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Overclock the Z80 cpu to smooth out gameplay?Was thinking today of a Genesis/Megadrive mod I did a while back. It involved lifting the CLK leg on the motorola 68000 cpu (which in the MD, if I r…
... when a lot of moving sprites were on the screen. There ... -
Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …
This demo shows 13 sprites moving at 50fps totally flicker ... -
Name the sprite : FishAll sprites taken from Spectrum games. Name the game. [IMG]https://dl.dropboxusercontent.com/s/9hd2jqkgx5k67tj/fish.png[/IMG]
All sprites taken from Spectrum games. Name the game.
[IMG]https://dl.dropboxusercontent.com/s/9hd2jqkgx5k67tj/fish.png[/IMG] -
Head Over Heels sprite dataHi Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfort…
Hi
Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfortunately I'm not terribly good as a graphic artist!
Thanks
JonB -
SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…
... don't cause collisions
Sprites can now wrap - use ... allocated to BASIC
Sprites now have their own OVER ... br /> Fixed sprite wrapping for sprites that don't quite ... wrap ... variable now works again
Sprites now inherit the correct window ... -
is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …
... a go at refining the sprites from the earlier thread. This ... -
Isometric GamesAs a longer term project I'm thinking of attempting an isometric game, along the lines of Alien8, but with Magic Knight. No promises though, because …
... ? Anybody fancy doing some isometric sprites and blocks? Anybody have any ... rendering of stationary blocks and sprites and then re-render the ... -
Using rainbow processing for red/green stereoscopeWould it be possible to set the display attributes to alternate lines of paper black, ink red and paper black, ink green with full width? You could …
... enough time to move some sprites around and have the rainbow ... -
Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …
All versions of this game are full coloured, but not the Spectrum version.
It has large sprites, but maybe the scroll is too fine to make a coloured version?? -
****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…
This is a new engine (sprites, tiles, map) for all ZX ... move between 8 and 16 sprites flicker free at 50fps in ... -
Lords of Midnight '3D'I don't plan to do anything with this right now, but ever since playing the first LOM, I've always wanted to know how the 3D is worked out. I'd assum…
... the positions of the landscape sprites calculated? -
Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…
... 've decided to XOR my sprites onto the screen, so the ... did think about padding the sprites with blanks around all edges ... invaders clone (so a few sprites on screen, though not all ... -
sensible soccerDoes anyone think that sensible soccer would be possible to make on the zx spectrum ? With small sprites and basic game play it shoudn't be that har…
Does anyone think that sensible soccer would be possible to make on the zx spectrum ?
With small sprites and basic game play it shoudn't be that hard surely. -
GAMES IN MONOCHROME-am i the only fan?I think that on the speccy games in monochrome are very pleasing to the eye! most people seem to think it is poor to have no colours, but in games li…
Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…
Using 256 color emulator to remove color clash & update graphicsWhat are your thoughts in using 256 color emulation (like [url]http://www.emulatronia.com/emusdaqui/spec256/download-eng.htm[/url] ) but limiting the…
... 8bit / NES like, improving the sprites with direct arcade conversions, for ...Tinkering with Nemesis?I thought Nemesis (Gradius) was a poor conversion especially when put next to R-Type. One main problem was the small area and the large size of the s…
... the large size of the sprites (your ship and the baddies ... game to just make the sprites smaller resulting in a more ...Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…
... /> I have a table of sprites 48 bytes each entry, and ...Under development: COUSIN HORACE - with playable demoHi fellow Spec-chums, for the first time ever, I am publicly disclosing some details about a game I am currently working on. It is an epic adventure…
... puzzle defined, text lines, some sprites)
Programmed with: AGD ...RE: Nirvana EngineThe Engine looks amazing Einar! Does anyone have any source examples of how to display a tile map and moving sprites using this? Thanks :-) Keep u…
The Engine looks amazing Einar!
Does anyone have any source examples of how to display a tile map and moving sprites using this?
Thanks :-)
Keep up the good work Einar! :-)Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…
... plan where stuff goes, write sprites without worrying which line or ... now make huge, multi-block sprites and shift them up and ... the player and 3 alien sprites milling about with no slow ... draw-rate up for the sprites.
If anyone wants ...ScrollsHello. Ive been working in scroll routines and I want to show you them. First, one vertical 2 pixels scroll routine with 13 sprites [youtube]D-T3…
... pixels scroll routine with 13 sprites
[youtube]D-T3hZs3EEI ...Name the game... (Non Speccy)Dear all, Once again I appeal to WoS members and their knowledge of gaming, history and how to search the internet when Google fails. I'm trying t…
Excel sprite creatorMaybe no use to anyone but I knocked up the attached to help me make simple 16x16 sprites. Only supports the standard 8 colours no bright or flash s…
... help me make simple 16x16 sprites. Only supports the standard 8 ...UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…
... .html"]UDGs [/URL]for the 'sprites' in my games, when I ...Beatrix Potter characters based gamewas there anything ever of this sort of thing written. Seems there is a lot of stuff that games could be based on. Probably suited to more of a colle…
... game style, with biggish sized sprites, and plenty of colour in ...Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…
... and can manage about 7 sprites in the screen with different ...Fat characters in ZX Spectrum gamesHi all, I'm trying to think of some games that had heroes who were quite fat. Now there are some obvious ones, like Monty Mole, Wally Week, Henhouse…
... famous characters who had fat sprites? I was under the impression ...Developing "Push n Chase" into a good gameI was wondering if anyone would like to help developing my CGD "Push n Chase" into a good game. [url]https://www.youtube.com/watch?v=cdZ5XYbterc[/u…
... to have it with animated sprites (or even using the Nirvana ...AGD Forground blocks/spritesHi Guys Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was wal…
Hi Guys
Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was walking behind it?
Regards
T