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<1234567…34>
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... completed the top third before scrolling it? Also double buffering, would ... great deal of difference when scrolling one third or 2 thirds ... /> Thanks.. I've never done scrolling before so any help is ...
    polomint polomint February 2010 Development
  • Games that made your jaw dropThere were some games that really 'wowed' you the first time you ever played them - those games that made your jaw drop in disbelief. It might have b…

    ... 'Dragon' sprite was amazing - and the multi-layered parallax scrolling with the ...

    Cobra - that parallax scrolling (so fast and smooth) had ...
    Retrobrothers Retrobrothers May 2010 Games
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... games, and noticed they have sprite followed by mask. Usually a ... it with the sprite to add in the sprite.

    Repeat ... ?

    Why does the sprite come first - and for at ...
    Gedlion Gedlion June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... sprites as part of the sprite routine?

    I thought ...
    Gedlion Gedlion June 2010 Development
  • Just for funJust for fun, imagine the Spectrum had a graphics mode where there were two attribute bytes per 8x8 block and each block had 2 bits per pixel choosin…

    ... not as colourful as tile/sprite based engines).

    With ... perform full or semi screen scrolling (twice as much data to ...
    takapa takapa August 2010 Development
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …

    I was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.

    The screen layout confuses me so much!
    sekrets sekrets October 2010 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... sorted the vertical aspect of scrolling using an address table but ... you:

    Draw your sprite 3 squares wide, with the ... the definition of a preshifted sprite? (struggling to understand the ... the screen, so when a sprite encounters the empty space of ...
    R-Tape R-Tape February 2011 Development
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... (probably full 50 fps) vertical scrolling. Games like Monaco GP (SG ... Spectrum games have all jerky scrolling when it is about to ... guy that could do the scrolling smooth - J. Smith but then ...
    maiki maiki February 2011 Games
  • Implementing smooth scrolling in games that don't haveHowdy, How easy/difficult in general is it to hack smooth scrolling into a game that scrolls on boundaries such as Gothik or Saracen? Does it depend …

    ... is it to hack smooth scrolling into a game that scrolls ... on the engine or are scrolling routines fairly standard? Could I ...
    Vertigo Vertigo February 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... -screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy.
    joefish joefish March 2011 Development
  • B.Sides sprite utilitiesB.Sides Software released two sprite utilities during 1983/84, 48K Sprite priced at ?4.70 and Multi-Coloured Sprite Graphics priced at ?6. It's likel…

    ... during 1983/84, 48K Sprite priced at ?4.70 and ... Multi-Coloured Sprite Graphics priced at ?6. It ...
    Battle Bunny Battle Bunny August 2011 Infoseek database
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... a tile based rendering and scrolling routine.

    It draws ...
    Zoltar Zoltar September 2011 Development
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    How do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well commented demo. Any assistance would be greatly appreciated.

    Sincerely,

    Ooze48k
    ooze48k ooze48k October 2011 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... haven't considered.

    Scrolling [B]pixelwise [/B]vertically is ...
    Sokurah Sokurah January 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... screen & flip screen, no scrolling. There just a few moving ... , and I'm not using sprite masks at this time because ...
    Morkin Morkin February 2012 Development
  • Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […

    ... generated "masks" dynamically for the sprite and key background objects - this ... ?s games, especially Cobra. His scrolling code was second to none ...
    jmvbok jmvbok August 2012 Sinclair Miscellaneous
  • Licence free (possibly) Graphic/Sprite databaseJust thinking back to the lone magpie's thread [URL="http://www.worldofspectrum.org/forums/showthread.php?t=37142"][B][I]New Spectrum (Spaceship) Ma…

    ... with backgrounds/tile sheets and sprite sheets that basically seem a ... repository for tile sheets or sprite sheets that would be free ... modification to a tile or sprite could be uploaded for others ...
    BiNMaN BiNMaN October 2012 Development
  • Games with good scrollingI know the Speccy's forte was not scrolling games but their must have been some that not flick screen and maybe even smooth! I remember playing a few…

    ... Speccy's forte was not scrolling games but their must have ...
    HonoredShadow HonoredShadow October 2012 Games
  • NES Punchout - Bald Bull sprite for zx spectrum[img]http://i1320.photobucket.com/albums/u523/Tony_Shaft/baldbull_zpsef1b3372.png[/img] enjoy..had a little help of a sprite ripper for this and it …

    [img]http://i1320.photobucket.com/albums/u523/Tony_Shaft/baldbull_zpsef1b3372.png[/img]

    enjoy..had a little help of a sprite ripper for this and it worked out very well
    morcar morcar March 2013 Sinclair Miscellaneous
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... an effects engine which enables scrolling text messages (either in- ... handy: water blocks. Any sprite which has the FALL command ... MULTIPLY and DIVIDE too. Sprite positions are more efficient than ... highlights the currently selected sprite which makes things a ...
    jonathan jonathan May 2013 Brand new software
  • Scrolling attribute thingJust messing with scrolling attributes. Its absolutely no use, but impressed with the variable speeds of scrolling. [url]https://dl.dropboxusercont…

    Just messing with scrolling attributes. Its absolutely no use, ... with the variable speeds of scrolling.

    [url]https://dl ...
    FrankT FrankT June 2013 Development
  • Scrolling by 2 pixelsWhat is the fastest way of scrolling a Spectrum screen line by 2 pixels left or right? When thinking about it I've come to this simple solution: [C…

    ... is the fastest way of scrolling a Spectrum screen line by ...
    Ralf Ralf August 2013 Development
  • SpecBAS 0.789 releasedHi all! Back with another SpecBAS release - this one's mostly just about sprites and bug fixes. One new addition I do quite like is the expression c…

    ... />
    Added:

    SPRITE PUT id - places a permanent ... state of the specified sprite
    Sprite collision detection - with ... by the compiler
    Scrolling via the text output ... br /> Range checking in SPRITE CLONE operations
    Matrix ...
    Dunny Dunny September 2013 Sinclair Miscellaneous
  • Scrolling TextI've being trying to find a simple basic way of scrolling some text on a single line, My method is ridiculous, I've been using the print statement fo…

    ... a simple basic way of scrolling some text on a single ... staggered given the illusion its scrolling.

    Hello and Welcome ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • Another vertical scrolling questionwhile talking about w256 x h128 vertical scrolling, are 128k modes have any advantages over 48k models? has extra ram or swappable screen buffer any…

    while talking about w256 x h128 vertical scrolling, are 128k modes have any advantages over 48k models?

    has extra ram or swappable screen buffer any use on scrolling?
    Arda Arda October 2013 Development
  • Found my old Manic Miner scrolling hackI don't remember if I put this old hack here on WoS so [URL="http://homepage.ntlworld.com/e.tinney/manic.szx"]here's a snapshot[/URL]. Be impressed w…

    I don't remember if I put this old hack here on WoS so [URL="http://homepage.ntlworld.com/e.tinney/manic.szx"]here's a snapshot[/URL]. Be impressed with the silky smooth scrolling :p
    Woody Woody October 2013 Games
  • Head Over Heels sprite dataHi Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfort…

    Hi

    Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfortunately I'm not terribly good as a graphic artist!

    Thanks

    JonB
    JonB JonB December 2013 Development
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... region) after SPRITE NEW
    Converted Sprite movement systems to ... large font caused too much scrolling
    LIST VAR array() ... non-editable
    SPRITE FLIP and SPRITE MIRROR didn't ... -and- the display for sprite-to-sprite collision
    ON COLLIDE ...
    Dunny Dunny December 2013 Sinclair Basic
  • ZX Alien Breed - WIPI'm sure a lot of you have seen the discussion in the New Game Ideas area about a Speccy version of the classic Amiga game Alien Breed. I've been dro…

    ... do have a movable sprite and a couple of ... 4 - Player Sprite Handler. 4-frame, 8-way scrolling for this chap ... br />
    5 - Alien Sprite Handler. So far the engine ... d like to get the sprite to track the player. ... to get the 8-way scrolling wired too. Again, this ...
    LuMan LuMan April 2014 Announcements
  • Parallax scrolling - Shadow Of The Beast tech demoHi there folks! I thought I'd post what I've been pottering around with for the last couple of weekends. I've been experimenting with doing multi-la…

    ... with doing multi-layer parallax scrolling on the humble 48K. I ... />
    It runs at 25Hz, scrolling a 224x192 screen.

    Kayamon Kayamon July 2014 Development
<1234567…34>

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