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  • New Game: Vallation.Okay, this has been hinted at by both Redballoon and me a couple of times, but the damn thing is finally done now. :-D [b][url="http://tardis.dk/w…

    ... you've probably designed a routine to extract the explosion graphics ... a bug(s?) in the sprite routine. I tried to keep it ...
    Sokurah Sokurah July 2016 Games
  • Emulation with remade HD graphics - possible?Do you think it is technically possible to make new HD graphics for a ZX Spectrum game and use the emulation to drive the graphics as the original ga…

    ... is used to determine what routine we're in, and ... at say, a sprite drawing routine - pull out the sprite that is intended ... it should be when the sprite routine is done, and continue to ... emulate. If the sprite drawing routine checks for collision, you ...
    Dunny Dunny January 2017 Emulators
  • Manic Miner RunHi, For fun I started developing a iOS game based on Manic Miner. It is a left to right runner. I don't even know if it would get through the Appl…

    ... attributes everywhere else. A smart routine could paint repeated platform graphics ... delete a rectangle around each sprite's old and new ... attribute. Or maybe a smart sprite routine that can check character-by ... OR the bits of the sprite to the screen without ...
    joefish joefish January 2017 Development
  • Jet Set Willy 2's original author releases a modded version of the game!Apologies if this has already been posted, but Derrick P. Rowson, the original author of Jet Set Willy 2, has been modding JSW2, and the latest versi…

    ... horizontal lift sprite

    added a turbo down lift routine

    changed sprite routine to increase sprite colour count

    changed sprite update to speed routine up

    changed sprite screen edge ...
    ewgf ewgf March 2017 Games
  • New game competition!Competition time! There aren't any instructions at the moment, just some rules! Rules... 1. Teams of 4 or less only. A team member can be a …

    ... scratch" and write yet another sprite routine just because someone wants a ... field... or a 128K loading routine, or reusing graphics I've ...
    Timmy Timmy May 2017 Announcements
  • New game competition!Competition time! There aren't any instructions at the moment, just some rules! Rules... 1. Teams of 4 or less only. A team member can be a …

    ... scratch" and write yet another sprite routine just because someone wants a ... would suggest any existing libraries, sprite engines, etc., are all covered ...
    thricenightly thricenightly May 2017 Announcements
  • Control De Sprites - simple exampleHi, I have been looking for a routine to use Sprites in basic. I found Control Dr Sprites, which looks really powerful, but the instructions are in S…

    ... . It features some very good Sprite handling. MegaBasic does not handle ... . There is also a good Sprite routine from Your Computer. I will ...
    jonesypeter jonesypeter October 2017 Development
  • How does masking work?lets say you have a sprite which is 00111100 so thats the equivalent of 1+2+64+128 the mask would be the opposite? 11000011 so on screen is:…

    ... step of processing in the sprite routine, as you'd have to ... apply the mask to the sprite (to hide those odd bytes ... background before you draw the sprite.

    On the other ... at all - so that the sprite byte never gets used. If ...
    joefish joefish October 2017 Development
  • soviet roofsthe instructions to soviet state: "Reconocer?s los edificios donde se encuentren los rehenes observando las azoteas." ("You will recognize the bu…

    [quote="Ralf;206929"]Maybe you know, is it a problem of a bug in a game code or incorrect dumping of the tape?[/quote]
    It`s bug in the game code (incorrect mirror sprite routine) poke 58368,9 fixed it
    goodboy goodboy September 2018 Games
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... the code, there is a routine in it to set up ... 't overlap with the main routine or something else in memory ... principles explained for writing a sprite routine I believe are sound though ... .wordpress.com/2010/03/22/sprite-graphics-tutorial/

    I ...
    dmsmith dmsmith March 2020 Development
  • Penetrator - Compiled Basic ?For clarity: The Melbourne House sideways scrolling 'shoot em up' game, a very good game for its time and it still plays relatively well today, with …

    I've played it so many times, I'm pretty sure it's MC. Also, if that sprite routine was written in BASIC then everyone would have used it instead.

    Yes, you probably got it from FB. :P
    Timmy Timmy July 2020 Games
  • Shrinking Fireman vs Magic KnightI want to start this topic by saying I'm [b]not[/b] in any way suggesting this is some kind of erm [url="https://faqwiki.zxnet.co.uk/wiki/Harry_S_Pri…

    ... team some help with a sprite routine so I did..I can ...
    David Jones David Jones October 2020 Games
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    I will use your sprite routine then.
    Yeah, I planned ...
    Kotek Kotek June 2022 Development
  • A typical sprite listing to analyse, please?Hi all, Would anyone be interested in helping out with my ongoing Assembly studies by posting up, posting a link to or mailing me a typical sprite l…

    ... or mailing me a typical sprite listing to analyse? :roll:
    routine that would show the 'mechanism' of drawing and undrawing a sprite ...
    Jagd Tiger Jagd Tiger September 2009 Development
  • Utility or routine to save/display imagesLet's assume I have an image or sprite at coordinates x,y with w witdh and h height. If I were to store this image, which storage method would allow …

    ... I have an image or sprite at coordinates x,y with ... an utility or any available routine that would allow me to ... also have a machine code routine which can turn an are ...
    zxbruno zxbruno March 2011 Sinclair Miscellaneous
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... (for speed) real-time sprite shifting routine for sprites that are one ... of shifts or current screen/sprite data address. Instead, it ... deal).

    The sprite data needs to be aligned ... again.

    (The routine is shared between two sprites ...
    Ast_A_Moore Ast_A_Moore February 2017 Development
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding. I think that there might be more of these routines out there (where-ever-u-r). Isn…

    ... (if someone finds a faster routine please tell me..)

    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... code.

    The line routine that I have implemented is ... there have a fast line routine, plese email me.

    rtunes rtunes October 2001 Sinclair Miscellaneous
  • ANN: Write Spectrum Games in C with speclib121 Announcing the sprite pack C library for the z88dk C cross compiler available from: [url="http://justme895.tripod.com/main.htm"]http://justme895.tr…

    Announcing the sprite pack C library for the ... registering a C interrupt service routine. The final one tests reading ...
    Alcoholics Anonymous Alcoholics Anonymous January 2003 Announcements
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…

    ... returning from a m/c routine which sets all the registers ... when calling a m/c routine from BASIC, and reload them ...
    trellis trellis May 2003 Sinclair Basic
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    I've coded sprite drawing before and know all ... :

    2a. Shift the sprite + mask into a temp buffer ... ? This would be my first sprite-drawing routine for spectrum, so being ...
    windenNTW windenNTW July 2003 Games
  • C, Z88DK and the Sprite Pack Library I wrote a short demo that shows a taste of what can be done from C on the Spectrum: [url="http://justme895.tripod.com/zqa/pacmen.zip"]http://justme…

    ... to help in debugging the sprite pack library. You should be ... a fresh release of the Sprite Pack library in the next ...
    Alcoholics Anonymous Alcoholics Anonymous August 2003 Development
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... time to type up the SPRITE MACHINE manual, but in the ...
    Sadako Sadako April 2004 Games
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... /> call drawsproffscr ;Draw offscreen sprite graphics to screen
    ... the sprite passes a whole character, the movement routine draws ... the edges so the sprite doesn't ... background data which the sprite covers and which is ...
    ekoman ekoman July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... have a rough sprite engine working, and a routine to do a ... paralax star field. My next routine to try and suss-out ...
    dmsmith dmsmith July 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... am thinking of writing a Sprite Graphics Tutorial, ie. how to ... best program and implement Sprite graphics. I would hope to ...
    dmsmith dmsmith August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> RETI

    ; **** END INTERRUPT ROUTINE ***


    WRITECHAR:

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ...


    ; **** END INTERRUPT ROUTINE ***


    WRITECHAR:

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... .

    Basically the routine works by redrawing the tiles ... scroll position and call the routine. An increase of 1 ... pixels.

    The routine is designed to detect blank ... />



    * This routine shifts tiles into 4 positions ...
    dmsmith dmsmith September 2004 Development
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HitBox

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Related Threads

  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: <br /> As a child I never learned anyt…
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.<br /> <br />…
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code.<br /> <br /> The line routine th…
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • Sprite Graphics TutorialHi everyone,<br /> <br /> Would like some feedback on the following:<br /> <br /> I am thinking of writing a Sprite Graphics Tutorial, ie. how to bes…
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling.<br /> <br /> As promised here is the code for the routine.<br /> <br /> It…

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