World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.125s
<1234567…34>
  • help in byte mirroring.I need some help. What is the best way to mirror the byte? (for ex. 10010011 -> 11001001) I mean, if there is a simple way to do it (may be with OR, …

    I need some help.
    What is the best way to mirror the byte?
    (for ex. 10010011 -> 11001001)
    I mean, if there is a simple way to do it (may be with OR, AND, XOR and so on), I'll be able not to store a mirrored copys of sprite in memory..
    moroz1999 moroz1999 October 2003 Development
  • Attention Arjun (and people interested in BASIC games programming).I've been looking at the games created by [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^EP+Software$&model=spectrum"]Angel Ortega/EP S…

    ... Ortega/EP Software[/URL] and it seems that many ( ... of them are in BASIC and easy to get into ( ... character leaves a streaky sprite-trail and when one goes to ... top of the map and types the incorrect code ... loadpics=3"]Glub[/URL] and am actually not quite sure ...
    ZnorXman ZnorXman October 2008 Sinclair Basic
  • Time difference for jumps and calls?Just interested (and possibly trying to distract myself from the more pressing problems in my sprite routine) and willing to risk a potentially daft …

    Just interested (and possibly trying to distract myself ... more pressing problems in my sprite routine) and willing to risk a ...
    R-Tape R-Tape April 2011 Development
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    ... Cauldwell's Arcade Game Designer and I started to look at ... allows more screens, complex sprite animations and let the game designer to ...
    gabriele amore gabriele amore September 2013 Development
  • Help needed (YS Megabasic - Sprite designer)Hi everyone If i select the Image Editor on YSM Sprite Designer and try to use any option (S for colours, C to clear grid etc.), nothing happens. It…

    Hi everyone
    If i select the Image Editor on YSM Sprite Designer and try to use any option (S for colours, C to clear grid etc.), nothing happens. It doesn't work.
    Why?
    I'm running it on FUSE 48k

    Thanks
    alchemist alchemist March 2018 Sinclair Miscellaneous
  • ANN: Tipshop updated Friday, 03 August 2018Friday 03 August 2018 Blimey - this March update took a while to come round, eh? Feels like about 6 months! (Ahem. Ed)... Suffice it to say that Rea…

    ... br /> Impossabubble, Indiana Jones and the Fountain of Everlasting Life ...
    Nixy The Glade Sprite, Oink!, OPZ, Paradise Lost, ... In Paradise, The and XOR.

    And fixed/updated/new ... Night Shift, Nixy The Glade Sprite, Oink!,
    Operation ...
    hackersanon hackersanon August 2018 Announcements
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... " describes the sprite as a whole and contains the list ... includes the current sprite frame pointer and a negative offset ... The main types of sprite are mask, or, xor and load. Each of ... "struct sp1_update" sprite lists.

    Pros and cons versus double ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... byte software-rotated masked sprite, and SP1Mask2RBData for the right ... sprite types: MASK, OR, XOR, LOAD and ATTRONLY. Additonally MASK, OR, XOR and ... ) pairs. MASK, OR, XOR and LOAD can also be NR ... "SP1_ID_XOR1_NR" is an xor sprite without mask that will not ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... byte OR type. OR sprites (and XOR and LOAD) have no use for ... />
    ._sprdrawftbl ; table of sprite draw functions indexed by type ... the left and right sides. SP1_ID_LOAD2_LBIM and SP1_ID_LOAD2_RBIM are load sprite draw ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... erasing you old sprite... If your routine uses XOR to put the ... sprite on the screen, ... could redraw the background, and then the sprite again on top of ... to draw the background and the sprite into, and then moving the finished ...
    bobs bobs May 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... first.

    The fastest sprite format is zig-zaging.
    sprite - xor, or, masking (and, or/xor))

    You ...
    frobush frobush October 2006 Development
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... .

    Specifically sprite graphics and tile graphics are never accessed ... 16-bit address of the sprite graphics but never access ... possible to write your own sprite draw code. This draw ... subroutines (mask, or, xor, etc) and place paging code around it ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... do to help "visualise" sprite "flicker" and "tearing" in machine code ... BEFORE performing the sprite clear/redraw routine and change it again ... new pos

    xor a ; black border
    out ... undraw and draw routines. If you KNOW your sprite is ...
    BloodBaz BloodBaz May 2007 Development
  • Atic Atac speed.Dear all, Excuse the noob question, but does anyone know how fast Atic Atac runs at? What I mean is, frames per second, or the amount of pixels the…

    ... raster update could be anywhere - and cause a flicker. However, ... byte sections of the old sprite image and replace it with new ... I happily XOR the sprites onto the screen, and XOR them back off ... again - one entire sprite at the ...
    Digital Prawn Digital Prawn January 2009 Games
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... br />
    ; > ECX = Sprite byte and control channel
    ; > EBX ... />
    mov ebp,edi
    xor edx,edx

    mov ... ah ; Insert green

    xor bl,255 ; INVERSE alpha
    and a,pad_a
    xor a,pad_a
    ...
    ASM ASM October 2010 New game ideas
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... KBYTES). Fortunately, on screen sprite X and Y postions will fit within ... edi,[direct_temp] ; Clear array
    xor eax,eax
    inc ecx ... edi

    ; ------------

    xor eax,eax ; Allocate space for ...
    ASM ASM October 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... get_sprite ; Get sprite variables
    call xor_sprite ; Now print (XOR will print ... ,b ; Calculate sprite frame
    and a,00000111b ; Select sprite X pixel frame ... INC both high and low
    xor a,(hl) ; XOR with screen
    ASM ASM October 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... get_sprite ; Get sprite variables
    call xor_sprite ; Now print (XOR will print ... ,b ; Calculate sprite frame
    and a,00000111b ; Select sprite X pixel frame ... INC both high and low
    xor a,(hl) ; XOR with screen
    sekrets sekrets November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... get_sprite ; Get sprite variables
    call xor_sprite ; Now print (XOR will print ... a,b ; Calculate sprite frame
    and 00000111b ; Select sprite X pixel frame ... ; Must INC both high and low
    xor (hl) ; XOR with screen
    ASM ASM November 2010 Development
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... background and are not masked (I think they are XOR but ... so even background and lower priority sprite graphics don't ... saving screen background under each sprite and may be erasing them ... careful selection of animations and use of XOR drawing on blank ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... told him that maybe the XOR solution is better, because in ... (you would issue move sprite commands and the engine does the rest ... to clipping, xor/or/load/mask sprites, background tiles and animations but ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... (you would issue move sprite commands and the engine does the rest ... ; you have access to clipping, xor ... /or/load/mask sprites, background tiles and animations but ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... some code. The map decompressor and the png decoding routines are ... written my own simple xor, not masked sprite routine and I only used ... . I should dig it up and use it some more.
    Timmy Timmy December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... some code. The map decompressor and the png decoding routines are ... written my own simple xor, not masked sprite routine and I only used ... . I should dig it up and use it some more.[/QUOTE ... Nightmare on Halloween from radastan and the sprites are extracted from ...
    antoniovillena antoniovillena December 2013 Development
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... together to do anything meaningful and that makes it APPEAR difficult ... -1 for dec)
    and/or/xor : Fiddle with the bits in ... nifty), write a primitive sprite routine and do loads of game logic ... few arithmetic instructions like add and sub and ways to move the ...
    David Jones David Jones January 2014 Sinclair Basic
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... deep by 8 wide, and each sprite is 16 by 16 ... IX+3 = x, and y coords of sprite being tested.
    ...
    INC E
    XOR A
    LD (DE),A ... coords from table if sprite hit, and close gap in table ...
    dmsmith dmsmith February 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... br />
    -draw sprite using XOR method over mostly empty background ... object then the sprite becomes altered and some pixels of ... of them and graphics on screen. If XOR and OR methods ... give different result then the sprite was ...
    Ralf Ralf November 2014 Development
  • So where is the random number in the Speccy ?So I am messing around with ZX Spectrum Assembler and I want a random number. I looked up previous posts and one of the links said that random number…

    ... - No. of onscreen sprites, sprite sizes and X/Y positions
    - ... Internal object behavior, states and interaction
    - Player input< ... rra
    rra
    xor (hl)
    inc hl
    and circular references as always. ...
    Hikaru Hikaru November 2016 Assembler
  • So where is the random number in the Speccy ?So I am messing around with ZX Spectrum Assembler and I want a random number. I looked up previous posts and one of the links said that random number…

    ... - No. of onscreen sprites, sprite sizes and X/Y positions
    - ... Internal object behavior, states and interaction
    - Player input ... rra
    rra
    xor (hl)
    inc hl< ... , Marsaglia shifted xor (pretty good), and the CMWC which ...
    Alcoholics Anonymous Alcoholics Anonymous November 2016 Assembler
  • HELP!I'm trying to replace a bit in a byte as follows, but having some sort of brain freeze trying to get it to do what I want. A=00 if bit to replace …

    ... It is the fastest "masked sprite to screen" code I've ... and your pattern bits as 0) and then put E as your sprite ... pattern and HL ... to set bits 5 and 6 and leave all other ... (7)
    and e 00010000 (4)
    xor (hl)10111010 ( ...
    tstih tstih February 2017 Development
<1234567…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
sprite 5.5K 11.1K
xor 1.9K 4.8K
and 504K 1.3M

Related Threads

  • Bub and Bob... and Bab and Bib?This has been floating around the news sites for a while, but it looks very much like an updated version of Bubble Bobble will be [url=http://www.wii…
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • I've got Olli And Lisa II (2). And??Hello.<br /> Looking at a couple of websites (nameless for now) and they are *adamant* that Olli And Lisa II does not exist.<br /> <br /> Clear it up…
  • Why I like Atari 8-Bit and Amiga and respect the SpectrumI mentioned this on my other topic already, but I like these two computers because they were designed by an absolute visionary in the computer field,…
  • Sinclair Spectrum +3 and the Amstrad CPC, using the CPCs monitor and discdrivesCPCs monitor on a Spectrum +3<br /> I have a Spectrum +3 that I havent started using yet. The RGB-connector doesn't <br /> fit my Amstrad CPC-monitor…
  • YS, Crash and SU scans and BitTorrentsWanting the ZIPs of te magazines hosted on ForgetyLee's site (forgive the spelling), I downloaded and installed BitTorrent but couldn't get anywhere<…
  • Amiga force dvd and Your 64 and Your commodore dvd`s released :-)Sorry not quite speccy but related just :)<br /> <br /> Amiga force the newsfield Amiga mag has been finalised with the help of Roger Kean, It is av…
  • Real long shot: Exolon and Arkanoid cracked and made really pretty but chucked away!!Hi guys.<br /> <br /> Real, real long shot here.<br /> <br /> Many moons ago I launched a cracking group called "Sutton Hacking Force" (the 'group' w…
  • Real long shot: Exolon and Arkanoid cracked and made really pretty but chucked away!!Apologies for the double thread.<br /> <br /> Please take a look here and let me know if you can help! Thanks all<br /> <br /> [url="http://www.world…

Related Searches

  • fire and ice
  • belle ends and sebastian
  • xor sprite
  • user name and password to download emulator
  • sprite interrupts
  • shaw and brothers
  • sprite sheet
  • quantum computing and zx spectrum
  • basic scroll sprite
  • sprite
  • zxds and desmume
  • one man and his droid 2
  • scuba and shark
  • tk90x and timing
  • sprite resources
  • 48k rom and diagnostic
  • xor and or
  • xor masked sprite erase
  • xor sprite mask
  • xor sprite collision detection

Copyright © 2024 World of Spectrum