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<1…11121314151617…34>
  • best software?Hi all when I was 6 in 1986 I could not code so I created about 40 A4 levels and used to move another sheet of paper over it to similate a game and a…

    ... am limited to things like sprite color and more.
    I ...
    drp996 drp996 October 2014 Development
  • Jungle EddiI was looking at this old QL game from 1986 by Talent Computer Systems (on rwap's site), and noticed the main sprite bares a distinct resemblance to …

    ... site), and noticed the main sprite bares a distinct resemblance to ...
    tolls tolls October 2014 Games
  • Name the sprite : B00bsThe Spectrum was never much use for titilation, but as a 12 year old in Thatcher's Britain, I'd take anything. [IMG]http://oi61.tinypic.com/okvoyo.j…

    The Spectrum was never much use for titilation, but as a 12 year old in Thatcher's Britain, I'd take anything.

    [IMG]http://oi61.tinypic.com/okvoyo.jpg[/IMG]

    Some of the games are obscure, but theres so little subject matter to ...
    morph morph October 2014 Games
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... would like to attempt a sprite routine/engine.

    There ... for each frame of a sprite (they will move 2 pixels ... I'm working on (the sprite routine will also be used ...
    polomint polomint November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... a byte of my ?player? sprite in DE and a byte ...
    Mr Millside Mr Millside November 2014 Development
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... the background graphics and the sprite animations are cool, but the ...
    reidrac reidrac November 2014 Brand new software
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... which continuosly renders a 8x8 sprite to the buffer, then renders ...
    na_th_an na_th_an December 2014 Development
  • Games that would convert well (graphically)Creating this thread to post some converted in-game screens and mock-ups. They have in common the fact that they would work on the spectrum, regardin…

    ... work on the spectrum, regarding sprite size, screen resolution and no ...
    4throck 4throck December 2014 New game ideas
  • AGD* A question about sprites type of movements/behaviourI also posted this in the AGD forums, but maybe it helps to post it in 2 sites so more people can see it ;) I have a problem with one Little game I …

    ... to get again inside each sprite control, the only thing I ...
    Ivanzx Ivanzx December 2014 Development
  • Uridium possible with more colour??Having seen the MSX version of Uridium mentioned in another thread I wondered if the Spectrum could produce anything similiar, and had a go at a mock…

    ... .

    If the main sprite stayed locked horizontally, with only ...
    dmsmith dmsmith January 2015 New game ideas
  • Name the sprite : Spiders[IMG]http://oi59.tinypic.com/9sctp5.jpg[/IMG] A bit harder than normal. None of them are the obvious example of spider sprites IMHO, and two of them…

    [IMG]http://oi59.tinypic.com/9sctp5.jpg[/IMG]

    A bit harder than normal. None of them are the obvious example of spider sprites IMHO, and two of them are type-ins :)
    morph morph January 2015 Games
  • No longer MIA: Sprite Maker (Protocol)I was just clearing out yet more junk in the spare room yesterday and found a load of blank tapes with "unofficial" music and Spec compilations on an…

    I was just clearing out yet more junk in the spare room yesterday and found a load of blank tapes with "unofficial" music and Spec compilations on and also found this:

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0020553[/url]
    < ...
    richl richl January 2015 MIA/STP/SDP
  • ZX Spectrum+ DivMMC EnJOY! Grundig 16" LCD TV and books.The Spectrum is in very good condition. Composite video mod. New mambrane (bought in November 2014 from rwap_software [url]http://www.sellmyretro.co…

    ... Spectrum Graphics. Book Four. Advanced sprite programming..." by Piers Letcher. Soft ...
    pitu pitu January 2015 Sales
  • Biggest baddie in a speccy gameIf you ignore really huge ones where the whole game is set inside a baddie (Dominator, Gutz etc), what is the biggest enemy "sprite" in a Spectrum ga…

    ... ), what is the biggest enemy "sprite" in a Spectrum game.
    arttu arttu January 2015 Games
  • Battle Stations / Cash Book - prices[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0012338[/url] Have found this compilation in an advert from Home Computer Club. It was tucked …

    ... Zero magazine and the plastic wrap.
    So, it was released ...
    MatGubbins MatGubbins February 2015 Infoseek database
  • Yars Revenge ZX[B]YARS REVENGE ZX[/B] is ready to be loaded in your ZX Spectrum 48K! It's an [B]Arcade Game Designer[/B] release, don't expect a big game, it's rea…

    ... while firing against a moving sprite, which i didn't solved ... high accuracy used in the sprite/colour events coding.

    Luca Bordoni Luca Bordoni March 2015 Brand new software
  • ZX-Spectrum at MobyGames<span style="font-style: normal; font-family: Verdana, Arial; font-size: 11.9999990463257px; line-height: 14.399998664856px; background-color: rgb(25…

    We still don't know when Speccy games from the last few years will be stored at WoS. I think we need a better solution, until the reworked WoS site becomes fully operational.I just found out that MobyGames (world's largest online database of released games ...
    Einar Saukas Einar Saukas May 2015 Announcements
  • New game: FlypeHi,<div><br></div><div>I originally posted in the temporary forums, but now they've gone away, I'll mention here&nbsp;my latest game, Flype.</div><br…

    Hi,
    I originally posted in the temporary forums, but now they've gone away, I'll mention here my latest game, Flype.Created mainly with AGD it's an arcade puzzle game inspired by "Cool Croc Twins".TZX is available to download at repixel8.com/games/ ...
    Repixel8 Repixel8 May 2015 Brand new software
  • Search functionsThe search box now has a more 'google' type search.<br><br>For example, you can search TERM1 TERM2 and results will only show both terms.<br><br>You …

    ... terms.

    You can wrap the terms in quotes - "manic ...
    Lee Fogarty Lee Fogarty May 2015 WoS/Forum Issues
  • SpecBAS 0.844 releasedHi all - it's been a while... Having some unexpected extra time off work, I've been able to get some work done on SpecBAS and it's now a bit more …

    ... query the position of a sprite's clones with SPCLX(SpriteID ... , did not increase the active sprite count
    Unhandled token errors ...
    Dunny Dunny May 2015 Sinclair Basic
  • This heat ...We've had a couple of near record-breaking days over here, 39 degrees at one point, and I've heard it's almost this hot in some parts of the UK, too.…

    ... is well solid. I then wrap a thin towel/dishcloth around ...
    XTM of TMG XTM of TMG July 2015 Chit chat
  • Could use some help improving some controls.Back when Dingo was released many people said they had problems controlling it, so I've decided to improve the controls on it, so you no longer need …

    ... />
    I just can't wrap my head around the problem ...
    Sokurah Sokurah July 2015 Development
  • Mirror tableCan anyone help with a byte mirror table? e.g. so you can look up a byte of a left-facing sprite and return the correct right-facing value. There …

    ... byte of a left-facing sprite and return the correct right ... and bottom half of the sprite's L/R frames as ... , regardless of the direction the sprite faces.

    Anyway I ...
    Morkin Morkin August 2015 Development
  • Oldest multicolor game...Hi everybody, I think I've done a nice discover (Imho obviously)... The game Helichopper (Firebird, 1985) use a multicolor sprite (2 colours, green …

    ... (Firebird, 1985) use a multicolor sprite (2 colours, green and white ...
    CarloSanta CarloSanta August 2015 Games
  • Angles and blocksHelp! Sprites! Blocks! Angles! I have a sprite that has a choice of 64 angles, and want it to deflect on collision with blocks. http://i1142…

    ... !

    I have a sprite that has a choice of ...
    R-Tape R-Tape September 2015 Development
  • Name the sprite : Bees[img]http://s14.postimg.org/a0ml7k34x/bees.png[/img] Usual thing. Nothing too difficult.

    [img]http://s14.postimg.org/a0ml7k34x/bees.png[/img]

    Usual thing. Nothing too difficult.
    morph morph September 2015 Games
  • Best modern (small) sprites for the Speccy?What are the best game sprites created for the Speccy in the last 15 years? A month ago I released [url="http://www.worldofspectrum.org/forums/dis…

    ... honor some of the best sprite designs from modern Speccy games ... /> Can you remember any other sprite, at least as good as ...
    Einar Saukas Einar Saukas October 2015 Development
  • PUSH scrollers 3[url=https://drive.google.com/file/d/0B-KEeni1WXmoYk9Dek1zVnd6Rk0/view?usp=sharing]CATS - Faith edition (example)[/url] Hello and welcome to the w…

    ... to pre-shifting. The 'runner' sprite, on the other hand, is ... require a simple form of sprite/object sorting (checking whether the ... sprite is above / beyond a single ...
    Hikaru Hikaru October 2015 Development
  • Ninjaman 8-way scrolling 50Hz multicolour demo :-)Here's a demo I've been working on for a while. The goal was to make the best scrolling routine possible on a humble 48K ZX Spectrum. I was origin…

    ... enemy sprites and one player sprite on-screen at once
    Kayamon Kayamon October 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... /> With that routine, drawing a sprite takes 546 + 768 = 1314 ... bytes, with each additional sprite taking the 768 bytes more ... faster, and wrote a sprite compiler, that generates code ... different shifted positions of the sprite will take different times ...
    Sol_HSA Sol_HSA November 2015 Development
<1…11121314151617…34>

Latest Posts

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  • Cooperative Games.
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  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
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  • Fixed Speccy Software. And which games remained unfixed?
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  • I am currently watching.....
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