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<1…24252627282930…34>
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... br />
    The sprite engine part will become "Sprite Pack lib #1 ... call SPGetKey

    ; move sprite 3 pixels right and
    ; 2 pixels up. Clip the sprite
    ; against the full screen ...

    ld ix,sprite address
    ld iy,SPClipStruct ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... use the BASin compiler and sprite libraries and the pro version ...
    Kiwi Kiwi February 2004 Development
  • Funny stuff in gamesThis is about humoristic elements in some games that might bring a smirk to the player's face (e.g. like the death sequences in Dangerous Dave 2 for …

    ... great in-jokes. The Batman sprite in the isometric version was ...
    Arjun Arjun February 2004 Games
  • AY MusicHi all. Happy new year! I'm new to spectrum programming, and am interested in writing some music for the +2 AY chip. The problem is...I cant find a…

    ... there should be some good tutorial but ive not seen one ... me where is a good tutorial on trackers so that I ...
    Sadako Sadako February 2004 Sinclair Basic
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... it yourself with a small tutorial. It deffo uses print #15 ...
    BadBeard BadBeard February 2004 Development
  • some new games ?is anybody working on a game for speccy?

    ... sized - the speed of the sprite movement is much more important.
    Spector Spector February 2004 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... . Wall will not allow player sprite to move to some coordinates ... that you should draw player sprite above background image.
    kmatveev kmatveev February 2004 Development
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... focussed on the central player sprite and will perceptually blur the ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Games
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... you develop a character oriented sprite routine (i.e one that ... which parts (chars) of the sprite are 'behind' selected parts of ... stores relevant background information like "sprite chars should be masked in ...
    TrueVideo TrueVideo March 2004 Development
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... time to do otherwise; the sprite system is sorting the co ... focussed on the central player sprite and will perceptually blur the ...
    TMR TMR March 2004 Games
  • LensKey - The LENSLOK EMULATOR!!!!!!!!!!Here is the link to the site: [url="http://homepage.ntlworld.com/simon.owen/lenskey/"]http://homepage.ntlworld.com/simon.owen/lenskey/[/url] Is thi…

    Try the tutorial in the link below - you ... the emulator window.

    Tutorial here ...
    [url="http://homepage ...
    Refrenz Refrenz March 2004 Emulators
  • LensKey - The LENSLOK EMULATOR!!!!!!!!!!Here is the link to the site: [url="http://homepage.ntlworld.com/simon.owen/lenskey/"]http://homepage.ntlworld.com/simon.owen/lenskey/[/url] Is thi…

    ... I had already read the tutorial before downloading the program and ... right as stated in the tutorial.
    Alessandro Grussu Alessandro Grussu March 2004 Emulators
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    Sorting by sprite co-ordinates I suppose?
    Arjun Arjun March 2004 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... , mask Y coord and place sprite number into one of these ... top buffer and draw every sprite placed in, then draw every ... sprite fom second one and etc.. ...
    Fikee Fikee March 2004 Development
  • Where you jealous of Commodore 64 owners?I most definitely WAS! A sad admission, I know. I knew they had me beaten when I went round to a mate's house and saw 'The Way of the Exploding Fist'…

    ... of colours per cell or sprite.

    Trap door looks ... of colors. one hires hardware sprite can really only use 1 ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    Fikkees method should work. I just need to make sure any sprite is drawn before the tv scan-line hits it.
    dansauk dansauk March 2004 Development
  • help with zynaps explanationhas anybody idea how exactly Zynaps works ? it seems that sprites are overlayed by background. are sprites putted first and then background is drawed…

    ... have noticed that the main sprite can be overlapped by the ... drawn AFTER drawing the main sprite.

    But I suppose ...
    Arjun Arjun March 2004 Development
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... really looking forward to the sprite gxf editor.
    Can't ...
    Arm73 Arm73 March 2004 Emulators
  • Why Hex in place of Denary?Ok - most MC books / tutorials advocate the use of hex instead of denary. But the Speccy doesn't actually have a Hex converter so you need to write …

    ... question - taken from the NoNowt tutorial:

    here's the ...
    jonrach73 jonrach73 March 2004 Development
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... quick overview of Speccy UDG/sprite usage, including a simple BASIC ...
    stupidget stupidget March 2004 Sinclair Basic
  • handbook for newbies ?looking at questions what regulary appears on this forum i have an idea. why not to write short book for newbies. if few experienced coders write eac…

    ... amply provided by Cyborg's tutorial here on WoS. Jonathan was ... supposed to be writing a tutorial on platform games or something ...
    Arjun Arjun April 2004 Development
  • handbook for newbies ?looking at questions what regulary appears on this forum i have an idea. why not to write short book for newbies. if few experienced coders write eac…

    ... the basic and machine code tutorial on microhobby if anyone cares ...
    Sadako Sadako April 2004 Development
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... type involves doing each screen/sprite/etc., and then it would ...
    Sadako Sadako April 2004 Sinclair Miscellaneous
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... byte e.g.)
    [+] GFX Sprite Finder special window added.
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    ... /> In just about all the sprite routine variants I've tried ... , ix points at a sprite structure storing various bits of ... sprite info. The innermost, time consuming ... parts of sprite draw does not use ix ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Basic
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... and ends, because sometimes many sprite stick togheter ( even with autowidth ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... and ends, because sometimes many sprite stick togheter ( even with autowidth ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... recall suggesting making a TommyGun tutorial and he said he had ...
    Sadako Sadako April 2004 Sinclair Miscellaneous
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... getting better and better !! The sprite finder is a great idea ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... row. If you found your sprite and adjusted already to a ... scroll further by pages, this sprite (and may be neighbour ones ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
<1…24252627282930…34>

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