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  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... 230 bytes for the player sprite routine.. Despite getting the actual drawing ... you're using for the sprite routine? ...why make up a ... , 500 or 800 bytes - the sprite routine needs to work and a ... resources - so just write the routine and use whatever amount of ...
    Sokurah Sokurah March 2014 New game ideas
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... you're using for the sprite routine? ...why make up a 230 ... , 500 or 800 bytes - the sprite routine needs to work and a ... resources - so just write the routine and use whatever amount of ... screen up with a controllable sprite and see how it fares ...
    LuMan LuMan March 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... a white outline around the sprite. It can be accommodated ... into the present sprite dimensions.
    I favour ... disappears to black before the sprite is drawn; but that ... leads to a highly complicated sprite routine.

    Now you ...
    joefish joefish June 2014 New game ideas
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ... it is to code a sprite routine in z80 assembly, specially with ... manual says that SPRITE COLLIDE CLEAR accepts a sprite id as a ... ,5
    310 SPRITE SHOW jj: SPRITE MIRROR kk: SPRITE SHOW kk
    320 SPRITE SCALE jj,4 ...
    AE.Vasconcelos AE.Vasconcelos June 2014 Sinclair Basic
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... like [I]Dingo[/I]'s sprite routine, where it's actually two ... . One to erase the old sprite line-by-line, and one ...
    Dr BEEP Dr BEEP August 2014 Development
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... , is the first thing your sprite routine should do is find the ... in reverse order, as one sprite's back-up may contain ... part of another sprite already drawn. Another trick is ...
    joefish joefish September 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... - this is done for each sprite in turn.

    redraw ... /> I then reworked the sprite draw routine again, again, again to get ... ]I would suggest the sp1 sprite library that comes with z88dk ... , :) I've never written a sprite routine and would like to be ...
    polomint polomint November 2014 Development
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    Ah, yikes, didn't know it took SP1 lib took up so much memory.

    Keep the music. When you feel confident, start writing a sprite routine and regain that 12k!
    MatGubbins MatGubbins November 2014 Brand new software
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... feel confident, start writing a sprite routine and regain that 12k![/QUOTE ... you. For example, the sprite engine and game code are ... animations and can do foreground sprite elements, though you rarely ... anyone can write a simple routine that does the bare ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Brand new software
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... there's also some horrendous sprite blanking and flickering problems.
    sprite routine and everyone's copied it ...
    joefish joefish December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... 68000 mnemonics, and writing a sprite routine on an Atari ST.
    dmsmith dmsmith December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... 's a scrolling routine. All it needs is a sprite routine tacked on ...
    joefish joefish January 2015 Games
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... /> Then chuck in your fastest sprite routine, and off you go.
    joefish joefish January 2015 Development
  • Software for MULTIFACE 1, MF128, MF3Exist list of existing software which support multiface memory ? Here on WOS I search only some utilities: [URL="http://www.worldofspectrum.org/info…

    ... locations etc.

    sprite editor is another thing, dunno ...
    I think a sprite editor would be almost impossible ... instead has game specific software sprite routines, and since these ... to write a database of sprite routine locations in various games, ...
    ewgf ewgf January 2015 Sinclair Miscellaneous
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... be able to render the sprite in one-pixel steps, in ... the co-ordinate within your sprite routine.
    joefish joefish January 2015 Development
  • Specbas new game PacmanWell I have been beavering away at this for a bit and I am now happy with it. (nearly) it's not bad (even if I say so myself) [img]http://i699.phot…

    ... bug in the multi threading sprite routine thingy that Dunny is trying ...
    ASH-II ASH-II February 2015 Sinclair Basic
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... trying to optimize my new sprite routine with self modifying code and ... .

    So, a simple sprite routine for now. Get a lot ...
    David Jones David Jones February 2015 Development
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... kind of structure with the sprite details so that you can ... move the sprite etc. Then you can look ... 't bothered to write a sprite routine yet lol Not far away ...
    polomint polomint February 2015 Development
  • Mirror tableCan anyone help with a byte mirror table? e.g. so you can look up a byte of a left-facing sprite and return the correct right-facing value. There …

    ... B, you can organize your sprite routine like this (for horizontal mirroring ... (that [i]or[/i] the sprite data) backwards, hence DEC L ...
    Hikaru Hikaru August 2015 Development
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... />
    you have one big sprite "carpet"
    sized 256 bytes ... sprites 16x16 on this big sprite

    here is a ... />
    and here is a sprite routine for drawing
    [quote]
    Jerri Jerri September 2015 Brand new software
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... the first revision of my sprite routine =)
    [img]https://dl.dropboxusercontent ...
    Sol_HSA Sol_HSA November 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... the first revision of my sprite routine =)
    [/quote]

    Contention ... bitch :) There is a 50fps sprite engine out there called FASE ...
    Alcoholics Anonymous Alcoholics Anonymous December 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... like the comprehensiveness of a routine that shifts the data just ... early attempts to write a sprite routine where of that sort, but ... use less loops in the sprite drawing.

    Its ... to use a custom sprite routine for each sprite so I could do ...
    dmsmith dmsmith December 2015 Development
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    And you've still got that LD L,A in there.
    You also need to make sure your sprite routine will now work with C,B,DE not D,E,HL.
    joefish joefish January 2016 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... is interrupt skipping. The sprite routines used in Renegade make ... In the end, if a sprite routine happens to be running during ... get around it by restricting sprite routine execution to a specific timeframe ... , I've modified the sprite routines so that they're ...
    Hikaru Hikaru April 2016 Games
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... line on screen during a sprite routine, array manipulations that fits in ...
    Timmy Timmy April 2016 Development
  • Unreleased modern Speccy games?Information about "classic" never released Speccy games is available in [url="http://www.tzxvault.org/time.htm"]this page[/url], or searching for [ur…

    [quote="Ivanzx;858689"]What are the chances of Joe Gunn being finished? :)[/quote]

    If I can find the time (and skill) to write a small enough (and fast enough) sprite routine, then the chances are probably pretty good!
    Jmk Jmk April 2016 Games
  • Unreleased modern Speccy games?Information about "classic" never released Speccy games is available in [url="http://www.tzxvault.org/time.htm"]this page[/url], or searching for [ur…

    [quote="Jmk;858719"]If I can find the time (and skill) to write a small enough (and fast enough) sprite routine[/quote]

    I'm too searching for sprite routine. :)
    Bedazzle Bedazzle April 2016 Games
  • Unreleased modern Speccy games?Information about "classic" never released Speccy games is available in [url="http://www.tzxvault.org/time.htm"]this page[/url], or searching for [ur…

    ... enough) sprite routine[/quote]

    I'm too searching for sprite routine. :)[/quote ... ]

    What kind of sprite routine you guys ...
    Einar Saukas Einar Saukas April 2016 Games
  • Unreleased modern Speccy games?Information about "classic" never released Speccy games is available in [url="http://www.tzxvault.org/time.htm"]this page[/url], or searching for [ur…

    ... Saukas;858792"]What kind of sprite routine you guys need? Masked or ... not? Colored or monochrome? What sprite sizes? And so on...[/quote ...
    Bedazzle Bedazzle May 2016 Games
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