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<1…891011121314…34>
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... code (eg, how the sprite tiles are selected inside the ... a list of 8 active sprite tiles) and perhaps introduce some double ... further changes to this engine and distribute your new version. ... synchronize with the raster beam" and label "sync_raster" is 29T for ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • If the Wii is a GameCube 1.5 ...... What does that make the Wii U? The Wii was described a few times as a GameCube 1.5 in terms of power, so are Nintendo now operatining one genera…

    ... Megadrive (it had sprite scaling and rotation in hardware I ... believe), and the Gamecube was arguably ... are entirely on screen and a slow version which ... It's just the Wii and later that were underpowered, ... a loss at first and rely on software sales ...
    Paradigm Shifter Paradigm Shifter November 2013 Chit chat
  • If the Wii is a GameCube 1.5 ...... What does that make the Wii U? The Wii was described a few times as a GameCube 1.5 in terms of power, so are Nintendo now operatining one genera…

    ... the Megadrive (it had sprite scaling and rotation in hardware I ... a point?). Sound effects and music took a massive quality ... sure with better data compression and the addition of more ... happens could completely obliterate Sony and Microsoft's next effort, ...
    dm_boozefreek dm_boozefreek November 2013 Chit chat
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()

    ; sprite #1

    ld a,(iy+4)
    and $07 ... />
    ; sprite #2

    ld a,(ix+4)
    and $07 ...
    slenkar slenkar November 2013 Development
  • SNES versus Megadrive (yet again...)One of the most debated things on the Internet is which is best between the [B]Super Nintendo[/B] and the [B]Megadrive[/B] (we've even covered it on …

    ... SNES was a lot better (sprite scaling and rotating, 256 colours vs ... on top of each other, and could use a different 16 ... port (albeit without textured ceilings and floors? Can't remember, the ... beginning, the artist got royalties and was still getting sent $100000 ...
    Paradigm Shifter Paradigm Shifter November 2013 Chit chat
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... ),a
    inc bc
    and e
    or d
    sprite separately, and then erase the sprites ...
    Hikaru Hikaru December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ...
    inc bc
    and e
    or d
    sprite separately, and then erase the sprites ... 't be flip screen, and also I can put more ... 1000 cycles to erase a sprite, so we have 3000 ... cycles to both paint/erase and a limit about 20 ...
    antoniovillena antoniovillena December 2013 Development
  • [New game] BrunildaHi! We at RetroWorks just published "Brunilda", a new Speccy little_game ;-) . It only works with 128k models. In the begining it was planned as te…

    Just finished the game after snapshotting my way past the mazes.

    It's very nice. Thanks for making it.

    It's made me think that I'll have to pick up my sprite routine and get back to work and produce something that's worthwhile.
    Jmk Jmk December 2013 Games
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... is corrupting (main hero's sprite). .tzx- and .dsk-versions has the ...
    Slider Slider January 2014 Infoseek database
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... is a good compromise and it's a sensible ... C with object orientation and what's that thing? ... compile a C program and accidentally miss a semi ... Fix the first error and recompile and you may have solved ... I believe there are Sprite libraries and all sorts of useful ...
    David Jones David Jones January 2014 Sinclair Basic
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... move a sprite around and feel comfortable around the stack and some ROM ... the strengths of your compiler and where its limitations are, especially ...
    Dunny Dunny January 2014 Development
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... is corrupting (main hero's sprite). .tzx- and .dsk-versions has the ... ]
    after a while SP=sprite data area (for pop data ... ) but interrupt is enabled and push registers (at IM2routine) corrupt ...
    goodboy goodboy January 2014 Infoseek database
  • New games - should they be 48K or 128K?Here's a question for new games - which machine should they be developed on? If I write a game for the 48K Spectrum, is it appreciated that it will …

    ... it to smooth out scrolling, sprite movement and multicolour effects.

    joefish joefish March 2014 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... 8 sort of style and inherit the attributes underneath hence ... I've heard about Sprite Masks and such in the past ... to the screen anyway and the sprites would drop ... had quite a detailed backdrop and, naturally, we need ... graduated from BASIC, UDGs and PRINT so I'm ...
    MykeP MykeP March 2014 New game ideas
  • Metal Man walkthroughIf you were watching the recent Russian game compo a little bit you probably turned your attention to Metal Man Reloaded, a very colourful and impres…

    ... hard over game of months, and could write the whole book ... uses blocks 8*1 chars (and additional one-bit data for ... , other via OR. And also mixing of sprite color and a background color ...
    Oleg Origin Oleg Origin March 2014 Games
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... :

    OR (the default), XOR and RESET. RESET clears pixels rather ... )
    2- XOR (nop, xor (hl)
    3- RESET (cpl, and (hl)
    and right one pixel, followed by ... XORing to erase previous text and write new text.
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Brand new software
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ... /> so I create a new sprite and I will place it 0 ...

    and finally show the sprite

    40 SPRITE SHOW sp1 ... offset from where the sprite is, and the sprite is at 400,400 ... 't use both) and this will move the sprite to a destination ...
    ASH-II ASH-II June 2014 Sinclair Basic
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ... br /> 170 SPRITE SCALE jj,4: SPRITE SHOW jj: SPRITE SHOW kk
    180 SPRITE MOVE kk ... bigger and show the two sprites
    180 move the small sprite ... 't need all the grabing and sprite new and addframe ,scale,show stuff ...
    ASH-II ASH-II June 2014 Sinclair Basic
  • 'The Story of the ZX Spectrum in Pixels' kickstarterHere it is, now live (with a loading screen by me!) [url]https://www.kickstarter.com/projects/47744432/the-story-of-the-zx-spectrum-in-pixels[/url]

    ... it. Then cut the sprite out and put it into the screen ...
    Mark R. Jones Mark R. Jones June 2014 Announcements
  • Albert the wolf: A "make your own platform" open-AGD gameSo here it is you can find it within the usual dropbox folder (there is also a rzx to see how the game works..sort of.. and a TAP for the real hard…

    ... the wolf left/right (nice sprite btw) and SPACE to jump. Q ... you move a cursor around, and if you drop a white ... obstructions to stop you jumping, and there seems to be no ...
    joefish joefish June 2014 Brand new software
  • Albert the wolf: A "make your own platform" open-AGD gameSo here it is you can find it within the usual dropbox folder (there is also a rzx to see how the game works..sort of.. and a TAP for the real hard…

    ... (as you correctly guessed) and you can move the cursor ... it works

    and this
    [url]https://www ... wolf left/right (nice sprite btw) and SPACE to jump. Q ... move a cursor around, and if you drop a white ... to stop you jumping, and there seems to be no ...
    gabriele amore gabriele amore June 2014 Brand new software
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... might actually skip the sprite stuff and give the Nirvana engine a ...
    daveysludge daveysludge July 2014 Development
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... might actually skip the sprite stuff and give the Nirvana engine a ... 's really very well written. And even if you still find ...
    spud spud July 2014 Development
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... means extra work for the sprite routines and messy attribute handling.
    joefish joefish August 2014 Development
  • Why on earth did I buy...Couldn't see a topic for this, so apologies if it does exist. Aside from games, what did you buy, and put away in a draw the next (or same!) day - …

    I faffed around with the Sprite Editor from [I]White ... assembly instructions to mostly PUSH and POP from the stack, ... crude integer maths libraries, sprite print and screen scroll functions.
    and alter previously defined functions.
    joefish joefish September 2014 Sinclair Miscellaneous
  • Why on earth did I buy...Couldn't see a topic for this, so apologies if it does exist. Aside from games, what did you buy, and put away in a draw the next (or same!) day - …

    ... I faffed around with the Sprite Editor from [I]White ... assembly instructions to mostly PUSH and POP from the stack, ... crude integer maths libraries, sprite print and screen scroll functions.
    and alter previously defined functions.
    rich_chandler rich_chandler September 2014 Sinclair Miscellaneous
  • Why on earth did I buy...Couldn't see a topic for this, so apologies if it does exist. Aside from games, what did you buy, and put away in a draw the next (or same!) day - …

    [QUOTE=karingal;788976]Yet Laser Genius which was written by the same people is absolutely wonderful.

    Go figure.[/QUOTE]

    They made the wise decision to leave sprite graphics and Forth out of it. :)
    Matt_B Matt_B September 2014 Sinclair Miscellaneous
  • best software?Hi all when I was 6 in 1986 I could not code so I created about 40 A4 levels and used to move another sheet of paper over it to similate a game and a…

    ... about 40 A4 levels and used to move another ... to similate a game and asked what they would ... am limited to things like sprite color and more.
    I ... then want to progress and start over learning new ... version of AGD allow each sprite to have unique colour.< ...
    R-Tape R-Tape October 2014 Development
  • Underated Speccy GamesThey say beauty is in the eye of the beholder, but which Speccy games do you consider underated and in need of some much love. I'll start the ball r…

    I'll go with Spike In Transylvania, Xor and the classic Tube Train Terror!
    torot torot October 2014 Games
  • Alien FeroxAfter several stop-start ideas that haven't come to anything, i've kicked myself up the arse and decided to actually do something with AGD 4.5. Thes…

    ... you go to the Initialise sprite event and add in some code ... code LET IMAGE = ... in the sprite event.

    The KILL ... die. Go to sprite positions and put a player sprite where you want ... him to restart and you'll ...
    jonathan jonathan October 2014 New game ideas
<1…891011121314…34>

Latest Posts

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