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  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    The vertical scrolling shoot-em-up is the furthest ahead, with most of the basic scrolling, sprite + control engine up and running. I'll try and get a snapshot put up soon.
    dansauk dansauk July 2005 Development
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... displays of the C64 make scrolling games VERY easy to implement ... the gfx data of a sprite.

    [ This Message was ...
    Fr?hn Fr?hn July 2005 Games
  • ArmalyteI am sure a lot of folks here remember Armalyte, the fabulous C64 shoot-em-up that almost came out on the speccy. I think there was a demo on some of…

    ... only have coded the scrolling and some sprite routines, and I am ...
    dmsmith dmsmith July 2005 Games
  • Did Sonic the Hedgehog ever come out on the Speccy?Couldn't find anything in the Archive.

    ... would require substantial research into scrolling routines before you start looking ... else. The Master System's sprite hardware is limited (maximum of ... easier to convert a non-scrolling title like Vampire Killer from ...
    Jmk Jmk July 2005 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... to the raster, so all sprite draws, line draws, etc are ... native support for pixel*pixel scrolling?
    [/quote]

    That ... draw order, doing chars in sprite order rather than position order ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • 4-pixel scrollingDo you think is 4-pixel scrolling accetable for horizontal shooter ? (aka do u like Chronos ? :)

    ... either the Zynaps or Stormlord scrolling & sprite routnes so we could ...
    Gwyn Gwyn February 2006 Development
  • 4-pixel scrollingDo you think is 4-pixel scrolling accetable for horizontal shooter ? (aka do u like Chronos ? :)

    ... either the Zynaps or Stormlord scrolling & sprite routines so we could ... capable of writing his own scrolling routines.
    jonathan jonathan February 2006 Development
  • 4-pixel scrollingDo you think is 4-pixel scrolling accetable for horizontal shooter ? (aka do u like Chronos ? :)

    ... either the Zynaps or Stormlord scrolling & sprite routnes so we could ... limited in some ways.
    Sprite routine copy data into screen ...
    Fikee Fikee February 2006 Development
  • What does Sir Clive do nowadays ?I have searched the net a lot, but can't find much about Sir Clive's present whereabouts. The Sincair Research-pages still offer the same products a…

    ... , specific hardware for sprites and scrolling, and a half decent sound ... the Sinclair marketing strategy) sprite and scrolling hardware that was difficult to ...
    ewgf ewgf February 2006 Sinclair Miscellaneous
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... cell's "sp1_update" ordered sprite list according to its plane ... sp1_cs" making up the sprite. This list is ordered ... CONS

    - The move sprite function has an overhead associated ... civilization / board game types of scrolling).
    - The engine is ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... ) that its really just a sprite coded game layed out on ... angles and had multi directional scrolling. Something that not many other ...
    Sard Sard September 2006 Sinclair Miscellaneous
  • Chase HQ - How did they do it?How did the programmers of Chase HQ do what they did with that game on the Spectrum? Let's face it, the speccy was pretty tired by the time that gam…

    ... used a technique called line scrolling. It's not actually all ... . It's not capable of sprite and background manipulation to the ... and NeoGeo are, so line scrolling was used a fair bit ... , it's really using line scrolling and moving small groups of ...
    Vertigo Vertigo September 2006 Games
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... goes for all machines with sprite hardware.[/QUOTE]

    Believe ... graphics accelleration features in hardware, scrolling and blitting seem far more ...
    Matt_B Matt_B September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... new X,Y coordinates or sprite frame than to do a ... graphics accelleration features in hardware, scrolling and blitting seem far more ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... new X,Y coordinates or sprite frame than to do a ... silicon went into providing those sprite capabilities. I think the VIC2 ... that certainly had blitting and scrolling but not sprites. Anyway, they ...
    Matt_B Matt_B September 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... that the CPC had hardware scrolling as well.[/QUOTE]

    sprite changes ahead of the raster ... want to have these compensated sprite positions visible in order to ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • Multiple loading screens[i]Action Biker[/i] suffers from having to endure multiple loading screens. Any other games that have this annoying "feature"?

    ... a simple static multicolor image/sprite moving/scrolling up and down though...
    48K 48K October 2006 Games
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ...
    [code]
    very clasic sprite (1x8):
    .BYTE %01111110
    drawing a sprite at new position overwrites sprite at previous position ... Star[/b] different routines for scrolling by different speed, back buffer ...
    Fikee Fikee November 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... vs the msx. For instance, scrolling games on the Spectrum tend ... 's for -- it contains the sprite code so that you don ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... =Gwyn]Where the main character sprite looks exactly the same as ... examples of pixel scrolling with colour attributes scrolling every 8 frames.[/QUOTE ... C64 has hardware scrolling for doing the pixel scrolling. You only have ...
    AndyC AndyC November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... (or more if you use sprite multiplexing in the border area ... modes have full hardware screen scrolling.

    So the 64 ...
    netraider netraider November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... (or more if you use sprite multiplexing in the border area ... modes have full hardware screen scrolling.[/quote]

    That is ... the Speccy had had hardware scrolling, though unless it scrolled eight ...
    ewgf ewgf November 2006 Games
  • New Spectrum GameNow that Izzy Wizzy is finished I've been tinkering around with a few old routines over the past few days and put together a single-level demo of a S…

    Smooth scrolling all right and good key ... names I forget) dabbled with sprite routines and went on to ...
    Arjun Arjun November 2006 Announcements
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... Wolf, etc are smooth pixel scrolling whereas on the MSX1 they ... as a rapid flickering of sprite graphics that is not present ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Games
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... does the screen grabbing / putting / scrolling. These will have to be ... deal of speed.

    Scrolling is particularly scary, even for ... particular I think the SP1 sprite engine might be interesting since ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • So how much programming experience do you need to create a Spectrum Game?Hi all i was just mucking about with that old program "Game Designer" and i was wondering how difficult it is to write a new Spectrum game?

    ... learning C, z88dk has a sprite engine for the spectrum that ... supplies commands like "sp1_MoveSpr(...)" (move sprite), "sp1_PrintAt(..)" (print at), etc ... that don't do any scrolling. It can do much more ... a spectrum which has no sprite support at all.
    < ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... the tilemap/sprite rendering, yes I need per-pixel scrolling and sprites ... code out there to handle scrolling tilemaps with sprites overlayed as ...
    pointblnk pointblnk April 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... great for left-to-right scrolling using the RRS operator (rotate ... have something to do with sprite animations (walking left, up, down ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial: [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmi…

    ... each 2 character rows of scrolling and the tiles are stored ... /> PS glad you like the sprite tutorial - hope i'll be ...
    dmsmith dmsmith August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... internally breaks up a sprite into its characters and ... screen
    sp1_DeleteSpr(p->sprite);
    }
    [/code]

    With the sprite off screen "sp1_DeleteSpr()" is called ... () is called to start scrolling the message and d_ScrollStop() ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
<1…3456789…34>

Latest Posts

  • i am currently listening to........
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    dmsmith on April 16
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