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Search Again :: Adv Search 1000 results in 0.088s
<1…9101112131415…34>
  • Alien FeroxAfter several stop-start ideas that haven't come to anything, i've kicked myself up the arse and decided to actually do something with AGD 4.5. Thes…

    ... what you mean. The sprite's parameters aren't ... to the Initialise sprite event and add in some ... LET IMAGE = ... in the sprite event.

    The ... Go to sprite positions and put a player sprite where you ... want him to restart and you ...
    SimonLCFC SimonLCFC October 2014 New game ideas
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... - this is done for each sprite in turn.

    redraw ... />
    I then reworked the sprite draw routine again, again, again ... ]I would suggest the sp1 sprite library that comes with z88dk ... 've never written a sprite routine and would like to be able ...
    polomint polomint November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    Manic Miner and Jet Set Willy use this ... ) ; Pick up a sprite byte
    AND (HL) ; AND on the current background ... /> RET NZ ; Return if the sprite hit something already drawn on ...
    SkoolKid SkoolKid November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... ) ; Pick up a sprite byte
    AND (HL) ; AND on the current background ... /> RET NZ ; Return if the sprite hit something already drawn on ... />
    Well, that's easy and tests for pixel perfect collision ... better if inside of the sprite is hollow eg. eyes or ...
    Arda Arda November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... QUOTE=SkoolKid;801745]Manic Miner and Jet Set Willy use this ... ; Pick up a sprite byte
    AND (HL) ; AND on the current background ... /> RET NZ ; Return if the sprite hit something already drawn on ... going in the wrong direction and the code would have been ...
    Mr Millside Mr Millside November 2014 Development
  • Name that arcade gameI remember, once and once only playing a side on motobike game where you had to jump over stuff, not much but like I say I only played once. It was …

    ... from Speccy) in terms of sprite size and layout?
    [url]http ...
    Antiriad2097 Antiriad2097 November 2014 Chit chat
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... address 49152)
    - selectable OR / XOR / AND for show text
    - support ... string can sign font switching and next byte select font number ...
    velesoft velesoft November 2014 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... 49152)
    - selectable OR / XOR / AND for show text
    - support ... string can sign font switching and next byte select font ... into the z88dk driver already and they're fairly easy ... output now with scrolling, colour and terminal emulation (like sinclair' ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Brand new software
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    Ah, yikes, didn't know it took SP1 lib took up so much memory.

    Keep the music. When you feel confident, start writing a sprite routine and regain that 12k!
    MatGubbins MatGubbins November 2014 Brand new software
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... confident, start writing a sprite routine and regain that 12k![/QUOTE ... . For example, the sprite engine and game code are completely ... do background animations and can do foreground sprite elements, though ... you need the sprite engine to manage and then place ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Brand new software
  • Happy Birthday EggheadI've just realised that a quarter of a century has passed since the final routines were put in place and this game was despatched to Crash. Is it re…

    Happy birthday Egghead.

    25 years and still fresh. Little did you know what sprite routines and sprawling puzzle/arcade games lay ahead.

    Perhaps a good time for me to try and complete it.

    Congrats Jonathan.
    R-Tape R-Tape December 2014 Chit chat
  • Games that would convert well (graphically)Creating this thread to post some converted in-game screens and mock-ups. They have in common the fact that they would work on the spectrum, regardin…

    ... course, depending on the actual sprite positions and color clash, it may ...
    4throck 4throck December 2014 New game ideas
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... parallax scrolling background patterns and joining sprites up into ... there's also some horrendous sprite blanking and flickering problems.
    ... have to be few and far between, to avoid ... s written one scrolling and sprite routine and everyone's copied it ...
    joefish joefish December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... the Z80 machines had) and developer skill at coding those ... were inevitably used to writing sprite routines (they had no ... skilled in writing complex sprite multiplexers) and so had an even ... ideally suited to isometric graphics and could possibly have been ...
    AndyC AndyC December 2014 Games
  • New Game: BALACHOR'S REVENGEBalachor is back.. Here it is..! [B]Balachor's Revenge[/B], the sequel to Catacombs of Balachor. By me & Rorthron - our second game. [IMG]http://i10…

    ... tried a load of different sprite animations before anything else (some ... sprite mock ups are included with ... a bit crap at writing sprite routines(!), and (b) there weren't ... you've got one controllable sprite moving around you're 90 ...
    Morkin Morkin December 2014 Brand new software
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... with colour changes too. And do away with some of ... your final code runs), and write a tile renderer that ... as fast as possible. And if you're using 16 ... just pre-load the registers and use PUSH, but there ... Then chuck in your fastest sprite routine, and off you go.
    joefish joefish January 2015 Development
  • Software for MULTIFACE 1, MF128, MF3Exist list of existing software which support multiface memory ? Here on WOS I search only some utilities: [URL="http://www.worldofspectrum.org/info…

    ... locations etc.

    sprite editor is another thing, dunno ... />
    I think a sprite editor would be almost impossible ... sprites and instead has game specific software sprite routines, and since ... write a database of sprite routine locations in various ...
    ewgf ewgf January 2015 Sinclair Miscellaneous
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... would be that the beeb and amstrad "playing resolution" would be ... would have all of its sprite movement and positioning available in hardware ...
    STE'86 STE'86 January 2015 Games
  • Bomb Munchies - preview releaseBomb Munchies Preview release Version 12th Jan 2014 [URL=http://s979.photobucket.com/user/MatGubbins/media/bmsix_zpsc33279a2.gif.html][IMG]http://i…

    ... screen printing, drawing routines and all calculations for placing items ... game screen buffer around and watching how fast things ... removed when the new sprite routines and screen handling routines were ...
    thanks for revisting and finding that there has been ...
    MatGubbins MatGubbins January 2015 Brand new software
  • More Speccy Bits...A few more bits of Speccy-related cruddity on offer on your favourite fee-taking auction site :smile: [URL="http://www.ebay.co.uk/sch/simonlcfc1974/…

    ... and lines and circles, but the other has a machine code sprite drawer and ... pages and pages of fascinating example ...
    joefish joefish January 2015 Sales
  • Russian Pascal CompilerHello,<div><br></div><div>Unfortunately I started a discussion (as OutBush) on the Temporary Forum Board not knowing how long it would be until the W…

    ... of asm procedures, sprite data and other data must be ... Procedures---------Procedures are without parameters and local variables

    sprite data and other data must ... and from cell coordinates x_map and y_map. Map cell in screen is sprite ...
    Andrew771 Andrew771 June 2015 Sinclair Miscellaneous
  • Which games would you remake? Or like to see a mockup of?We all have a list of titles that we know or felt was not good enough or simply rushed to market without thought or effort. So which titles would you…

    ... from WOS, with some manual sprite cleanup and new background graphics (from ... Game Gear). I've retained sprite dimensions and limited background tiles, so ...
    4throck 4throck July 2015 New game ideas
  • Hungarian notation for asm - Yes or No ?There is thing called hungarian notation - https://en.wikipedia.org/wiki/Hungarian_notation Basically it is all about using prefixed indetifier to i…

    ...
    1) Use source control and commit small changes often. It ... you document yours functions, procedures and APIs.
    Have to ... have is basically a sprite loop and a game loop. They ... calling functions within functions and passing values in registers ...
    guesser guesser July 2015 Development
  • I feel they could have done this.After reading the ZX Spectrum ULA, I learned about how the ULA detects if the Z80 if going to access memory in the next cycle and stops it if the ULA…

    ... faff to program for and very slow compared to ... 21 bits of memory and a few boolean logic ... very little about that. And yeah I suppose the development ... framebuffer really a commonly used and hard-to-avoid technique ... it's useful for sprite collision and such.
    wilsonsamm wilsonsamm August 2015 Hardware
  • Look at my willyVery early days and there is still loads to do but have a look. [youtube=0-nifgUJtw8]

    ... where also included plus sprite/coin positions and directions of entity' ... swing is also a big sprite and when willy collides with a ... sprite , swing or coin I check which one and act ... is rotating using specbase's SPRITE ROTATE and others are mirrored including ...
    ASH-II ASH-II August 2015 Sinclair Basic
  • I feel they could have done this.After reading the ZX Spectrum ULA, I learned about how the ULA detects if the Z80 if going to access memory in the next cycle and stops it if the ULA…

    ... faff to program for and very slow compared to ... to the screen memory, and even with a good speed ... number to a lot and would make it not ... framebuffer really a commonly used and hard-to-avoid technique ... it's useful for sprite collision and such.[/quote] For the ...
    Timmy Timmy August 2015 Hardware
  • Look at my willyVery early days and there is still loads to do but have a look. [youtube=0-nifgUJtw8]

    ... where also included plus sprite/coin positions and directions of entity' ... swing is also a big sprite and when willy collides with a ... sprite , swing or coin I check which one and act ... is rotating using specbase's SPRITE ROTATE and others are mirrored including ...
    clausjahn clausjahn August 2015 Sinclair Basic
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... reserve a tile sprite for each entity and let NIRVANA draw ... screen, POKE a new sprite position, and NIRVANA will automatically draw ... easy solution. Use last sprite number to draw player, ... multicolor versions of enemies and scenery graphics, perhaps recreating ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    Einar Saukas
    can i give you idea about sprites?

    you can use sprite carpet and draw sprites fastly
    carpet sized 2048*high dots
    i use similar method in Abbaye des Morts.
    Jerri Jerri September 2015 Brand new software
  • New Game - CR2: The EscapeHi, I'd just like to announce my new ZX Spectrum 48k title CR: The Escape, a platform game, which is available to download [url="http://stephennichol…

    ... death animations before making the sprite disappear and spawn at a far ...
    hikoki hikoki September 2015 Brand new software
<1…9101112131415…34>

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