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  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... a byte of my ?player? sprite in DE and a byte ...
    Mr Millside Mr Millside November 2014 Development
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... the background graphics and the sprite animations are cool, but the ...
    reidrac reidrac November 2014 Brand new software
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... which continuosly renders a 8x8 sprite to the buffer, then renders ...
    na_th_an na_th_an December 2014 Development
  • Games that would convert well (graphically)Creating this thread to post some converted in-game screens and mock-ups. They have in common the fact that they would work on the spectrum, regardin…

    ... work on the spectrum, regarding sprite size, screen resolution and no ...
    4throck 4throck December 2014 New game ideas
  • AGD* A question about sprites type of movements/behaviourI also posted this in the AGD forums, but maybe it helps to post it in 2 sites so more people can see it ;) I have a problem with one Little game I …

    ... to get again inside each sprite control, the only thing I ...
    Ivanzx Ivanzx December 2014 Development
  • Uridium possible with more colour??Having seen the MSX version of Uridium mentioned in another thread I wondered if the Spectrum could produce anything similiar, and had a go at a mock…

    ... .

    If the main sprite stayed locked horizontally, with only ...
    dmsmith dmsmith January 2015 New game ideas
  • Name the sprite : Spiders[IMG]http://oi59.tinypic.com/9sctp5.jpg[/IMG] A bit harder than normal. None of them are the obvious example of spider sprites IMHO, and two of them…

    [IMG]http://oi59.tinypic.com/9sctp5.jpg[/IMG]

    A bit harder than normal. None of them are the obvious example of spider sprites IMHO, and two of them are type-ins :)
    morph morph January 2015 Games
  • No longer MIA: Sprite Maker (Protocol)I was just clearing out yet more junk in the spare room yesterday and found a load of blank tapes with "unofficial" music and Spec compilations on an…

    I was just clearing out yet more junk in the spare room yesterday and found a load of blank tapes with "unofficial" music and Spec compilations on and also found this:

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0020553[/url]
    < ...
    richl richl January 2015 MIA/STP/SDP
  • ZX Spectrum+ DivMMC EnJOY! Grundig 16" LCD TV and books.The Spectrum is in very good condition. Composite video mod. New mambrane (bought in November 2014 from rwap_software [url]http://www.sellmyretro.co…

    ... Spectrum Graphics. Book Four. Advanced sprite programming..." by Piers Letcher. Soft ...
    pitu pitu January 2015 Sales
  • Biggest baddie in a speccy gameIf you ignore really huge ones where the whole game is set inside a baddie (Dominator, Gutz etc), what is the biggest enemy "sprite" in a Spectrum ga…

    ... ), what is the biggest enemy "sprite" in a Spectrum game.
    arttu arttu January 2015 Games
  • SpecBAS 0.830 Released!Hi guys - A new official release of SpecBAS has been released. The full changelog is below, but for now here's the download: [url]https://sites.goo…

    ... copy from one already existing sprite to another. Use COLLIDE ... for quick recall
    SPRITE COLLIDE CLEAR now takes an ... (such as Portuguese)
    Sprite collisions were a tad sticky ... properly when sorted
    SPRITE ANIM PLAY got frame indices ...
    Dunny Dunny February 2015 Sinclair Basic
  • Help for beginner with z80Hi chaps, I'm reasonably new with z80, but had a fair amount of experience with 68000, so decided to give a few things a go. One little thing I'm t…

    ... of the bitmap and left-shifting each byte by 1 to ... of ANDing the MSB , then shifting the result so that I ...
    badgyre badgyre February 2015 Development
  • moving things en masseJust a random thought while I warm up for the Crap Games Once you PRINT something to the screen..... can you manipulate it in anyway other than ove…

    Just a random thought while I warm up for the Crap Games

    Once you PRINT something to the screen..... can you manipulate it in anyway other than overwriting it and shifting x,y coords etc?
    Wookiee Wookiee February 2015 Sinclair Basic
  • Yars Revenge ZX[B]YARS REVENGE ZX[/B] is ready to be loaded in your ZX Spectrum 48K! It's an [B]Arcade Game Designer[/B] release, don't expect a big game, it's rea…

    ... while firing against a moving sprite, which i didn't solved ... high accuracy used in the sprite/colour events coding.

    Luca Bordoni Luca Bordoni March 2015 Brand new software
  • SpecBAS 0.844 releasedHi all - it's been a while... Having some unexpected extra time off work, I've been able to get some work done on SpecBAS and it's now a bit more …

    ... query the position of a sprite's clones with SPCLX(SpriteID ... , did not increase the active sprite count
    Unhandled token errors ...
    Dunny Dunny May 2015 Sinclair Basic
  • Scrolling colourful graphicsHi,<br>I'm experimenting with scrolling colourful graphics. I'm keeping 8 pixel empty gap between colourful blocks to avoid colour clash.<br><br>But …

    ... again. It's not simply shifting the values in memory.
    Ralf Ralf June 2015 Development
  • Mirror tableCan anyone help with a byte mirror table? e.g. so you can look up a byte of a left-facing sprite and return the correct right-facing value. There …

    ... byte of a left-facing sprite and return the correct right ... and bottom half of the sprite's L/R frames as ... , regardless of the direction the sprite faces.

    Anyway I ...
    Morkin Morkin August 2015 Development
  • Oldest multicolor game...Hi everybody, I think I've done a nice discover (Imho obviously)... The game Helichopper (Firebird, 1985) use a multicolor sprite (2 colours, green …

    ... (Firebird, 1985) use a multicolor sprite (2 colours, green and white ...
    CarloSanta CarloSanta August 2015 Games
  • Angles and blocksHelp! Sprites! Blocks! Angles! I have a sprite that has a choice of 64 angles, and want it to deflect on collision with blocks. http://i1142…

    ... !

    I have a sprite that has a choice of ...
    R-Tape R-Tape September 2015 Development
  • Name the sprite : Bees[img]http://s14.postimg.org/a0ml7k34x/bees.png[/img] Usual thing. Nothing too difficult.

    [img]http://s14.postimg.org/a0ml7k34x/bees.png[/img]

    Usual thing. Nothing too difficult.
    morph morph September 2015 Games
  • Best modern (small) sprites for the Speccy?What are the best game sprites created for the Speccy in the last 15 years? A month ago I released [url="http://www.worldofspectrum.org/forums/dis…

    ... honor some of the best sprite designs from modern Speccy games ... /> Can you remember any other sprite, at least as good as ...
    Einar Saukas Einar Saukas October 2015 Development
  • Ninjaman 8-way scrolling 50Hz multicolour demo :-)Here's a demo I've been working on for a while. The goal was to make the best scrolling routine possible on a humble 48K ZX Spectrum. I was origin…

    ... enemy sprites and one player sprite on-screen at once
    Kayamon Kayamon October 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... /> With that routine, drawing a sprite takes 546 + 768 = 1314 ... bytes, with each additional sprite taking the 768 bytes more ... faster, and wrote a sprite compiler, that generates code ... different shifted positions of the sprite will take different times ...
    Sol_HSA Sol_HSA November 2015 Development
  • New game: Chrimblast!Submitted to the[url="http://zx-dev-2015.proboards.com/thread/32/new-entry-chrimblast"] ZX-DEV 2015 comp[/url] already, so hopefully Ivan et al are o…

    ... .

    There will be sprite flicker, there will be colour ...
    R-Tape R-Tape December 2015 Brand new software
  • Animation loopHi. How would you read from a lookup table and cycle through the animations when a key is pressed it's Just the loop example i'm interested in not…

    ... and table ala

    sprite: dw sprite1
    dw sprite2 ...
    alienbanana alienbanana January 2016 Development
  • Name the Sprite : Planets[img]http://oi63.tinypic.com/33pg4lu.jpg[/img] Nothing too obscure. Should have this bashed out by the end of the day.

    [img]http://oi63.tinypic.com/33pg4lu.jpg[/img]

    Nothing too obscure. Should have this bashed out by the end of the day.
    morph morph January 2016 Games
  • Space InvadersI was looking through some of my old Z80 coding projects in TommyGun and come across my attempt at Space Invaders. I started this game in Nov 2007 a…

    ... as an exercise in high sprite counts, and spent some time ...
    Kiwi Kiwi February 2016 Development
  • New version emulator ZEsarUX-4.0Hi I have uploaded a new version of my emulator ZEsarUX 4.0. You can download it from the project web page: http://sourceforge.net/projects/…

    ... keyboard support
    Added ZGX Sprite Chip emulation
    Added Allow ...
    chernandezba chernandezba March 2016 Emulators
  • What is this Game? Help!Hi everyone! I'm searching for a certain Spectrum Game that I loved back in the day! It was in a big double cassette case so I guess it wasn't b…

    ... armoured warrior as the main sprite who threw what looked like ...
    JaimeTron JaimeTron March 2016 Games
  • Any basic Z80 code to get me started?Basically looking for keyboard/joystick routines and perhaps basic sprite handling that I would then improve upon. My first game would be a simple Ro…

    ... /joystick routines and perhaps basic sprite handling that I would then ...
    Darkhog Darkhog April 2016 Development
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Latest Posts

  • Minor British Sports that did become games on the ZX Spectrum
    dmsmith on April 22
  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on April 22
  • Goodbye Z80
    moggy on April 22
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on April 22
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  • European Software Titles with an English version
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  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on April 22
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 22
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21

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