World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.006s
<1…9101112131415…34>
  • Overclock the Z80 cpu to smooth out gameplay?Was thinking today of a Genesis/Megadrive mod I did a while back. It involved lifting the CLK leg on the motorola 68000 cpu (which in the MD, if I r…

    ... when a lot of moving sprites were on the screen. There ...
    thomas3120 thomas3120 November 2013 Hardware
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    This demo shows 13 sprites moving at 50fps totally flicker ...
    antoniovillena antoniovillena December 2013 Development
  • Name the sprite : FishAll sprites taken from Spectrum games. Name the game. [IMG]https://dl.dropboxusercontent.com/s/9hd2jqkgx5k67tj/fish.png[/IMG]

    All sprites taken from Spectrum games. Name the game.

    [IMG]https://dl.dropboxusercontent.com/s/9hd2jqkgx5k67tj/fish.png[/IMG]
    morph morph December 2013 Games
  • Head Over Heels sprite dataHi Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfort…

    Hi

    Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfortunately I'm not terribly good as a graphic artist!

    Thanks

    JonB
    JonB JonB December 2013 Development
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... don't cause collisions
    Sprites can now wrap - use ... allocated to BASIC
    Sprites now have their own OVER ... br /> Fixed sprite wrapping for sprites that don't quite ... wrap ... variable now works again
    Sprites now inherit the correct window ...
    Dunny Dunny December 2013 Sinclair Basic
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... a go at refining the sprites from the earlier thread. This ...
    dmsmith dmsmith December 2013 New game ideas
  • Isometric GamesAs a longer term project I'm thinking of attempting an isometric game, along the lines of Alien8, but with Magic Knight. No promises though, because …

    ... ? Anybody fancy doing some isometric sprites and blocks? Anybody have any ... rendering of stationary blocks and sprites and then re-render the ...
    David Jones David Jones January 2014 Development
  • Using rainbow processing for red/green stereoscopeWould it be possible to set the display attributes to alternate lines of paper black, ink red and paper black, ink green with full width? You could …

    ... enough time to move some sprites around and have the rainbow ...
    Pobbit Pobbit January 2014 New game ideas
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    All versions of this game are full coloured, but not the Spectrum version.
    It has large sprites, but maybe the scroll is too fine to make a coloured version??
    Turrican Turrican January 2014 Games
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    This is a new engine (sprites, tiles, map) for all ZX ... move between 8 and 16 sprites flicker free at 50fps in ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Lords of Midnight '3D'I don't plan to do anything with this right now, but ever since playing the first LOM, I've always wanted to know how the 3D is worked out. I'd assum…

    ... the positions of the landscape sprites calculated?
    Farflame Farflame January 2014 Development
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... 've decided to XOR my sprites onto the screen, so the ... did think about padding the sprites with blanks around all edges ... invaders clone (so a few sprites on screen, though not all ...
    feynman feynman January 2014 Development
  • sensible soccerDoes anyone think that sensible soccer would be possible to make on the zx spectrum ? With small sprites and basic game play it shoudn't be that har…

    Does anyone think that sensible soccer would be possible to make on the zx spectrum ?

    With small sprites and basic game play it shoudn't be that hard surely.
    morcar morcar January 2014 New game ideas
  • GAMES IN MONOCHROME-am i the only fan?I think that on the speccy games in monochrome are very pleasing to the eye! most people seem to think it is poor to have no colours, but in games li…

    ... to play on anyway and sprites looked lovely and smooth.
    wilsone73 wilsone73 March 2014 Games
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... lower RAM block for drawing sprites in border-time.
    ;
    joefish joefish March 2014 Development
  • Using 256 color emulator to remove color clash & update graphicsWhat are your thoughts in using 256 color emulation (like [url]http://www.emulatronia.com/emusdaqui/spec256/download-eng.htm[/url] ) but limiting the…

    ... 8bit / NES like, improving the sprites with direct arcade conversions, for ...
    4throck 4throck March 2014 Games
  • Tinkering with Nemesis?I thought Nemesis (Gradius) was a poor conversion especially when put next to R-Type. One main problem was the small area and the large size of the s…

    ... the large size of the sprites (your ship and the baddies ... game to just make the sprites smaller resulting in a more ...
    spainboy spainboy March 2014 New game ideas
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... /> I have a table of sprites 48 bytes each entry, and ...
    Atari_Jetman Atari_Jetman March 2014 Development
  • Under development: COUSIN HORACE - with playable demoHi fellow Spec-chums, for the first time ever, I am publicly disclosing some details about a game I am currently working on. It is an epic adventure…

    ... puzzle defined, text lines, some sprites)

    Programmed with: AGD ...
    Alessandro Grussu Alessandro Grussu April 2014 Announcements
  • RE: Nirvana EngineThe Engine looks amazing Einar! Does anyone have any source examples of how to display a tile map and moving sprites using this? Thanks :-) Keep u…

    The Engine looks amazing Einar!

    Does anyone have any source examples of how to display a tile map and moving sprites using this?

    Thanks :-)

    Keep up the good work Einar! :-)
    alienbanana alienbanana April 2014 Development
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... plan where stuff goes, write sprites without worrying which line or ... now make huge, multi-block sprites and shift them up and ... the player and 3 alien sprites milling about with no slow ... draw-rate up for the sprites.

    If anyone wants ...
    LuMan LuMan April 2014 Development
  • ScrollsHello. Ive been working in scroll routines and I want to show you them. First, one vertical 2 pixels scroll routine with 13 sprites [youtube]D-T3…

    ... pixels scroll routine with 13 sprites

    [youtube]D-T3hZs3EEI ...
    climacus climacus April 2014 Development
  • Name the game... (Non Speccy)Dear all, Once again I appeal to WoS members and their knowledge of gaming, history and how to search the internet when Google fails. I'm trying t…

    ... Blagger at once, but with sprites and jumping like JSW.
    Tobo Tobo May 2014 Chit chat
  • Excel sprite creatorMaybe no use to anyone but I knocked up the attached to help me make simple 16x16 sprites. Only supports the standard 8 colours no bright or flash s…

    ... help me make simple 16x16 sprites. Only supports the standard 8 ...
    richdotward richdotward May 2014 Development
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... .html"]UDGs [/URL]for the 'sprites' in my games, when I ...
    Dock Dock June 2014 Sinclair Basic
  • Beatrix Potter characters based gamewas there anything ever of this sort of thing written. Seems there is a lot of stuff that games could be based on. Probably suited to more of a colle…

    ... game style, with biggish sized sprites, and plenty of colour in ...
    dmsmith dmsmith June 2014 New game ideas
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... and can manage about 7 sprites in the screen with different ...
    climacus climacus July 2014 Development
  • Fat characters in ZX Spectrum gamesHi all, I'm trying to think of some games that had heroes who were quite fat. Now there are some obvious ones, like Monty Mole, Wally Week, Henhouse…

    ... famous characters who had fat sprites? I was under the impression ...
    fahrenheit1987 fahrenheit1987 July 2014 Games
  • Developing "Push n Chase" into a good gameI was wondering if anyone would like to help developing my CGD "Push n Chase" into a good game. [url]https://www.youtube.com/watch?v=cdZ5XYbterc[/u…

    ... to have it with animated sprites (or even using the Nirvana ...
    gabriele amore gabriele amore August 2014 New game ideas
  • AGD Forground blocks/spritesHi Guys Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was wal…

    Hi Guys

    Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was walking behind it?

    Regards

    T
    trw_mavrik trw_mavrik September 2014 Development
<1…9101112131415…34>

Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
    Luny on 5:14PM
  • Your Favorite Magazine Cover Tapes.
    dm_boozefreek on 4:45PM
  • "Late Entries"
    harriusherbartio on 4:00PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
    zx1 on April 11
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11

HitBox

Word Docs Hits
sprites 7K 11.2K

Related Threads

  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

Related Searches

  • basic sprites flicker
  • sprites
  • basic sprites 16x16
  • scrambled sprites
  • beeper sprites
  • colour sprites
  • 128k sprites with colour
  • 128k sprites attributes
  • xor sprites
  • tommygun masked sprites
  • 128k sprites
  • sprites tutorial
  • udg sprites
  • character sprites
  • erasing sprites
  • masked animated sprites
  • compiled sprites
  • z88dk sprites
  • horace sprites
  • quazatron sprites

Copyright © 2024 World of Spectrum