours - Allana Truman[/I] (MM:N-AT), a tribute to my favourite charact…

    ... the end-of-game swordfish-routine so that the player no ...
    andrewbroad andrewbroad November 2004 Games
  • Key Redefine RoutineAnyone written a nice key redefine code snippet?

    Anyone written a nice key redefine code snippet?
    robpearmain robpearmain November 2004 Development
  • Idea for a new feature to compliment a debugger in an emulatorI had an idea for an emulator feature yesterday. Don't recall having seen this idea before, but I'm sure you'll correct me if it has. :) In that cas…

    ... executing some sort of graphical routine or something and call this ... to the heart of the routine you wanted to tear apart ...
    Sokurah Sokurah December 2004 Emulators
  • Combining NostalgyHi, Perhaps a childish idea, but in the name of nostalgy... Most if not all of you know and remember the cards that were about cars, planes, motorc…

    ... )

    3) Main character sprite size (not of course in ...
    SpecMem SpecMem January 2005 Games
  • New TZX v1.13 document availableHello everybody! After a bunch of months we have finally provided a copy of the TZX format specification: [url="http://www.ramsoft.bbk.org/tzxform.…

    ... pulse numbers for ROM save routine).

    This is a ...
    Stefano Stefano February 2005 MIA/STP/SDP
  • Help needed with "The Devils Crown". Bugged!!Hi there, just joined the forum,nice to see such an active community. Hopefully someone can shed some light on this for me. : ) Ok, I've been playing…

    ... when this item spawns, the sprite is always stuck inside the ...
    Gosub Gosub February 2005 Games
  • JX-Speccy bugs.A few bugs i have noticed upon testing JX-Speccy out, Renegade runs too slow and Kwik Snax has corruption and lots of sprite flicker like Rainbow Isl…

    ... has corruption and lots of sprite flicker like Rainbow Islands.
    Whitesnake Whitesnake March 2005 Emulators
  • searching for that game.My friend used to have a game that we used to play, I cant remember what it was called the only thing I can remember was that during the loading scre…

    ... bit like the manic minor sprite I think).
    If anyone ...
    KingSize KingSize April 2005 Games
  • Name of dungeon gameHi all, Hope someone can help save my sanity! I have fond memories of a very old spectrum game I played back in my youth. It was a mono 2d grid ba…

    ... odd at times as your sprite filled the block, but so ...
    doc doc April 2005 Games
  • MariosoA game mapped by Pavero, and already mentioned in this forum, is not present in the WoS archive. The game is named [I]Marioso[/I] and appears to be a…

    ... ] (using the same Miner Willy sprite) and has an interesting end ...
    Alessandro Grussu Alessandro Grussu April 2005 MIA/STP/SDP
  • BEEPing in assemblyI'm using Z88DK and I'd like to know how to produce BEEPs. I know it's a matter of writting very fast to a certain port, but I've read somewhere that…

    ... that there's a ROM routine ready to be used. Any ... 1,0" using the ROM routine?

    If this info ...
    na_th_an na_th_an April 2005 Development
  • Protection against MERGEI remember using a routine to protect against using MERGE to break into a BASIC listing. It was along the lines of :- 1. Enter a random line e.g. 1 …

    I remember using a routine to protect against using MERGE ...
    Ian Hamilton Ian Hamilton April 2005 Sinclair Basic
  • What was the first game/program you wrote?Mine: ZX81 - a centipede clone with just one piece to shoot at - I called it Monopede :D Spectrum - a Basic game co-designed with a friend. I prog…

    ... etc. His brother designed a 'sprite' which was two UDGs tall ...
    Fil Fil May 2005 Games
  • How do I get a random numberHi, I need a simple routine to get a random number from 1 to 4. I don't need nothing very complex or that much random, it just have to produce diffe…

    ... />
    I need a simple routine to get a random number ...
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
  • JSW64 Feature ListOk, I remember at least someone asking about the current state of the JSW editing scene, so I thought I'd post this, which I wrote in the JSW/MM club…

    ... room
    a) Willy's sprite
    b) Willy's colour ...
    Arcane Design Arcane Design May 2005 Games
  • Why Spectrum has a lots of software?I'm thinking a lot of it and can't find "magic" which produced a lots of software (games, educational, utility) for Spectrum. My suggestions: 1. Ea…

    ... />
    3. Good SAVE/LOAD routine with nice border lines and ...
    kmatveev kmatveev June 2005 Sinclair Miscellaneous
  • Capture Routine HelpData: ORG 32768 [ This Message was edited by: dalmudlee on 2005-08-10 01:57 ]

    Data:

    ORG 32768


    [ This Message was edited by: dalmudlee on 2005-08-10 01:57 ]
    dalmudlee dalmudlee June 2005 Development
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... a better runtime INPUT line routine with full clipboard and PCkeyboard ...
    Dunny Dunny June 2005 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... a better runtime INPUT line routine with full clipboard and PCkeyboard ...
    Dunny Dunny June 2005 Sinclair Basic
  • Still stuck with BREAKOkay now I'm getting desperate! Can anyone rustle up a small 128kBASIC routine/working example to prevent the 128kBASIC program from stopping when a …

    Okay now I'm getting desperate!
    Can anyone rustle up a small 128kBASIC routine/working example to prevent the 128kBASIC program from stopping when a user tries to break in (I don't mind if it even resets the machine!)
    mgmetro mgmetro July 2005 Sinclair Basic
  • Help! BREAK KEY disable?Someone has asked me... Is there a poke or routine to disable the Break key in 128K BASIC?

    Someone has asked me... Is there a poke or routine to disable the Break key in 128K BASIC?
    chaosmongers chaosmongers July 2005 Development
  • Sprite Graphics Tutorial - additionsHi Folks, Just made some additions to the tutorial I started ages ago. Link is: [url="http://members.aol.com/derekmsmith1/Spectrum/Tutorial.rtf"]…

    Hi Folks,

    Just made some additions to the tutorial I started ages ago.

    Link is:
    [url="http://members.aol.com/derekmsmith1/Spectrum/Tutorial.rtf"]http://members.aol.com/derekmsmith1/Spectrum/Tutorial.rtf[/url]

    ...
    dmsmith dmsmith July 2005 Development
  • Adding commands to Spectrum BASIC?Are there any articles on how to do this? I think it could be done by making the error trapping routine point to your own commands, but not sure exac…

    Are there any articles on how to do this? I think it could be done by making the error trapping routine point to your own commands, but not sure exactly how.

    Derek
    dmsmith dmsmith July 2005 Sinclair Basic
  • New side scrolling shoot-em-up updateHi, I guess I'll need to come up with a name for this game fairly soon! But in the meantime heres another Demo to let you see how its progressing. …

    ... . Added collision detection for main sprite, although is not fully implemented ... .

    2. Added main sprite engine, which can handle up ...
    dmsmith dmsmith August 2005 Development
  • .AY - how to create themI wonder - how would I go about creating an .AY file (music) from a game? I understand that once I have all the necessary pieces (the player, the mus…

    ... a single port, the play routine was most likely quite isolated ...
    pepak pepak August 2005 Sinclair Miscellaneous
  • Programming MC : first stepsIsn't nice to collect all kinds of short routines to help making the first steps into MC for everyone who never touched MC? What I mean is mostly th…

    ... /> Printing text (with controlcharacters)
    Routine to print a score on ...
    Dr BEEP Dr BEEP August 2005 Development
  • screen$I'm wanting to create a game which is written mostly is Basic, due to lack of MC skills but i need a MC routine if someone would kindly supply it I…

    ... /> but i need a MC routine if someone would kindly supply ... what i need is a routine to move this data from ... to have an old mc routine back in the day which ...
    chop983 chop983 August 2005 Development
  • Keyboard problemI have a bug in my game where the main sprite moves slightly almost as if there is data left in a keyboard buffer. I read the keyboard using code alo…

    ... my game where the main sprite moves slightly almost as if ...
    Mr Millside Mr Millside September 2005 Development
  • Bloody idiotic software companies!Why is it that so many companies these days assume (arseume?) that everyone has an Internet connection at home?? That's far from being true, at least…

    ... one bug in the evaluation routine; it doesn't recognise 2 ...
    robert@fm robert@fm September 2005 Chit chat
<1…28293031323334>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
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  • i am currently listening to........
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  • Mis-labeled cassette titles or a name change?
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  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
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  • How to return to basic properly from ASM
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  • Frankie's ZX Spectrum Digouts
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