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<1…12131415161718…34>
  • Game development guidesHello all, I want to get into game development for the ZX Spectrum and would like to know where I can find some helpful guides. I've looked around t…

    ... creators. :)
    2) Use a sprite library like 4spriter, or sp1 ... platformer, a 3d game, a scrolling game, a text adventure, a ...
    Timmy Timmy August 2015 Development
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... of raster time for the scrolling and sprite rendering, so I doubt ...
    XTM of TMG XTM of TMG October 2015 Development
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... of raster time for the scrolling and sprite rendering, so I doubt ...
    Sokurah Sokurah October 2015 Development
  • Ninjaman 8-way scrolling 50Hz multicolour demo :-)Here's a demo I've been working on for a while. The goal was to make the best scrolling routine possible on a humble 48K ZX Spectrum. I was origin…

    ... , which is what allows vertical scrolling. It [i]may[/i] be ... bicolour for the main player sprite however, given some effort.
    sprite", "draw one row of the ... player sprite", or "draw one row of ...
    Kayamon Kayamon November 2015 Development
  • ZX Spectrum Sprite chipHi everyone. As I said some time ago, I wanted to make a 'virtual' Sprite chip for the ZX spectrum, on my ZEsarUX emulator. The idea is to make so…

    [quote="chernandezba;839866"]
    The Sprite chip does not break any ... hardware.

    Consider your scrolling for example: you need to ...
    AndyC AndyC November 2015 Emulators
  • ZX Spectrum Sprite chipHi everyone. As I said some time ago, I wanted to make a 'virtual' Sprite chip for the ZX spectrum, on my ZEsarUX emulator. The idea is to make so…

    Okay, the screen scrolling is tricker. But the sprites ... access or extra contention. The sprite would then appear over the ...
    1024MAK 1024MAK November 2015 Emulators
  • ZX Spectrum Sprite chipHi everyone. As I said some time ago, I wanted to make a 'virtual' Sprite chip for the ZX spectrum, on my ZEsarUX emulator. The idea is to make so…

    ... it is possible to add scrolling text mode plane(s) but ... ]capable of drawing significantly more sprite pixels per scanline that the ... old school troubles of [b]sprite overflow[/b] (NES flicker fests ...
    maiki maiki November 2015 Emulators
  • 1986-2016.I'm early, but I'm tired of 1985. So here's the annual thirty-years after topic about Speccy games.

    ... jumper type screens and long scrolling sections where you have to ... terrible with a 16x8 sprite nevermind a 48x16 sprite. Yet somehow they ... make it past the first scrolling section.
    dm_boozefreek dm_boozefreek November 2015 Games
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... leftmost pixels of the current sprite char to form the ... . ix points to the sprite graphics of the char to ... ; h = shift table
    ; de = sprite def (mask,graph) pairs
    ; ix = left sprite def

    _SP1Mask2Rotate:
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... of the original 1:1 sprite and background porting, before ... processor work by skipping the scrolling in favour of screen ... , finding creative ways to recycle sprite "parts" (eg: legs and ... think about:
    Scrolling, or Flipping?... If scrolling, by how many ...
    kgmcneil kgmcneil June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... of the original 1:1 sprite and background porting, before it ... be further decomposed in sub-sprite sections. Example, we don' ... , finding creative ways to recycle sprite "parts" (eg: legs and ... 'm making an hybrid, by scrolling, without scrolling, i.e. by moving ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... maps, and maybe the original sprite sheets. From there, we can ... pixel movement to avoid scrolling within the sprite will also cut down ... on sprite data too. Iv seen it ...
    kgmcneil kgmcneil June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... maps, and maybe the original sprite sheets. From there, we can ... pixel movement to avoid scrolling within the sprite will also cut down ... on sprite data too. Iv seen it ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... conversion...[/quote]

    Currently scrolling and map building, are completely ... plan is to use a sprite with a mask, but I ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... make sure that no enemy sprite is being clipped on the ... , like when your locked from scrolling, but then enemy gets near ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... the tiles, saving/restoring in sprite routines, or something else?
    scrolling and tilling functions independent of ... per each line of tiles. Scrolling them is changing the Offset ... to squeeze in one more sprite maybe, but overall the number ...
    Hikaru Hikaru June 2016 Development
  • Nirvana+ - Which games would you reproduce?Which games would you reproduce using Nirvana+ Early single screen or non-scrolling arcade games that could utilise the Nirvana+ engine for enhanc…

    ... for pre-shifting a 16x16 sprite, but really it would have ... . The concern I have with scrolling games is the number of ... can work with 8x8 character scrolling, but redrawing the screen tiles ... ok for a slower paced scrolling game, like one that doesn ...
    andrewvanbeck andrewvanbeck June 2016 New game ideas
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... character based scrolling sprites", believe what you mean is a sprite that ... s not really scrolling in the real sense, since Sprite data is ... you really want is real scrolling, then we need to ... /> An image would help explain scrolling animation a lot better.
    RMartins RMartins July 2016 Development
  • Nirvana+ - Which games would you reproduce?Which games would you reproduce using Nirvana+ Early single screen or non-scrolling arcade games that could utilise the Nirvana+ engine for enhanc…

    ... about Lemmings? Theres almost no scrolling[/quote]

    I think ... much like a 16-bit sprite, but as soon as the ...
    andrewvanbeck andrewvanbeck August 2016 New game ideas
  • Nirvana+ - Which games would you reproduce?Which games would you reproduce using Nirvana+ Early single screen or non-scrolling arcade games that could utilise the Nirvana+ engine for enhanc…

    ... about Lemmings? Theres almost no scrolling[/quote]

    I think ... much like a 16-bit sprite, but as soon as the ...
    Rebelstar Rebelstar August 2016 New game ideas
  • 1986-2016.I'm early, but I'm tired of 1985. So here's the annual thirty-years after topic about Speccy games.

    ... 3d isometric games, taking the scrolling approach of [b]Nightshade[/b ... nothing you can do - your sprite will follow the daily routine ... in barbed wire, while your sprite wanders around totally identical to ...
    WhenIWasCruel WhenIWasCruel October 2016 Games
  • Costa Panayi (what did u think of his games?)Costa Panayi, underrated Speccy programmer in my book. Although his games were difficult, they were never impossible, all they required were practic…

    ... adventure set in those big, scrolling 3D landscapes? Or a turn ... rarely showed more than one sprite.
    joefish joefish October 2016 Games
  • Shadow of the Beast review:New review at Spectrum Paradise, it's turn for the impressive Shadow of the Beast, an excellent game with nice and neat graphics, smooth animations a…

    ... cool work though, getting good scrolling on an ST was a ... 't realise is the main sprite I've used was off ... more, just have the main sprite, and it'd happily go ...
    joefish joefish October 2016 Games
  • SABOTEUR 1.5 - OFFICIAL CLIVE TOWNSEND SEQUEL / PREQUEL!Hi everyone and welcome to an official sequel / prequel to the ZX Spectrum classic Saboteur I & II (Avenging Angel) by Clive Townsend entitled Sabote…

    ... , and let's make the sprite look as much like Ryu ... keep it flick screen not scrolling, and make all the level ...
    dm_boozefreek dm_boozefreek December 2016 Games
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... per scan line. I am scrolling 5 scan lines hence 29 ... emptied column and drawing a sprite or two then it is ...
    tstih tstih December 2016 Development
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... because you will either need sprite routines that save/restore the ... slowdown), or do the whole scrolling thing in a buffer and ...
    Hikaru Hikaru December 2016 Development
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... because you will either need sprite routines that save/restore the ... slowdown), or do the whole scrolling thing in a buffer and ...
    tstih tstih December 2016 Development
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... cols = 672 per scan line. Scrolling 5 rows at a time ... can then just have one sprite, always in the center of ...
    tstih tstih December 2016 Development
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... is larger than just a sprite / graphics engine. It' ... an author of a sprite engine or a game ... Even lower level at the sprite engine, decisions are being ... not going to make a scrolling game. With nirvana, ... number of 16x16 sprites, no scrolling and so on.
    ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... flicker.

    Most sprite engines will not work like ... try to coordinate background and sprite erase/draw to the ... visible flicker.

    Scrolling programs will need to draw ... . This is reminiscent of scrolling engines which also need to ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
<1…12131415161718…34>

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