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  • Pivot, it's like Star Quake but with a twist[B]Pivot[/B] by Podbot is a very recent Flash/browser game which is a perfect idea for a ZX Spectrum game. [url]http://jayisgames.com/archives/2013/…

    ... be rotated, and not each sprite individually. Only a few sprites ...
    BdR BdR September 2013 New game ideas
  • Super Meat BoyDon't know if anyones mentioned SMB or not but that would be a prime candidate for a conversion or a new spin on the engine... many levels could fit …

    ... and theres often only one sprite.

    Team Meat seem ...
    CKay CKay September 2013 New game ideas
  • Remove colour clash from Everyones a WallyWonder what the game would be like if the main sprite attributes were 8 hence avoiding the awful colour clash. Surely a handful of pokes would remed…

    Wonder what the game would be like if the main sprite attributes were 8 hence avoiding the awful colour clash.

    Surely a handful of pokes would remedy this?
    daveysludge daveysludge September 2013 Games
  • SpecBAS 0.789 releasedHi all! Back with another SpecBAS release - this one's mostly just about sprites and bug fixes. One new addition I do quite like is the expression c…

    ... /> ==========

    Added:

    SPRITE PUT id - places a permanent ... collided state of the specified sprite
    Sprite collision detection - with sprites ... lines
    Range checking in SPRITE CLONE operations
    Matrix addition ...
    Dunny Dunny September 2013 Sinclair Miscellaneous
  • ANN: Atic Atac ... now on Windows 8....Ladies and Gentlemen and those of you undecided :) Atic Atac is now in the Windows 8 Store, (WinPho version was released a couple weeks ago). [URL=…

    ... ]

    So that's JetPac, Pssst, Cookie, Tranz Am and ...
    Korinel Korinel October 2013 Games
  • Which Spectrum game has seen the most playing time?Which Spectrum game in total has had the most playing hours spent on it, do you reckon? Obviously quality is not the only factor here, the older the …

    ... />
    Manic Miner, The Hobbit, Jetpac, PSSST, are obvious answers, along ...
    ewgf ewgf October 2013 Games
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... />
    4) Do as much shifting as possible inside registers. Use ...
    tstih tstih October 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... screen).


    [*][B]Sprite support[/B]: The [B]NIRVANA ... to animate or move a sprite, you just need to update ... to animate them. In practice, sprite support should be much more ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... ?p=594378#post594378"]Timmy's "Sprite Demo 1" [/URL]- it's ... comment naming "[B][COLOR="blue"]SPRITE PACK v3.0 [/COLOR][/B ...
    szeliga szeliga November 2013 Development
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... the listing routine variables by shifting (VARS) to (E_LINE) and (E_LINE ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • SNES versus Megadrive (yet again...)One of the most debated things on the Internet is which is best between the [B]Super Nintendo[/B] and the [B]Megadrive[/B] (we've even covered it on …

    ... both excellent, but which were sprite based not polygons.

    ewgf ewgf November 2013 Chit chat
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    This demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S instead Q).

    To show the demo dowload the zip and execute demo.tap (only works on 48K). The ...
    antoniovillena antoniovillena December 2013 Development
  • Name the sprite : FishAll sprites taken from Spectrum games. Name the game. [IMG]https://dl.dropboxusercontent.com/s/9hd2jqkgx5k67tj/fish.png[/IMG]

    All sprites taken from Spectrum games. Name the game.

    [IMG]https://dl.dropboxusercontent.com/s/9hd2jqkgx5k67tj/fish.png[/IMG]
    morph morph December 2013 Games
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... region) after SPRITE NEW
    Converted Sprite movement systems to ... non-editable
    SPRITE FLIP and SPRITE MIRROR didn't ... and- the display for sprite-to-sprite collision
    ON COLLIDE ... invalid characters
    Sprite collision now only checks ...
    Dunny Dunny December 2013 Sinclair Basic
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... indicate where part of the sprite shouldn't be printed, and ... see that part of the sprite is currently obscured behind a ... low wall. If the sprite in the pic moved up ...
    Morkin Morkin January 2014 Development
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ...
    5c00-5c02 first sprite
    5c00 sprite number, set high bit ... coord
    5c04-5c06 second sprite
    ...
    [/CODE]

    Originally it was a simple sprite engine, but improving the 48K ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Very odd problemHmm, loaded up Sanxion on another 48k+ I have here only to find that when it had loaded there were no enemies on screen, furthermore on loading Atic …

    Hmm, loaded up Sanxion on another 48k+ I have here only to find that when it had loaded there were no enemies on screen, furthermore on loading Atic Atac the player sprite "slid" around and couldnt exit the screen
    Macc Macc January 2014 Hardware
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... I did an original sabreman sprite. Everything else he has put ...
    BiNMaN BiNMaN January 2014 Brand new software
  • Games club - feb 2014what a better way to start the new year than bringing you the games club a month late. :-D due to the slow down ive had to literally go for the firs…

    ... the first three games, no shifting the **** this month. :lol:
    mile mile February 2014 Games
  • Dogmole Tuppowski - The New Adventures (128k by Jarlaxe)This is the first game included on the new section of Mojonia's web for games made with Churrera by anyone who wants to add his creation [url]http://…

    ... seems to be good making sprite animations.
    It is fun ...
    hikoki hikoki February 2014 Brand new software
  • 'My First Project' (AGD platformer)Hey folks (hope this is the right place to put this :confused:) I'm having my first proper go at a game (after a few aborted attempted) using Jonat…

    ... enjoying working out block and sprite creation, animation, object collection and ...
    Maroc's Other Projection Maroc's Other Projection February 2014 Brand new software
  • New Game looking for artistsHey ya'll I've started on my second game, an Aztec themed shooter. I'm new-ish to the Z80 coding scene, but as you know you can only really learn th…

    ... /> You can see a little sprite demo below:

    [url ...
    Atari_Jetman Atari_Jetman February 2014 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... a 'ghosting' effect where the sprite appears at both ends of ...
    Atari_Jetman Atari_Jetman February 2014 Development
  • Name the sprite : Stickmen[IMG]http://s29.postimg.org/ic1czcik7/stickmen.png[/IMG] Nothing really obscure except maybe c.

    [IMG]http://s29.postimg.org/ic1czcik7/stickmen.png[/IMG]

    Nothing really obscure except maybe c.
    morph morph March 2014 Games
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... .
    ;Full 16x16 masked attribute sprite routines.

    MACRO PAGE_ALIGN ... ,a
    ld a,(SPRITE_BASE) ;sprite Y
    sub l
    joefish joefish March 2014 Development
  • Z80 Asm EditorHi, I think this goes in here but if not then the mods can move it.... :) I have been knocking up a multi-tabbed, customizable docking editor for w…

    ... have in mind are a sprite editor (8x8,16x16, maybe others ...
    polomint polomint March 2014 Development
  • ZX Alien Breed - WIPI'm sure a lot of you have seen the discussion in the New Game Ideas area about a Speccy version of the classic Amiga game Alien Breed. I've been dro…

    ... I do have a movable sprite and a couple of ... game.

    4 - Player Sprite Handler. 4-frame, 8-way ... and right, but all the sprite data is in RAM, ... now!

    5 - Alien Sprite Handler. So far the engine ... d like to get the sprite to track the player. ...
    LuMan LuMan April 2014 Announcements
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... the reference point of the sprite.. Or create maps... Or do ...
    LuMan LuMan April 2014 Development
  • Name the sprite : Ghosts[IMG]http://s30.postimg.org/5yzex4odd/ghosts.png[/IMG] Nothing too obscure.

    [IMG]http://s30.postimg.org/5yzex4odd/ghosts.png[/IMG]

    Nothing too obscure.
    morph morph April 2014 Games
  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…

    ... quit
    "m" to change sprite mode
    any other key ... song

    The two sprite modes are draw all three ...
    Alcoholics Anonymous Alcoholics Anonymous April 2014 Development
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Latest Posts

  • Minor British Sports that did become games on the ZX Spectrum
    dmsmith on April 22
  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on April 22
  • Goodbye Z80
    moggy on April 22
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on April 22
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on April 22
  • I am currently watching.....
    Antiriad2097 on April 22
  • European Software Titles with an English version
    harriusherbartio on April 22
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on April 22
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 22
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21

HitBox

Word Docs Hits
sprite 5.5K 11.1K
shifting 692 809
jetpac 1.9K 2.3K

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