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  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... 't seem to fit the sprite and as a result there ... of blackness around them (on screen) as they move around.
    Arjun Arjun April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... 't seem to fit the sprite and as a result there ... of blackness around them (on screen) as they move around.
    screen at all or working something ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…

    ... sprite engine is designed for games with small areas of the screen ... There is another nearly complete sprite engine and others germinating ... parts of the screen are updated and sprite shearing is ... (or assembler) using different sprite libraries. But the jaw- ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • So how many coders do we have here?Just out of interest, how many coders do we have here who are capable of knocking out a game? [ This Message was edited by: Swainy on 2004-02-02 15:…

    ... screenshot i took, of a 'sprite maker' z80 snapshot, running on ... .net/the.sentinel/spritemaker.png"]Sprite Maker Screen Shot[/url]
    Sadako Sadako May 2004 Development
  • Getting a DISCiPLE/+D to work on a +2A/+3?Does anyone know how compatible the two interfaces could be made with the +2A/+3? I remember that there were a couple of POKEs that could get a +D t…

    ... the +2 in 128k full screen will, not fix, the
    Spectrum back through the edge connector. This won't work ...
    Steve(spt) Steve(spt) May 2004 Sinclair Miscellaneous
  • Games that are easier due to bugsThis is a similar type thread, how many games are made easier due to bugs? I remember being able to bounce past the guardians in Underwurlde without…

    ... he's at the edge of the screen, then alternate two rolls ...
    andrewbroad andrewbroad June 2004 Games
  • How do I use a standard Atari joystick with my +2?Hi there. I hope someone hear can give me some advice on how to build or acquire some sort of adapter to allow me to use an atari-joystick in joy po…

    ... interface. It plugs into the edge connector at the back. Then ... Kempston from the joystick selection screen in whatever game you're ...
    Ian Hamilton Ian Hamilton July 2004 Sinclair Miscellaneous
  • Fairlight 2, once againOK, so I'm determined to make Fairlight 2 crumble and reveal its secrets. I've been running around in part 2 with a "go through all locked doors" POK…

    ... , that the object has no sprite on the 128 version, so ... falls down in the first screen of part 1 of F2 ... /> When you enter the first screen, there's not only the ...
    mjwilson mjwilson July 2004 Games
  • Finding my way home!Ohboy! Just signed up to this forum and boy am I going to hang around here from now on! I just need to tell you about my own background as a Speccy …

    ... demo at the moment - the sprite moves around, waving his arms ... have more than one sprite on each screen which made it quite ... to have more than one sprite. So perhaps I could make ...
    ekoman ekoman July 2004 Sinclair Miscellaneous
  • current / forthcoming Cronosoft releasesCurrent and forthcoming Cronosoft releases: SPECTRUM: ZXS1 EGGHEAD IN SPACE ?1.99 (available now) ZXS2 DEAD OR ALIVE …

    ... it has the game screen up, a test sprite moving and toggling ...
    TMR TMR July 2004 Sales
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... if possible, by making the sprite routine as quick as possible ... loop overheads) and updating the screen before the raster has caught ...
    dmsmith dmsmith July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... background (the graphics behind the sprite in memory)
    Create ... area
    Map the sprite (mask and graphics respectively) ... correct place on screen

    When the sprite moves, you ... is automatically replaced as the sprite moves around, and with ...
    ekoman ekoman July 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... implements the games design - includes sprite engines and any other 'engine ... to appear on a computer screen.
    But computers can't ... palette, and C64 4 color sprite palette again all as separate ...
    Kiwi Kiwi August 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... thats important and not the screen resolution. It wouldn't ... buffers a sprite designed for the 256x192 screen would still ... larger screen. ie. screen resolution is irrelevent! Thats because a sprite is ... defined by its width and height not by the screen ...
    Kiwi Kiwi August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... table, and simply store each sprite preshifted in its eight positions ... the data for that particular sprite. You could use a ... /> Do all these calculations, including screen address at a non-speed ... you do seven lines - adjust screen address - then one more line ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... ) ;taking precalculated screen address where to draw sprite
    LD ... ) ;source of sprite in memory (sprite is stored in ... sprite (must be divisible by 2)
    SPRADR DEFW 0 ;screen ... address
    SPRSRC DEFW 64000 ;where sprite is ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... sprites are drawed directly into screen. then you don't need ... for drawing mid part of sprite could be unrolled:[code]
    sprite... as you need two JP ...
    Fikee Fikee August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... />
    > 2) Embed the sprite address into it's table ... you mean. I dont calculate screen addresses, these are read from ... mean, only recalcluate the screen address when the sprite moves?

    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... you mean. I dont calculate screen addresses, these are read from ... mean, only recalcluate the screen address when the sprite moves?
    [/quote ... have to deal with the screen thirds issue. Not sure if ... less complicated than the CPC screen layout though so I'm ...
    AndyC AndyC August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... ,(SCRADR) ; taking precalculated screen address where to draw sprite
    LD SP ... ),A

    SPRITE LD A,(SPRYCO) ;calculate screen address using a ... /> LD (SCRADR),HL ;store screen address for sprite drawing

    HALT ...
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... :
    "Here is the finished sprite routine. As it stands it ... for 32 x 32 masked sprite: 16084 tstates.

    No ... off the sides of the screen."

    [url="http://www ...
    cispasoiu cispasoiu August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... programmers don't use generic sprite routines! :)
    [/quote]

    yeah, sure, shifted sprite routines are faster, but i ... five or six sprites on screen is enough.
    and that ...
    Fikee Fikee August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... interior bytes within the sprite. Drawing a sprite without the shifting (ie ... sharp by updating the player sprite on every frame. How many ... by 4 char sprites on screen at once? Not many... those ... have > 8 sprites on screen usually make the majority of ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Spectrums games vs. modern games; very interesting... I've read a number of replies (on Matt's tears thread) regarding spectrum and modern console games. I found it very interesting. I think the games …

    ... put a lot more on screen that's superflous, multilayered backgrounds ... a game that (admittedly rubbish) Edge magazine put in as one ...
    Spector Spector September 2004 Games
  • Spectrums games vs. modern games; very interesting... I've read a number of replies (on Matt's tears thread) regarding spectrum and modern console games. I found it very interesting. I think the games …

    ... put a lot more on screen that's superflous, multilayered backgrounds ... a game that (admittedly rubbish) Edge magazine put in as one ...
    Parky Parky September 2004 Games
  • Looking for an old, but GREAT gameHi All, Wondered if anybody can help me. I had a 128k back in the day, and I have fond memories of a game which I simply can't remember the name of …

    ... middle of the right edge of the screen. I think there was ... the back, moving to another screen that way instead of using ...
    clut clut September 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... br /> ;
    ; ; CONVERTS A SCREEN ADDRESS TO AN ATTRIBUTE ADDRESS ... A

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ... ; ON ENTRY:
    ; HL CONTAINS SCREEN ADDRESS
    ; DE CONTAINS CHAR ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> EXX
    LD HL,SCREEN+2048+16 ; Destination
    ... A

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ... ; ON ENTRY:
    ; HL CONTAINS SCREEN ADDRESS
    ; DE CONTAINS CHAR ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> EXX
    LD HL,SCREEN+2048+16 ; Destination
    ... A

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ... ; ON ENTRY:
    ; HL CONTAINS SCREEN ADDRESS
    ; DE CONTAINS CHAR ...
    robpearmain robpearmain September 2004 Development
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... scrolling by literally moving the screen on the monitor and letting ... also for masking off the edge of the dispay for horizontal ... demo coders staple, moving the screen in a very smooth sine ... analogue response to changes in screen position.

    You can ...
    AndyC AndyC September 2004 Games
<1…28293031323334>

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