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Sprite Spring wrong yearThis type-in from the last archive update was actually published in 1986 since the MH special issue 5 is from December 1986 ;) [url]http://microhob…
This type-in from the last archive update was actually published in 1986 since the MH special issue 5 is from December 1986 ;)
[url]http://microhobby.speccy.cz/mhf/MHEs5/mhes5_03.jpg[/url] -
Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …
... now write all your
sprite and text routines to print ... -
Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …
... [/IMG]
The player sprite is actually done, fully animated ... redraw in AGD when the sprite/animation is complete - can see ... -
Sprite Design-Graph Paper?I have a question which comes about after my little adventure earlier today:- As i have quite a few speccy projects in progress at the moment I have …
I have a question which comes about after my little adventure earlier today:-
As i have quite a few speccy projects in progress at the moment I have the need to draw sprites using graph paper,i had a lot of trouble this morning in my local town ... -
My Issue 2 spectrum"IT'S ALIVE!!!!!" - Dr Frankenstein I got my issue 2 spectrum up and running, colours and all. I borrowed socketed lower ram from my issue 3 that is…
... can not find any data sheet on them, and I dont ... -
Ghost Castle 2 SEfor those who may have bought the tape here's the [URL="http://myweb.tiscali.co.uk/binman/Ghost Castle 2 SE Map.png"]map[/URL] if anyone wants to a…
... release (and the enemy death sprite was changed) there are a ... -
Softek IS Compiler - wrong fileUnder "Softek 'IS' BASIC Compiler" the file SoftekISBASICCompiler.tap.zip does not contain that program, but a version of the Softek Super C Compiler…
... -time file, plus all the sprite & demo files. Without RTCODE ... -
New recoloured game - After The War 1 :)As suggested and requested by some people I tried my skills with adding colour to this well known Spanish beatemup. And well... I did it :) I can sa…
... is more apocalyptic. But the sprite may seem to disappear there ... -
BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …
In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. Even so, sometimes experienced developers may decide to access BIFROST* internal routines directly, for ... -
Spy Hunter - IssuesI have been playing this good old game from US Gold, and found myself with some questions... I have realized that in the rzx. files, the helicopter …
... a slight difference in the sprite of the trees, since they ... -
BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…
... // hi-res vertical sprite movement
int ... // erase and move enemy sprite
BIFROST_drawBackTilesH(linEnemy, colEnemy, ... // erase and move player sprite
BIFROST_drawBackTilesH(linPlayer, colPlayer, ... -
UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…
...
=* 2000
Sprite
!byte $00, $0f, $ff ... it (1= sprite 0, 3 = sprite 0, 1, 7 = sprite 0, 1, ... it
lda #(Sprite/$40)
sta SPRITEPOINTER ... ; set sprite pointer for sprite 0
; ... -
Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […
... generated "masks" dynamically for the sprite and key background objects - this ... -
BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…
... dirPlayer; // hi-res vertical sprite movement
int dhrcPlayer; ... // hi-res horizontal sprite movement
int px ... br />
// erase player sprite
if (HRC2OFFSET(hrcPlayer) == ... -
ZX Spectrum Light Gun - PROGRAMMINGAmongst some items I recently acquired was some information on the Spectrum Light Gun. Amongst this is a bit of hand-written paper which gives the i…
... it needed preserving..
Sheet says:
ZX & ... -
SpecBAS 0.754 Now available!Hi all - Due to overwhelming demand from half of my userbase (That's ASH-II to you lot), BEEP has been added! It's not just any old BEEP though - y…
... ADSR envelope control
Sprite cloning - creates clones of ... br /> Fixed a crash using SPRITE ERASE
Fixed(?) a floating ... point error in sprite movement, with values too ... proper priority
Fixed sprite flickering that resulted from ... -
new car documents ?didn't have an MOT for 3+ years , was surprsied to see it's changed from the green sheet..so i had my MOT the other day.. MOT paperwork looks like so…
... 's changed from the green sheet..so i had my MOT ... -
BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…
... /> int dirPlayer; // hi-res vertical sprite movement
int dhrcPlayer; // hi ... /> }
}
// erase player sprite
if (HRC2OFFSET(hrcPlayer) == 3 ... -
Binary sprite grabber[IMG]http://glair.narod.ru/prog/spritegrab.jpg[/IMG] [URL="http://glair.narod.ru/prog/pb_sprgrab.rar"]download[/URL]
[IMG]http://glair.narod.ru/prog/spritegrab.jpg[/IMG]
[URL="http://glair.narod.ru/prog/pb_sprgrab.rar"]download[/URL] -
The Doctor Who thread (2012 edition)Either I've missed the traditional Doctor Who thread this year, or no one's bothered to make any (and if not, why not?). Anyway, we're currently on s…
... and Zoe Wannamaker as a sheet of skin (the last human ... -
Turrican 2 - Mock up of a Mock upOne of the games that I was most looking forward to in the latter years of the Speccy's commercial life was Turrican 2. The previews made the game l…
... . Apart from a bigger main sprite, the rest of the graphics ... -
Games Menu v2Hello WoS, Following [URL="http://www.worldofspectrum.org/forums/showpost.php?p=651506&postcount=234"]JTB's Games Menu v1[/URL], here's one I did w…
... Excel with a pre-arranged sheet (included on the link above ... -
Idea for the WoS Best Spectrum game of the year award - Joffa trophyHello guys, I was thinking something, but I dont know if its going to be too fool or silly :D I was thinking that It would be a very good homage to …
... with the image of the sprite of Cobra. So now the ... -
Dedicated Spectrum Emulation Machine Based on Raspberry PiI've mentioned this in another thread, so I thought I'd give it a thread of its own. I've wanted to build a dedicated Spectrum emulator for a long t…
... out of a 2.1mm sheet of aluminum.
I ... some strips of thick ABS sheet to the bottom to make ... it in with more ABS sheet to isolate the dangerous voltages ... -
The Barbarians are Coming![IMG]http://www.snigfarp.karoo.net/wos-screens.gif[/IMG] [I]"Civilisation in the ancient world was always under threat from outsiders who. though pr…
... ]. The page has an information sheet to download, which is recommended ... -
Found old AY recording.Found it on an old tape today. I did this when I first got my 128k toastrack. It took forever, sitting down with sheet music and typing it all out.…
... took forever, sitting down with sheet music and typing it all ... -
New Xmas Game: BAUBLE BLAST[/SIZE] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/baublescr_zps293d3fb1.gif[/IMG][IMG]http://i11…
... know how you all love sprite inertia, so I made that ... -
The game character with torch or lampHi all, I am looking for games where the main character or enemy (but can be any moving sprite at all) hold the torch or lamp or any other source of…
... (but can be any moving sprite at all) hold the torch ... mean the scene around the sprite have to change colour or ... about the drawing of the sprite.
Can anyone help ... -
TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…
... game map.
When the Sprite tab is active you can ...

